Age | Commit message (Collapse) | Author | Files | Lines |
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Item with high success chance break/downgrade more often than those with low chance.
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overflow/underflow protection because I don't trust this code.
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a recepcionist)
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Can return up to 100% of wood as an special exception.
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Like @ipcheck, it returns the idle time of a player. This is useful for GMs.
Even if they cannot hugo at someone, they can still botcheck them (@checkidle, /msg and @botcheck)
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overrides it
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make they spawn 5x slower, and disable all aggressive monsters.
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Previous implementation was bad.
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areasc2() [NEW] - For NPC usage
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GM calls still override system-based experience changes.
New syntax for how system-based EXP UP events are to be used. Cap is x2.
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them.
Fix the code which expires both bonuses on level up because it became deprecated.
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Reports remain saying you need 55+ vit, because, uh... 1% vit should insta-kill
you anyway, because monster population.
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it'll report if you will die by jumping or not.
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Meaning a lv 30 slime (default) will go from 33 to 30 mob points.
While a normal lv 30 enemy will go from 33 to 36 mob points.
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of course, given blue print settings, it should not get above 24k...
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