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2020-06-21Crafting Advanced Bonus Rules!Jesusaves1-7/+48
Effects +20% for Savior set Attack % Bonus halved for all! 2H and Bows/Guns will get x2 (same as before), magic & brawling gets +80%
2020-06-21[CSys] Minor refactoring to ArmorFix - add WeaponFixJesusaves1-4/+13
2020-06-21New function: api_send()Jesusaves1-0/+9
2020-06-21Aurora Events, simplify the submit system.Jesusaves1-5/+1
Now it is handled along milestone rewards.
2020-06-19Aegis Shield overrideJesusaves1-1/+1
2020-06-19Definite: Nullify every standard summon skill if alignment is evil.Jesusaves2-0/+8
Reagents will be taken, but none will heed your call. PS. These skills are not supposed to show up
2020-06-19Dragokin: Alignment checkJesusaves1-2/+6
2020-06-19New function: alignment()Jesusaves1-0/+16
2020-06-18[CI only] [Removed] [Patch Level] Revert "Faster SP Regen" patchJesusaves1-0/+2
MP Regen rate now increases every 6 int instead of 5 int
2020-06-18Malindou: Be more strictJesusaves1-10/+11
2020-06-18Declare ReplaceSkillFromEveryPlayer()Jesusaves1-0/+11
Will be needed by Magic v3 to dispose from old skills
2020-06-18Merge branch 'Items_From_Kolchak' into 'master'Jesusaves1-3/+3
Update item_db.conf added graduation album id 1178 line 6247 See merge request TMW2/serverdata!35
2020-06-18Add Graduation AlbumDonald1-3/+3
Eisten level 100 reward
2020-06-18Placeholder function for some other Aurora eventsJesusaves2-0/+15
2020-06-18Sponsor Necklace should not be tweakable, to don't provide an unfair advantageJesusaves3-2/+9
of the extra slot. Savior set is always tweakable, and Tolchi will not touch it.
2020-06-18Remove entirely Tulimshar Inn Gambling Exchange.Jesusaves2-28/+3
It needs a complete rework.
2020-06-17[skip ci] Prepare the new unreleased skills to have their strength to varyJesusaves1-24/+35
2020-06-17[skip ci] First Aid template: Whatever is biggerJesusaves1-1/+2
2020-06-17[skip ci] sketch notesJesusaves1-0/+67
2020-06-16Crafting Malus: There's always, **always** 10% malus chance.Jesusaves1-1/+1
Total min. 1% chance of two maluses, ALWAYS
2020-06-16Comment what is not yet readyJesusaves1-0/+2
2020-06-16[skip ci] sketch for brawling magicJesusaves1-0/+27
2020-06-15I was sure I had removed this long ago, but doesn't seems to be the caseJesusaves1-1/+0
2020-06-14*nerf*Jesusaves1-0/+3
2020-06-14Level 30 equip using ~Lv 60 ingot?Jesusaves2-2/+2
Replace Blade Shield 2x Titanium requeriment with 4x Tin requeriment
2020-06-14Monster Point Bonus: +3% per level, capped at +75% (level difference: 25)Jesusaves1-2/+2
(same as Official Level Table)
2020-06-13NEW MONSTER POINT RULE.Jesusaves1-2/+18
If target level is above you, you'll get +1% mob pt (capped at 50% bonus) If target level is below you, you'll get -1% mob pt (capped at 50% malus) Note: If target is exactly 1 level below you, there'll be no penalty. Numbers are always rounded down.
2020-06-13Yeti King Quest: Rewards tweaking.Jesusaves1-4/+12
Gemstone or Ore: REBIRTH might allow Iridium Ore to be found Experience: Base Level can increase rewards (2x at level 100) Gold: Job Level can increase rewards (2x at level 100) NEW option: Monster Points (Average of Base + Job level affects) Defeating the Yeti King itself will give 10k monster points to slayer
2020-06-13Feedback when you lack money or APJesusaves1-1/+3
2020-06-13Katazuli: Randomly boost sitting power gainJesusaves1-1/+1
2020-06-11Bugfixes. Could also use: pvp_nightmaredrop partylock guildlock notrade ↵Jesusaves1-2/+2
nobaseexp
2020-06-11[skip ci] no guild no partyJesusaves1-0/+1
2020-06-11Quirin Arena mapflags: PVPNOGUILDJesusaves1-1/+1
2020-06-11[NLIB] Ops. Magic Level should be 25 if players **resist** the Monster King.Jesusaves1-1/+2
Magic level should be 20, the minimum, if players defeat the Monster King.
2020-06-11Hurnscald Liberation Day: Make the boss have 100k HP.Jesusaves1-1/+4
This is to compensate the GM intervention during the official event.
2020-06-11[Nivalis Liberation Day] Major refactor.Jesusaves1-1/+2
Before Liberation: Magic min level is 40. After liberation, it is 30. Also, if players win, minimum level will be 25. This reproduces official behavior.
2020-06-11A bit cheap, but force Halinarzo Librarian to react when you're putting ↵Jesusaves2-0/+29
horses over carriage Also: Prepare grounds for Brawler - ASPD nerfs
2020-06-08CHOP DOWNJesusaves1-0/+3
2020-06-08Current skills of Scholarship to magic configurationJesusaves1-0/+25
2020-06-08Register every currently implemented physical sciences skillJesusaves1-0/+13
2020-06-08Improve this dialog, it was a lame copypastaJesusaves1-1/+1
2020-06-08[HOMUN] Improve success chances at Dangerous Area and The BasementJesusaves1-11/+11
2020-06-08Mana Use group 10->5Jesusaves1-0/+1
2020-06-08Cuteheart: Adapt to the HUB SystemJesusaves2-43/+3
2020-06-08Dragokin: Use new systemJesusaves2-27/+7
2020-06-08Move Demure skill to HUB loop.Jesusaves2-8/+10
It is overly complex, so script itself was left unchanged.
2020-06-08Record as well which skills each class have.Jesusaves1-10/+19
This will be used on Colin, Luca and Mr. Saves. It is useful for looping purposes.
2020-06-08[skip ci] CHAOS CONTROLJesusaves1-1/+1
Remove half of WIP Job Exp Table New hardcoded limit (NOT FOR PLAYERS): 255 -> 175 Also: Improve randomness mechanism of Mana Wisdom bonuses.
2020-06-08Zarkor was so simplified over time, that it can now be declared in hub.txtJesusaves2-14/+4
Instead of being declared in its own file
2020-06-08Summoning: Abizit effects are now variable.Jesusaves1-2/+7
Instead of a fixed seconds/HP bonus, it causes a -20%~+30% variation.