summaryrefslogtreecommitdiff
path: root/npc/soren-2
AgeCommit message (Collapse)AuthorFilesLines
2018-06-23Break every imaginable pipeline. I'm waiting it to fail.Jesusaves1-2/+2
2018-06-08Introduce @YetiKing_Challenger. Only those lvl 35+ who join the quest byJesusaves1-1/+1
challenging the Yeti King will have that flag and be able to: * Challenge the Yeti King on the very end * Have higher chances of better rewards at end, or get more xp/gp.
2018-06-0810 secs might be a tad too much. Only 5 seconds will work better at soren-2Jesusaves1-2/+2
2018-06-08Modify soren-2 spawn/item cycles to consider nÂș of players around.Jesusaves1-2/+3
Each player gives you 10 extra seconds to deal with mobs.
2018-06-08Decreast normal mob spawn on soren-2 to 40% and increase normal drop to 20%Jesusaves1-4/+4
2018-06-08Limit yetis on soren-2 to rare mob situation only.Jesusaves1-0/+2
2018-06-08Now there'll be effectively less mobs at Soren's HouseJesusaves1-1/+1
2018-06-08Decrease a little the mobs spawn on soren-2.Jesusaves1-1/+1
Previously it was 1~3, with same chances to 1, 2 and 3. Now it still is 2~3, but odds of 1,3 are lower and odds of 2 are higher.
2018-06-08I wrote a bad script, *cries*Jesusaves1-1/+1
2018-06-08Everything which was missing on Celestia QuestJesusaves1-3/+9
2018-06-08Change a little the auto drop scriptsJesusaves1-0/+2
2018-06-08Debug for me. I need to go, but this debug will allow me to resume where I left.Jesusaves1-0/+2
Next and last stage is the Final Showdown! A new map is required.
2018-06-08Warning sounds before @kickJesusaves1-0/+2
2018-06-08Rewrite Soren's Core LogicJesusaves1-28/+32
2018-06-08Last edit to soren-2 before I rewrite core loopJesusaves1-3/+8
2018-06-08Optimizations, raise drastically SN_SHARPSHOOTER mana costJesusaves1-1/+1
2018-06-08SafeguardsJesusaves1-1/+7
2018-06-08Hide the summon circle when monsters are spawn at Soren's House.Jesusaves1-1/+4
Ready for testing!
2018-06-08Soren's House Logic.Jesusaves2-0/+192
2018-06-07Make MapsJesusaves1-1/+1
2018-03-10Soren's mapsjesusalva2-0/+6