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2021-03-15OVH Fire skillJesusaves1-0/+13
2021-03-13Misc. bugfixesJesusaves1-0/+1
2021-02-22Use built-in MP cost at Demure and lower MP cost in 1/lvJesusaves1-4/+0
2021-02-22Use ponderate average on Demure SkillJesusaves1-5/+5
2021-02-22But makes you a glass cannonJesusaves1-0/+2
2021-02-22Make Demure skill actually useful - boosts ASPD, HIT and ATKJesusaves1-0/+2
2021-02-22Give a function to Demure skill. Although it is totally useless.Jesusaves1-6/+0
It should not boost ASPD, it should boost attack power and hit rate!
2021-02-03Classic mistakesr13.1_20210203Jesusaves1-1/+1
2020-10-15Fix bugs on TMW2_STUDY before I release it by "accident"Jesusaves1-2/+5
2020-10-07Fix typoJesusaves1-1/+1
2020-08-01TypoJesusaves1-1/+1
2020-07-31Bugfixes to menuint2Jesusaves1-3/+4
2020-07-31Next attempt at thisJesusaves1-1/+1
2020-07-31Actually that was noobish of meJesusaves1-2/+2
2020-07-31Zero is weird, and is definitely a bugJesusaves1-2/+2
2020-07-30Fix pipelinesJesusaves1-1/+1
2020-07-30Revert a regression: Forgetful NPCs work again.Jesusaves1-0/+51
And with new rules. And I excluded Destructive magic from the NPCs.
2020-07-30Skill TMW2_STUDY registeredJesusaves1-3/+9
Cost: 1x Manapple. It is also the most expensive skill in RP terms. No MSP is required for studying (should be obvious)
2020-07-30Prepare study skillJesusaves1-0/+15
2020-07-05TypoJesusaves1-1/+1
2020-07-04Typo at NahrecJesusaves1-0/+2
2020-06-25Why not, a skill which revives & heal the whole map?Jesusaves1-0/+6
2020-06-25Prepare a couple ressurection skillsJesusaves2-0/+29
EXP will not be reimbursed, it is only useful for MMO maps WARNING, GAME DESIGNERS, PLEASE TAKE TIMERS IN ACCOUNT
2020-06-25Format numbers in study skillJesusaves1-2/+4
2020-06-25Make TMW2_STUDY do somethingJesusaves1-2/+4
2020-06-25Remove unused magic filesJesusaves12-220/+0
2020-06-25Prepare a new skill: TMW2_STUDYJesusaves1-0/+19
2020-06-23Nilfheim is not that customJesusaves1-9/+1
2020-06-19Definite: Nullify every standard summon skill if alignment is evil.Jesusaves1-0/+4
Reagents will be taken, but none will heed your call. PS. These skills are not supposed to show up
2020-06-19Dragokin: Alignment checkJesusaves1-2/+6
2020-06-08Cuteheart: Adapt to the HUB SystemJesusaves1-43/+0
2020-06-08Dragokin: Use new systemJesusaves1-27/+4
2020-06-08Move Demure skill to HUB loop.Jesusaves1-8/+6
It is overly complex, so script itself was left unchanged.
2020-06-08Zarkor was so simplified over time, that it can now be declared in hub.txtJesusaves1-11/+0
Instead of being declared in its own file
2020-06-07Remove a few artifacts from the @sk-* magic system (Magic V1.5)Jesusaves11-11/+0
2020-05-20Well, @Kolchak wanted a Nilfheim skill.Jesusaves1-0/+17
Here we go; But it is not available yet (Magic Academy doesn't even have indoors.)
2020-05-19Transmigration bug solvedJesusaves1-1/+1
Thanks Micksha
2020-04-28Some more tweaks to rangeJesusaves1-5/+5
2020-04-28This is the first effort towards a minimal balance for Guild SkillsJesusaves1-6/+6
This should be enough for first release :3
2020-04-28Fixes, and make possible to learn guild skillsJesusaves1-3/+3
2020-04-28Register the new guild skills, so they become operationalJesusaves1-4/+4
2020-04-28Area ProvokeJesusaves1-8/+5
2020-04-28Initial sketch of Guild MagicJesusaves1-19/+52
2020-04-28Full notes + some skillsJesusaves1-1/+115
2020-04-27>__>Jesusaves1-0/+1
2020-04-27Well, and this might be the very first guild skill... Hmm....Jesusaves1-2/+2
Not sure...
2020-04-27Sketch, playing with filters, for fake skills implementationsJesusaves1-0/+15
2020-03-06Fix @transmemo.Jesusaves1-2/+3
Transmutation failure now have 50% chance of returning original item. PLEASE REPORT BUGS
2020-02-16Remove deprecation notice (for normal players) on kal-skills and Zarkor SummonJesusaves5-5/+5
2020-02-16Deprecate @sk-frozenheart as wellJesusaves1-46/+2