Age | Commit message (Collapse) | Author | Files | Lines | |
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2020-07-28 | If player is exiled, they'll actually pay the taxes. | Jesusaves | 1 | -1/+7 | |
Non-exiled players will have NPCs paying the taxes for them as usual. | |||||
2020-07-28 | Actually, allow all town admins to exile people. | Jesusaves | 1 | -2/+3 | |
Because it is fun! | |||||
2020-07-28 | When player is exiled from a town, if they already were saved there, unsave. | Jesusaves | 1 | -0/+2 | |
2020-07-28 | Move POL_LocToTP from Politics to Utils | Jesusaves | 1 | -26/+0 | |
2020-07-28 | Initial version of the most powerful power the Town Admin have. | Jesusaves | 1 | -0/+49 | |
The power to exile a player. Exiles are not logged anywhere. When exiled, player will not be saved to town. This affects respawn and Soul Menhir. It can be circumvent by a few bugs/tricks. | |||||
2020-07-28 | Fix typo. Styling. | Jesusaves | 1 | -2/+2 | |
2020-07-28 | When resigning office, your automatic application will be canceled as well | Jesusaves | 1 | -0/+4 | |
2020-05-24 | Export Investments: Tweaked sightly | Jesusaves | 1 | -2/+2 | |
Investing in Taxes: 10% more effective | |||||
2020-03-19 | Resignation: Preserve town reputation | Jesusaves | 1 | -7/+7 | |
2020-02-24 | politics: Prevent reputation overflow | Jesusaves | 1 | -1/+1 | |
2020-02-16 | Correct some comments noticed on earlier commits (styling) | Jesusaves | 1 | -7/+0 | |
2020-02-16 | Whitespace fixing | Jesusaves | 1 | -7/+7 | |
2020-02-05 | If reputation goes below 10, exports will assume an reputation of 10. | Jesusaves | 1 | -6/+6 | |
This will prevent admins from being deadlocked, as you cannot lower exportations. | |||||
2020-02-05 | Nerf exportation income in 50% | Jesusaves | 1 | -6/+6 | |
2020-02-05 | When selling things, the tax applied is now of 20%, instead of 7% | Jesusaves | 1 | -2/+2 | |
2020-02-05 | As a good side, town admins won't get impeachment %%n | Jesusaves | 1 | -0/+2 | |
2020-02-05 | POLITICS, NEW: Now town admins are forced to do their daily paperwork. | Jesusaves | 1 | -0/+27 | |
Otherwise, town reputation will fall in 2 points. | |||||
2020-01-22 | Fix a bad display on political framework | Jesusaves | 1 | -1/+1 | |
2019-12-27 | Oh look at that bug | Jesusaves | 1 | -2/+2 | |
2019-12-25 | Fix some CRITICAL bugs at political system | Jesusaves | 1 | -2/+6 | |
2019-12-25 | FIX CRITICAL BUGS AT POLITICAL SYSTEM | Jesusaves | 1 | -2/+2 | |
2019-11-09 | Fix bugs. Town admins can now give tax exemption for crafters. | Jesusaves | 1 | -4/+18 | |
This would lower the price for everyone =D But town won't receive money. | |||||
2019-11-09 | Function helpers | Jesusaves | 1 | -0/+45 | |
2019-09-11 | Report town data to GMs | Jesusaves | 1 | -1/+1 | |
2019-09-11 | Raise sale tax | Jesusaves | 1 | -2/+2 | |
2019-09-09 | Update POL_Information with new rules | Jesusaves | 1 | -3/+3 | |
2019-09-09 | Fix bugs | Jesusaves | 1 | -6/+6 | |
2019-09-09 | One vote per town and weekly (using TP_ variables for control) | Jesusaves | 1 | -4/+4 | |
2019-09-09 | Remove Artis and Esperia Teleporter Constants. | Jesusaves | 1 | -0/+26 | |
Add LoF teleporter constant. Prepare POL_LocToTP | |||||
2019-09-09 | Elected town admins will be marked to run again for the office free of charge. | Jesusaves | 1 | -0/+12 | |
They can still apply to another town and their run won't be annuled. This allows a player to control ALL towns ingame. Seu ramo está à frente de 'upstream/master' por 12 submissões. | |||||
2019-09-09 | You cannot vote on yourself... But an alt char will do the trick. | Jesusaves | 1 | -1/+8 | |
That would be the middle term. As a result, LoF and Frostia are harder. | |||||
2019-09-09 | Town Admin basic infrastructure: | Jesusaves | 1 | -0/+117 | |
Invest in exports. Raise reputation. Control taxes. Resign the Office. | |||||
2019-09-07 | Don't allow GMs to vote, only to see the candidates | Jesusaves | 1 | -1/+1 | |
Note: GMs are still allowed to candidate themselves. This might be useful if they believe there was fraud in an election, for example? (Not sure) | |||||
2019-09-07 | Report town stats to town admin (money, tax, exports, reputation) | Jesusaves | 1 | -0/+16 | |
2019-09-02 | It's possible to evade taxes, both when buying and selling. | Jesusaves | 1 | -1/+1 | |
I'll need to force script to run event simply if it exists later, but for now... | |||||
2019-09-02 | Fix bugs involving the tax money going into MORE TAXES instead of town vault | Jesusaves | 1 | -4/+6 | |
2019-09-02 | Sale tax incide upon player. Right now, only Hurnscald will tax you. | Jesusaves | 1 | -0/+2 | |
But soon enough, every single town ingame will have this tax. The default sale tax is 0.05% - Meaning 1 GP each 2000 GP. Completly avoidable. Max sale tax is set as 0.5% which would be 1 GP each 200 GP of sale. | |||||
2019-09-02 | Ask for a tax of 0.05% when selling items | Jesusaves | 1 | -0/+20 | |
2019-08-31 | Playtest political system. Elections de-facto tests still TBD | Jesusaves | 1 | -4/+5 | |
2019-08-31 | This is the basic for political system to work on HURNSCALD (alpha) | Jesusaves | 1 | -0/+54 | |
2019-08-27 | Town Administrator income is deducted from town resources | Jesusaves | 1 | -0/+6 | |
2019-08-26 | Town Politics: Send a RODeX mail to new mayors that they were (re-)elected. | Jesusaves | 1 | -0/+9 | |
That would be 2 mails weekly on re-election: Victory, and Term GP Income. No mail is sent on defeat, nor to old mayors if they didn't ran again. | |||||
2019-08-26 | Conduct elections :> | Jesusaves | 1 | -0/+38 | |
Mayor will be reelected if nobody runs for the office. But they are not automatically candidate, meaning they lose the office if someone else runs and gets zero votes. | |||||
2019-08-25 | Send Town Administrators salary based on reputation and exports. | Jesusaves | 1 | -1/+35 | |
It would be nice if you could get some tax money, no? %%a | |||||
2019-08-25 | *sigh* additional care so taxes work | Jesusaves | 1 | -0/+1 | |
2019-08-24 | What's the most important thing in a political system? TAXES, OF COURSE! | Jesusaves | 1 | -0/+55 | |