Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-07-30 | Skill TMW2_STUDY registered | Jesusaves | 1 | -1/+1 | |
Cost: 1x Manapple. It is also the most expensive skill in RP terms. No MSP is required for studying (should be obvious) | |||||
2020-07-29 | And in this case, the *real* debug mode, not the test server mode | Jesusaves | 1 | -1/+1 | |
2020-07-29 | Do not log every skill usage to map logs unless server is in DEBUG mode | Jesusaves | 1 | -1/+0 | |
2020-07-29 | Better safe than sorry | Jesusaves | 1 | -1/+5 | |
2020-07-22 | Adds new Elite Duck monster. | Sean Hulka | 1 | -1/+16 | |
Second and third quest stages of PIRATES OF SARAH. Updates Ducky summoning skill. | |||||
2020-07-14 | Fix broken announce | Jesusaves | 1 | -1/+1 | |
2020-07-02 | Fine tuning skills, Colin now teaches again a few basic skills | Jesusaves | 1 | -3/+3 | |
2020-07-01 | Ops! Levels were not working! | Jesusaves | 1 | -8/+15 | |
2020-07-01 | Mana EXP | Jesusaves | 1 | -1/+12 | |
2020-07-01 | Pipeline fix | Jesusaves | 1 | -1/+1 | |
2020-07-01 | Run pipelines with Colin skills | Jesusaves | 1 | -67/+71 | |
2020-07-01 | Sketches about splash range | Jesusaves | 1 | -13/+21 | |
2020-07-01 | [skip ci] We need some sleep2() for the brawlers skills | Jesusaves | 1 | -0/+13 | |
2020-07-01 | Redesign Luca interface | Jesusaves | 1 | -1/+4 | |
2020-07-01 | Healing gives Mana EXP | Jesusaves | 1 | -0/+3 | |
2020-06-26 | Magnus Healing splash range: 4x4 at level 1, 5x5 at level 5, 6x6 at level 10 | Jesusaves | 1 | -1/+2 | |
2020-06-26 | Replace healing skills | Jesusaves | 1 | -16/+17 | |
2020-06-26 | [skip ci] Prepare Armageddon and Fireball to maybe cause burning | Jesusaves | 1 | -5/+8 | |
2020-06-26 | [skip ci] Horizontal Slash will set @SCombo | Jesusaves | 1 | -0/+9 | |
Diagonal, Vertical, Stab and Grand Blast will check @skillTarget versus it If they differ, the combo is null and power will be 100% (normal attack) | |||||
2020-06-26 | [skip ci] This would be needed to make the combos to work | Jesusaves | 1 | -1/+6 | |
Horizontal, Diagonal, Vertical, Stab and then Grand Blast. This needs perfect sequencing, but we still have a problem: The skills can be used versus any target =/ | |||||
2020-06-26 | Sketch for sword combo skill | Jesusaves | 1 | -0/+47 | |
2020-06-26 | [skip ci] Sketch the eight assassin archery skills implement | Jesusaves | 1 | -0/+1 | |
Seems like I'll need to extend server-plugin for this | |||||
2020-06-26 | Sketch the eight execution arrows, besides Arrow Shower, Sharpshooter and ↵ | Jesusaves | 1 | -1/+29 | |
Charged Shot | |||||
2020-06-26 | Tweak a bit MQ2 - Assassin | Jesusaves | 1 | -0/+9 | |
2020-06-26 | Zarkor is special: The summoning will succeed, but nature will attack you. | Jesusaves | 1 | -0/+1 | |
(Only for the first time, same rules applies) | |||||
2020-06-26 | Summoning when blacklisted will, for the first time, cause nature to fight you | Jesusaves | 1 | -1/+1 | |
Later attempts will silently fail. | |||||
2020-06-26 | Nilfheim and Mana Bomb will now give Magic EXP as well | Jesusaves | 1 | -0/+2 | |
2020-06-25 | Regenerate Maps | Jesusaves | 1 | -1/+3 | |
2020-06-25 | Why not, a skill which revives & heal the whole map? | Jesusaves | 1 | -1/+5 | |
2020-06-25 | Prepare a couple ressurection skills | Jesusaves | 1 | -8/+10 | |
EXP will not be reimbursed, it is only useful for MMO maps WARNING, GAME DESIGNERS, PLEASE TAKE TIMERS IN ACCOUNT | |||||
2020-06-25 | Add 20% chance of Giant Maggots showing up with Kalmurk. | Jesusaves | 1 | -4/+10 | |
This only happens if you have a magic power of 3+ and perfect control Maggot GHQ must also be complete. | |||||
2020-06-25 | Prepare the last skill from Sagratha :3 | Jesusaves | 1 | -1/+3 | |
2020-06-25 | Forced Reset at Windwalker as well | Jesusaves | 1 | -2/+0 | |
It may become a 1 MSP skill. Or not. | |||||
2020-06-25 | Declare TMW2_MANABOMB | Jesusaves | 1 | -9/+9 | |
2020-06-25 | Outline most of specified skills | Jesusaves | 1 | -4/+31 | |
2020-06-25 | I'll be switching Napalm Beat and Holy Light | Jesusaves | 1 | -1/+11 | |
2020-06-25 | Prepare a new skill: TMW2_STUDY | Jesusaves | 1 | -1/+5 | |
2020-06-25 | Extend areasc | Jesusaves | 1 | -6/+5 | |
2020-06-23 | Blame @Xanthem - sprite ID 312 does not exist | Jesusaves | 1 | -0/+3 | |
2020-06-23 | Forgot to say, Nilfheim cast on self. | Jesusaves | 1 | -4/+3 | |
Remove some sketch code on Judgement so it is now production. The question is: Judgment is AoE or Single DPS ? | |||||
2020-06-23 | The order in which Nilfheim does things actually matter | Jesusaves | 1 | -1/+1 | |
It should harm first, and freeze second. Otherwise, freeze effects will be lost by the skill damage D: | |||||
2020-06-23 | [skip ci] A typo, ofc | Jesusaves | 1 | -1/+1 | |
2020-06-23 | [skip ci] Where's the bug I wonder | Jesusaves | 1 | -8/+8 | |
2020-06-23 | ...Okay, range 0 doesn't really work. Oh well. | Jesusaves | 1 | -1/+1 | |
2020-06-23 | I don't like cheat weapons, so: Only Cooldown is lowered by refine up. | Jesusaves | 1 | -1/+1 | |
Power is 2x. If you use Graphene, +1% DMG per refine level. If you use Arcanum, +2% DMG per refine level (+ graphene bonus) So a +10 weapon gets +230% damage and a 30s cooldown | |||||
2020-06-23 | TMW2_OVERLOAD | Jesusaves | 1 | -7/+6 | |
2020-06-23 | Nilfheim is not that custom | Jesusaves | 1 | -5/+1 | |
2020-06-23 | Sketch notes for the skills replacement | Jesusaves | 1 | -1/+2 | |
2020-06-23 | First sketch of areaharm() | Jesusaves | 1 | -11/+16 | |
2020-06-22 | [skip ci] Don't forget shields D: | Jesusaves | 1 | -0/+9 | |