Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-06-25 | Why not, a skill which revives & heal the whole map? | Jesusaves | 1 | -0/+6 | |
2020-06-25 | Prepare a couple ressurection skills | Jesusaves | 2 | -0/+29 | |
EXP will not be reimbursed, it is only useful for MMO maps WARNING, GAME DESIGNERS, PLEASE TAKE TIMERS IN ACCOUNT | |||||
2020-06-25 | Format numbers in study skill | Jesusaves | 1 | -2/+4 | |
2020-06-25 | Make TMW2_STUDY do something | Jesusaves | 1 | -2/+4 | |
2020-06-25 | Remove unused magic files | Jesusaves | 12 | -220/+0 | |
2020-06-25 | Prepare a new skill: TMW2_STUDY | Jesusaves | 1 | -0/+19 | |
2020-06-23 | Nilfheim is not that custom | Jesusaves | 1 | -9/+1 | |
2020-06-19 | Definite: Nullify every standard summon skill if alignment is evil. | Jesusaves | 1 | -0/+4 | |
Reagents will be taken, but none will heed your call. PS. These skills are not supposed to show up | |||||
2020-06-19 | Dragokin: Alignment check | Jesusaves | 1 | -2/+6 | |
2020-06-08 | Cuteheart: Adapt to the HUB System | Jesusaves | 1 | -43/+0 | |
2020-06-08 | Dragokin: Use new system | Jesusaves | 1 | -27/+4 | |
2020-06-08 | Move Demure skill to HUB loop. | Jesusaves | 1 | -8/+6 | |
It is overly complex, so script itself was left unchanged. | |||||
2020-06-08 | Zarkor was so simplified over time, that it can now be declared in hub.txt | Jesusaves | 1 | -11/+0 | |
Instead of being declared in its own file | |||||
2020-06-07 | Remove a few artifacts from the @sk-* magic system (Magic V1.5) | Jesusaves | 11 | -11/+0 | |
2020-05-20 | Well, @Kolchak wanted a Nilfheim skill. | Jesusaves | 1 | -0/+17 | |
Here we go; But it is not available yet (Magic Academy doesn't even have indoors.) | |||||
2020-05-19 | Transmigration bug solved | Jesusaves | 1 | -1/+1 | |
Thanks Micksha | |||||
2020-04-28 | Some more tweaks to range | Jesusaves | 1 | -5/+5 | |
2020-04-28 | This is the first effort towards a minimal balance for Guild Skills | Jesusaves | 1 | -6/+6 | |
This should be enough for first release :3 | |||||
2020-04-28 | Fixes, and make possible to learn guild skills | Jesusaves | 1 | -3/+3 | |
2020-04-28 | Register the new guild skills, so they become operational | Jesusaves | 1 | -4/+4 | |
2020-04-28 | Area Provoke | Jesusaves | 1 | -8/+5 | |
2020-04-28 | Initial sketch of Guild Magic | Jesusaves | 1 | -19/+52 | |
2020-04-28 | Full notes + some skills | Jesusaves | 1 | -1/+115 | |
2020-04-27 | >__> | Jesusaves | 1 | -0/+1 | |
2020-04-27 | Well, and this might be the very first guild skill... Hmm.... | Jesusaves | 1 | -2/+2 | |
Not sure... | |||||
2020-04-27 | Sketch, playing with filters, for fake skills implementations | Jesusaves | 1 | -0/+15 | |
2020-03-06 | Fix @transmemo. | Jesusaves | 1 | -2/+3 | |
Transmutation failure now have 50% chance of returning original item. PLEASE REPORT BUGS | |||||
2020-02-16 | Remove deprecation notice (for normal players) on kal-skills and Zarkor Summon | Jesusaves | 5 | -5/+5 | |
2020-02-16 | Deprecate @sk-frozenheart as well | Jesusaves | 1 | -46/+2 | |
2020-02-16 | Stoneheart - Deprecate @sk-command, merge with other magiscripts | Jesusaves | 1 | -46/+2 | |
2020-02-16 | Whitespace fixing | Jesusaves | 2 | -2/+2 | |
2020-01-27 | MP Regen: Now it can level up and ratio wanders between 5:1 and 6:1 | Jesusaves | 1 | -1/+2 | |
There's a catch: Weaker wands = better ratios. How will our intelligent players make up for the worsening ratio? %%O | |||||
2020-01-26 | Prepare MPRegen skill to it "support" levels, but without actually ↵ | Jesusaves | 1 | -1/+2 | |
supporting 'em. | |||||
2020-01-26 | Most immediate bugfixes needed | Jesusaves | 1 | -0/+0 | |
2020-01-25 | Wands no longer give passive MP regeneration. Only equipment does so. | Jesusaves | 1 | -0/+36 | |
Instead, wands will allow you to use a skill to convert 20% of HP to MP. The ratio is 6:1 (as opposed to official ratio, something close to 4:1) | |||||
2020-01-18 | Transmigration: Save @menuret to temporary memory (in case confirmation breaks) | Jesusaves | 1 | -0/+3 | |
2020-01-17 | Malformated menuint | Jesusaves | 1 | -1/+1 | |
2020-01-17 | Adjust Transmigration Crazy Rum milk requeriment from 1 to 3 | Jesusaves | 1 | -2/+2 | |
2020-01-16 | There's no real reason to enforce @sk-abizit over @abizit | Jesusaves | 1 | -0/+1 | |
2019-10-21 | Kalboo and Kalspike adapted to new magic system. | Jesusaves | 2 | -84/+4 | |
Tweak some mana exp gain on some summons which were overestimated | |||||
2019-10-21 | Fairy Kingdom now uses new magic system (but still can't summon Pixies) | Jesusaves | 1 | -43/+3 | |
2019-10-21 | Kalwurf used a cooldown based on abizit; Now it uses the new magic system | Jesusaves | 1 | -42/+2 | |
2019-10-21 | halhiss now makes use of the new magical system | Jesusaves | 1 | -48/+2 | |
2019-10-21 | Limerizer now uses new magic system | Jesusaves | 2 | -75/+2 | |
2019-10-21 | Clear overhead in Kalmurk | Jesusaves | 1 | -42/+0 | |
2019-10-21 | Rewrite Parum | Jesusaves | 1 | -34/+17 | |
2019-10-21 | Let's try a different approach with Kalmurk | Jesusaves | 2 | -0/+5 | |
2019-10-21 | Rewrite Zarkor skill | Jesusaves | 1 | -0/+14 | |
2019-09-11 | Fix a typo | Jesusaves | 1 | -1/+1 | |
2019-09-11 | Transmigration: Store latest transmigration in a temporary memory, | Jesusaves | 1 | -1/+5 | |
so it can be easily repeated. Beware it might not work well with: Coal, IronOre, Snake items, Scorpion items. |