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2019-03-03Nylo Quest (aka. MARGGO) - 50% chances to spawn two maggots at once.Jesusaves1-0/+7
So the quest is harder.
2019-03-03Fix Nylo quest respawn positionJesusaves1-1/+1
2019-03-03Update Tycoon Black Scorpion Quest level requeriment and reward (lv 34 -> ↵Jesusaves2-4/+10
45) (+43k xp)
2019-03-03Fix bad coordinateJesusaves1-1/+1
2019-03-03This is Saulc patch, but done properly ^.^Jesusaves2-1/+25
(Actually no, but I like high talking distances >.>)
2019-03-03Decreasing caelum speaking distance 4 to 3 Saulc1-1/+1
2019-03-03Lower difficulty at Soren VillageJesusaves1-2/+2
2019-03-03Minor rebalance on Soren QuestJesusaves1-9/+24
2019-03-02Remove Bella's fake positivesJesusaves1-3/+3
2019-03-02Delete old new highlightsJesusaves1-6/+0
2019-03-02011-3 is now working thanks to @4144 :smiley:Jesusaves2-12/+11
2019-03-02I forgot @demure didn't want to have a NPC without asking her first - sorry.Jesusaves1-1/+1
2019-03-02Minor improvements to Leave Complaints deptoJesusaves2-3/+12
2019-03-02Complaint Room bugfixJesusaves1-1/+1
2019-03-02Replace Fafi Dragon too - this causes Forain/Black Mamba to be quite common.Jesusaves1-1/+1
2019-03-02Replace Green Dragon with Black Mamba in Crazyfefe CaveJesusaves1-1/+1
2019-03-02Override 006-1 mapflagsJesusaves1-2/+1
2019-03-02This will improve Candor Battle DifficultyJesusaves1-4/+6
2019-03-02[skip ci] 4144Jesusaves1-1/+4
2019-03-02Remove debug markersJesusaves1-3/+0
2019-03-02Temporary disable flood system.Jesusaves1-0/+3
2019-03-02[skip ci] debugJesusaves2-1/+5
2019-03-02[skip ci] Uhhhhhhhm, maybe setcells require a player attached?Jesusaves2-16/+16
2019-03-02[skip ci] Debug command for Eternal Swamps - @es_floodJesusaves1-0/+2
2019-03-02I found the typo. Emergency Exit is ready to go. (Scope reduced to local)Jesusaves1-3/+3
Init debug markers left active.
2019-03-02[skip ci] More debug requiredJesusaves1-6/+10
2019-03-02[skip ci] debug markers everywhereJesusaves2-1/+12
2019-03-02[skip ci] debug 2Jesusaves1-0/+1
2019-03-02DebugJesusaves1-0/+1
2019-03-02Remove critical bug which cause players to be struck on Nard's shipJesusaves2-2/+0
2019-03-02Reduce 011-3 deadlinessJesusaves1-12/+12
2019-03-02TypoJesusaves1-1/+1
2019-03-02Remove unused functionJesusaves1-1/+1
2019-03-02Option to reset Candor Fight stateJesusaves1-2/+15
2019-03-02Remove debugJesusaves1-1/+1
2019-03-02Harden difficulty curve at Crazyfefe Cave. Should be fine to go now.Jesusaves1-2/+2
2019-03-02[skip ci] FixesJesusaves1-2/+2
2019-03-02[skip ci] FixesJesusaves1-2/+5
2019-03-02Remaster Crazyfefe Cave DifficultyJesusaves1-28/+31
2019-03-02Crazyfefe Cave - GM Option - Start this crap alreadyJesusaves1-2/+7
2019-03-02When aborting or completing the lockpick challenge, there's 10% chance to ↵Jesusaves1-1/+14
save the pick.
2019-03-01[skip ci] typoJesusaves1-1/+1
2019-03-01Pipeline: Wrong argument orderJesusaves3-5/+5
2019-03-01Players struck in collision by setcells will have their position slidedJesusaves1-0/+19
They'll end up in the northest island.
2019-03-01This is for Crazyfefe: Improve Emergency Exit intelligence.r08.3_190301Jesusaves14-1/+86
Now when you are flushed out of the world, you'll end up in the closest town for you. Ships override location when you enter so it should be ok
2019-03-01Remove Lockpicks from Heroes Hold MarketJesusaves1-1/+1
2019-03-01Special() biom: May have fog instead of monster attack.Jesusaves2-5/+22
2019-03-01Update Eternal Swamp flood refresh time from 10 to 6/4 minutesJesusaves1-1/+8
2019-03-01SigsegvJesusaves2-1/+2
2019-03-01Fix coordinatesJesusaves1-1/+1