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2020-04-29Remove emergency startup code (not reliable anyway)Jesusaves1-11/+0
2020-04-29Make variables easier to understandJesusaves1-14/+14
2020-04-29Remove debug markersJesusaves1-16/+11
2020-04-29This should squash the warningsJesusaves1-2/+5
Krukan HP might still be wrong
2020-04-29Hopefully it'll work, nowJesusaves2-3/+11
2020-04-29This should solve the Arrival issueJesusaves1-5/+8
2020-04-29Should work nowJesusaves1-5/+11
2020-04-29skip ciJesusaves1-1/+1
2020-04-29AhhhJesusaves2-0/+2
2020-04-29Infinite EXP bugJesusaves1-1/+1
2020-04-29Debug markersJesusaves2-1/+11
2020-04-29General Krukan Boss BattleJesusaves2-10/+92
2020-04-29Prepare the dialog which maptimer() will fire.Jesusaves1-0/+26
2020-04-29This whole stuff is behaving strangelyJesusaves3-5/+5
2020-04-29Tie some stuff togheter for easiness of testingJesusaves1-2/+19
2020-04-29It might be worth saving how many players a guild have in a variable.Jesusaves4-6/+5
This could also be manipulated. (Yes, we still need to catch guild formation changes D:)
2020-04-29Provide minimum functionalityJesusaves1-0/+60
2020-04-29Kamelot Cells can now be open from outside (per Micksha's request)Jesusaves2-9/+20
2020-04-29Remove useless chunks of code from AFK zone.Jesusaves1-15/+0
Kytty inspired me to do this spring cleaning.
2020-04-28Forgive idlers, optional captcha mode 2/3 which displays warningsJesusaves1-0/+22
2020-04-28Very rudimentary anti-AFK-bot captcha.Jesusaves3-0/+242
It may be needed.
2020-04-28Update treasure chestsJesusaves1-4/+4
2020-04-28Be more solidJesusaves2-1/+7
2020-04-28Fix bugs %%eJesusaves2-1/+2
2020-04-28DumbJesusaves1-0/+1
2020-04-28Wipe bugs from JailJesusaves1-3/+3
2020-04-28The bugJesusaves1-3/+4
2020-04-28I forgot the offsetJesusaves1-12/+12
2020-04-28*NEW* [Elixir Of Life] will not only dispel ailments and fully heal.Jesusaves1-0/+1
It'll also set auto-revive for 3 minutes if you accidentaly die! =D You hardly will waste this potion if you use it in combat. But beware: You'll come back with ONLY 1% HP! (20% if you use S. Pot. Imortality)
2020-04-28I'll deal with this laterJesusaves5-1/+80
2020-04-28Allow some warm up exercises by ArthurJesusaves1-0/+73
2020-04-28sc configuration (so max hp bonus is dispelled on logout)Jesusaves1-0/+1
2020-04-28Guinevere monsters also give some EXP, but lessJesusaves1-0/+8
2020-04-28Guinevere - Automated spawn guards, says the right path for sewersJesusaves3-1/+161
2020-04-28Add celldoors to the jail, along copper slime logic (w/o triggers)Jesusaves3-4/+70
2020-04-28Localhost test & bugfixes - I have now something to show Micksha :3Jesusaves1-2/+3
2020-04-28Add a few more checksJesusaves1-0/+5
2020-04-28Event timers firingJesusaves4-9/+35
2020-04-28This should be enough configurationJesusaves2-1/+130
2020-04-28Move file alongJesusaves3-2/+2
2020-04-28042-2 Boss GP now varies based on difficulty settingJesusaves1-2/+5
2020-04-28OpsJesusaves1-1/+4
2020-04-28More sketchesJesusaves7-2/+67
2020-04-28[skip ci] Mark for future reference where the cells are inJesusaves1-1/+15
Tomorrow, when I use functions to spawn slimes at etc. It will be handy to know where to warp players and where spawn slimes (That may end up coming before Guinevere and the boss :o )
2020-04-28Make Area Provoke less useless (no point provoking mobs so close to you anyway)Jesusaves1-1/+1
2020-04-28Minor improvementsJesusaves1-0/+1
2020-04-28Some more tweaks to rangeJesusaves1-5/+5
2020-04-28This is the first effort towards a minimal balance for Guild SkillsJesusaves1-6/+6
This should be enough for first release :3
2020-04-28What's Guild Vault for?Jesusaves4-5/+5
It is so members can learn skills. Only treasurer, vice leader and guild master can withdraw GP. But any member can use it to learn skills.
2020-04-28Fixes, and make possible to learn guild skillsJesusaves4-4/+136