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path: root/npc/functions/gmbot.txt
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2020-03-19Oh, shut up already. Why aren't you Python?Jesusaves1-1/+1
2020-03-19At score 100: 40min -> 2 hours of LightbringerJesusaves1-2/+2
At score 110: 1 hour -> 6 hours of Lightbringer
2020-03-19Lightbringer: Double how long you can wield (up to 4x) if you get at leastJesusaves1-1/+7
100 points.
2020-03-19Rebirth now gives 2 points to Lightbringer (each rebirth)Jesusaves1-1/+5
2020-02-19Since when almighty swords have the need for gender? %%\ :inGame_TODO:Jesusaves1-1/+1
2019-12-20Doppelganger Challenge: TOP 3 now counted towards LightbringerJesusaves1-1/+6
2019-12-19Golbarez: Real Estate Credit Convertion at a 150% ratioJesusaves1-1/+1
2019-12-16Lightbringer is not THAT amazing. Double hold time.Jesusaves1-3/+3
Busy time: +100% -> +67% (10 points => 10m/20m -> 20m/30m)
2019-09-17Lightbringer cooldown, otherwise it may get too OPJesusaves1-1/+1
2019-09-17Light bringer NPC - Players are now officially allowed to hold it, as longJesusaves1-0/+182
as they got at least 60 LB Matrix points.
2019-09-17Rename file gmbot → mkbotJesusaves1-235/+0
2019-09-10Replace ~= with compare() in several places.Jesusaves1-4/+4
Make notes about how EXP on PVP shall work. And later, that will give place to an honor system :3 But that's priority 2 out of a maximum of 7, so, only notes for now.
2019-09-08Randomize functions on MKJesusaves1-3/+3
2019-09-08When siege stage is over (and MK is making both sieges as personal spawns),Jesusaves1-1/+1
require 500 aggro to begin a siege (instead of 300)
2019-08-18Change MK rule when siege stage is over.Jesusaves1-9/+11
During stage 3, a side event may happen until throttle time is fulfilled. This side event will eat 2/5 of whatever he accumulated.
2019-08-18Minor improvements and corrections. This allows sieges to keep happening untilJesusaves1-2/+2
the Fortress is sieged itself.
2019-07-17I'm sure nobody will be trolled by this.Jesusaves1-2/+2
2019-07-17Condition for siege stage on game storyline to be over: 500 points in overall.Jesusaves1-0/+11
This results in 0% of organization of the Monster Army.
2019-07-17Change siege throttler from 12h to 8h (we should be safe provided a 15 days ↵Jesusaves1-4/+4
restart)
2019-07-16Throttler - Only one siege every 12 hours maximumJesusaves1-1/+6
2019-06-19Double check gmbot and make a runtime error.Jesusaves1-0/+3
2019-06-18Rewrite the wheel for no real reasonJesusaves1-5/+4
2019-06-03Monster King death - safety flagsJesusaves1-5/+8
2019-05-07Missing cast to END() at Monster King HandlerJesusaves1-1/+4
2019-05-02Update location, missing constants, sleep for Monter King to avoid eventual ↵Jesusaves1-0/+1
bugs, etc.
2019-04-29The Monster King is now allowed to siege Nivalis and Halinarzo.Jesusaves1-4/+16
Today I already did 27 commits.
2019-04-26Fix typoJesusaves1-3/+3
2019-04-26MK_TEMP must be cleared on normal advancementJesusaves1-0/+1
2019-04-26Update contributor list. Make the Monster King speech 1 hour after updateJesusaves1-2/+4
deploy. Bugfixes. Remaster Nivalis Liberation Day. Obligue NLib for locals. NLib is now level 30+ (instead of 40+), monster list update and code.
2019-04-26Game Storyline Interface, past event transitions accounted!Jesusaves1-5/+57
2019-04-26Several bugfixes, allow Hurnscald Siege to happenJesusaves1-1/+1
2019-04-17Make sieges less frequent (but still a lot of sieges)Jesusaves1-3/+4
Minimum 3 players online to siege begin.
2019-04-16HotfixJesusaves1-10/+16
2019-04-16Eh, tonight special is Hurnscald Siege, highly experimental.Jesusaves1-10/+13
2019-04-08Only 70% chance that the Monster King lay siege to Tulimshar.Jesusaves1-1/+1
This allows aggro to build up quite a bit.
2019-04-08The monster king now automatically sieges Tulimshar, and @toevent works whenJesusaves1-5/+14
that is set ^.^ This means a new degree in how events are handled
2019-03-05Fix proposed by 4144Jesusaves1-1/+1
2019-01-11Update the Monster King Random Warping CodeJesusaves1-38/+7
2018-09-07[skip ci] Without this 'end' here, this code is for naughtJesusaves1-5/+7
2018-09-07[skip ci] better formulaJesusaves1-1/+1
2018-09-07Reorder some stuff, so it works alrightJesusaves1-5/+5
2018-09-07[skip ci] debugJesusaves1-0/+4
2018-09-07Some more initialization could be useful.Jesusaves1-1/+1
2018-09-07Correct bad symbol on Monster KingJesusaves1-37/+37
2018-09-03[skip ci] Report on #world so GMs can fix. If the mob vanish bugs will grow.Jesusaves1-0/+1
So don't use @killmonster2 without a good reason to, plz ¬.¬
2018-09-03Fix broken scriptJesusaves1-37/+37
2018-09-03GM BotJesusaves1-0/+146