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2020-06-22The formula looks rotten. Oh well. TESTED.Jesusaves1-1/+1
2020-06-22DEX/VIT will not fully nullify alcohol penalties. Never.Jesusaves1-3/+3
2020-06-22[TESTING REQUIRED]Jesusaves1-0/+6
Dextry and Vitality will lower the alcohol penalties (0.2% per point) Needs moar testing.
2020-03-28Nerf alcohol debuffs by almost half.Jesusaves1-0/+3
+100% exp gave +100ms to attack delay, now this is +52ms (roughly)
2020-02-11[skip ci] ALCReset: Cast it when having a new drink.Jesusaves1-6/+9
So newer drinks are not affected by old drinks if timer expired.
2019-11-19Lethal Drinking optionJesusaves1-3/+3
2019-11-19Allow you to drink even while drunk, but you'll lose health and can die!!!!Jesusaves1-2/+4
2019-09-03Use readparam2() instead of readparam() in several placesJesusaves1-1/+1
2019-08-11Fix bug which prevented daily login bonusJesusaves1-1/+1
2019-08-05Make alcohol effects last twice as long and write for reference how long theJesusaves1-2/+7
alcoholic drinks effects will last
2019-07-27Each user nearby will raise EXP boost in 1.5% instead of default 1%.Jesusaves1-1/+2
2019-07-26Alcohol System miss some reset variablesJesusaves1-1/+9
2019-07-26Alcohol - Now the first glass skips vitality check.Jesusaves1-13/+18
2019-07-25Raise Alcohol EXPUP values and expire them on death.Jesusaves1-10/+10
Beer: +5% EXP, Wine: +12% EXP. All values can go up to double with players, capped to the number of players on a 10x10 square from you.
2019-07-25SC_ATTHASTE_POTION2 won't be cleared upon death anymore.Jesusaves1-1/+1
2019-07-25Note: Do we want to Alcohol effects to wear off in case of death?Jesusaves1-1/+1
2019-05-02"Fix" some trailing whitespace "errors"Jesusaves1-1/+1
2019-04-26Raise attack speed penalty on alcoholJesusaves1-2/+2
2019-04-22Try to rewrite Alcohol SystemJesusaves1-15/+18
2019-04-10Set friends limit to double the beverage test.Jesusaves1-2/+2
Thus, a 8% wine can boost up to 24% EXP at a single go, if you have 16 friends online with you. This is a lot of Experience, but also a lot of friends ;-) And said friends help the game to grow, which is more important than worrying with experience values. I'll probably set final value to 6% (aka. 12 friends for 18% max bonus).
2019-04-10Remaster some values, simplify some stuffJesusaves1-4/+9
2019-04-10Do not count yourself twiceJesusaves1-2/+2
2019-04-10Reasonable and workingJesusaves1-13/+8
2019-04-10TypoJesusaves1-9/+15
2019-04-10Replace exp bonus SC (this now can be void in some maps, beware)Jesusaves1-2/+2
2019-04-10Users close to you raises taste in 1% each, capped at beverage maximum taste.Jesusaves1-0/+6
Remember: Taste === Exp Bonus!
2019-04-10[ALPHA] [UNTESTED] [EXPERIMENTAL] [TEST SERVER ONLY] [FIX TEST REVERT ME PLEASE]Jesusaves1-0/+76
Experimental Drinking System. Only on Red Plush Wine atm (not at Beer) See also: https://wiki.themanaworld.org/index.php/User:Crush/Alcohol