Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-04-17 | Fix some hidden NPCs | Jesusaves | 2 | -4/+4 | |
2021-03-02 | Add back the Pirate Bandana to obtanium lists | Jesusaves | 1 | -1/+3 | |
2020-12-10 | Prepare for Legendary Blueprint | Jesusaves | 1 | -0/+41 | |
2020-12-07 | Update Croconut script, by MineGamer request | Jesusaves | 1 | -17/+19 | |
2020-11-18 | Actually - it is not | Jesusaves | 1 | -1/+1 | |
2020-09-12 | Fix bug which prevented Bromenal Chestplate Recipe from being learnt | Jesusaves | 1 | -1/+1 | |
Patch by Mathias Cronqvist | |||||
2020-09-09 | Update Grimorium with the data Mathias asked | Jesusaves | 1 | -0/+5 | |
2020-08-01 | [skip ci] I love passing strings to %d, you see | Jesusaves | 1 | -1/+1 | |
2020-07-31 | [skip ci] Note down a couple stats which the Grimorium still needs | Jesusaves | 1 | -0/+1 | |
2020-07-31 | Jesusaves Grimorium: Miscellaneous Reports | Jesusaves | 1 | -9/+45 | |
Now you can see if you can or not upgrade your thief rank. Without traveleing to see Ben P. | |||||
2020-07-29 | Moggun pet. Also, add all pets and their food to Jesusaves Grimorium | Jesusaves | 1 | -3/+46 | |
2020-07-28 | Use EnterTown() on ships | Jesusaves | 1 | -7/+7 | |
2020-07-04 | Update some old, precarious code | Jesusaves | 1 | -1/+1 | |
2020-06-26 | No longer the case | Jesusaves | 1 | -2/+0 | |
2020-06-26 | Update Grimorium with info about major status ailments | Jesusaves | 1 | -10/+35 | |
2020-06-25 | Remove the traces from the Subclass System, which was extinct along Magic v1 | Jesusaves | 1 | -19/+0 | |
2020-06-25 | Basic update to the Grimorium | Jesusaves | 1 | -38/+3 | |
2020-06-25 | Extend areasc | Jesusaves | 1 | -3/+6 | |
2020-06-23 | Actually, everywhere. | Jesusaves | 1 | -4/+4 | |
2020-06-23 | Random Earth Powder at Aeros | Jesusaves | 1 | -2/+2 | |
2020-06-23 | You have now 0.25% chance to unearth an [Earth Powder] from a Treasure Map | Jesusaves | 1 | -1/+3 | |
2020-06-22 | The formula looks rotten. Oh well. TESTED. | Jesusaves | 1 | -1/+1 | |
2020-06-22 | DEX/VIT will not fully nullify alcohol penalties. Never. | Jesusaves | 1 | -3/+3 | |
2020-06-22 | [TESTING REQUIRED] | Jesusaves | 1 | -0/+6 | |
Dextry and Vitality will lower the alcohol penalties (0.2% per point) Needs moar testing. | |||||
2020-05-16 | Shovel: Nerf amount of Strange Coins when you are lucky | Jesusaves | 1 | -2/+2 | |
2020-04-28 | *NEW* [Elixir Of Life] will not only dispel ailments and fully heal. | Jesusaves | 1 | -0/+1 | |
It'll also set auto-revive for 3 minutes if you accidentaly die! =D You hardly will waste this potion if you use it in combat. But beware: You'll come back with ONLY 1% HP! (20% if you use S. Pot. Imortality) | |||||
2020-04-28 | Initial sketch of Guild Magic | Jesusaves | 2 | -1/+26 | |
2020-04-27 | Sketch, playing with filters, for fake skills implementations | Jesusaves | 1 | -7/+18 | |
2020-04-26 | Here we go, Micksha's latest and most favorite weapon: Scented Grenade. | Jesusaves | 1 | -0/+17 | |
Everyone will frown at you if you use it. | |||||
2020-04-26 | Guild Shop now sells Arcmage Boxset. | Jesusaves | 1 | -1/+1 | |
Job Level now affects chances of getting a good Arcmage Card. | |||||
2020-04-17 | Terranite Armor and Pants recipe. | Jesusaves | 1 | -5/+5 | |
Nerf Terra Protector blueprint droprate to only 0.12% | |||||
2020-04-17 | Terranite Helmet recipe | Jesusaves | 1 | -1/+1 | |
2020-04-15 | Terranite Set which is going to get in is composed by four parts | Jesusaves | 1 | -2/+1 | |
Weapon, Armor, Pants and Helmet | |||||
2020-04-15 | Terranite Status. | Jesusaves | 1 | -4/+4 | |
safety Slide on Barbara code | |||||
2020-04-15 | Placeholders. | Jesusaves | 1 | -5/+14 | |
Currently, only one terranite recipe exists. A total of 7 are planned. Not all of them exist as items...? | |||||
2020-04-15 | Template for Terranite Armor blueprint. | Jesusaves | 1 | -0/+38 | |
Boost Alchemy recipe products - the pots are already good, so boost production | |||||
2020-03-28 | Nerf alcohol debuffs by almost half. | Jesusaves | 1 | -0/+3 | |
+100% exp gave +100ms to attack delay, now this is +52ms (roughly) | |||||
2020-02-25 | Min. break chances are now 15%. It hits 15% about 540s before (9 minutes) | Jesusaves | 1 | -3/+3 | |
So, crystal cooldown is now 51 min + 5 minutes = 56 minutes! | |||||
2020-02-25 | Reconfigure Warp Crystal Break Chance to hit 0% after a whole hour | Jesusaves | 1 | -2/+3 | |
2020-02-25 | Make crystal break rate code more robust | Jesusaves | 1 | -1/+2 | |
2020-02-25 | Warping Crystals: There's always 5% chance of not breaking :3 | Jesusaves | 1 | -1/+1 | |
2020-02-15 | [skip ci] swap logic | Jesusaves | 1 | -1/+1 | |
2020-02-15 | [Skip CI] Valentine Day event - eat multiple + Demure bugfixes | Jesusaves | 1 | -12/+21 | |
2020-02-14 | Valentine | Jesusaves | 1 | -0/+22 | |
2020-02-11 | [skip ci] ALCReset: Cast it when having a new drink. | Jesusaves | 1 | -6/+9 | |
So newer drinks are not affected by old drinks if timer expired. | |||||
2020-01-25 | Prepare five new flavors of tea which I'm yet to decide the name. | Jesusaves | 1 | -0/+1 | |
Lv 20 Tea, Lv 40 Tea, Lv 60 Tea, Lv 80 Tea, Lv 100 Tea. Names undecided, only effects. I also need the pixel art (or color codes). | |||||
2020-01-25 | Ugly workaround so tea works | Jesusaves | 1 | -0/+55 | |
2020-01-01 | Get rid of old features from Mercenary Trainer | Jesusaves | 1 | -1/+1 | |
2020-01-01 | Fix mercenary hiring system | Jesusaves | 1 | -1/+0 | |
2020-01-01 | Mercenary banalization prototype | Jesusaves | 1 | -0/+46 | |