Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-08-21 | Remember the fisher what you'll use without needing the extra click | Jesusaves | 1 | -1/+2 | |
2021-08-21 | You can now save your fishing bait at `@ucp` (by @NetSysFire request) | Jesusaves | 1 | -3/+9 | |
Keep in mind that baits aren't universal - You may be unable to fish in some places. | |||||
2020-05-16 | Small, simple loop for Fishing | Jesusaves | 1 | -2/+5 | |
2020-04-19 | Fishing: Gain 5 Job EXP if you miss the fish. | Jesusaves | 1 | -1/+2 | |
Gain 5~14 job exp if you succeed. | |||||
2020-02-25 | Fishing: Accomodate 300ms more of lag | Jesusaves | 1 | -1/+1 | |
2019-09-13 | MobPt on fishing: Multiply based on your own level. | Jesusaves | 1 | -1/+1 | |
Max multiplier is 10x bait rarity. | |||||
2019-09-13 | Alright, maybe 1% is too much, lower that to 0.5%. | Jesusaves | 1 | -2/+2 | |
All ponds work, but can supply -1 to disable. Luck will have no effect on this calculation. | |||||
2019-09-13 | [Tentacles] when fishing now have 1% chance for [Ancient Blueprint] | Jesusaves | 1 | -2/+8 | |
Dungeon Fishing (Tulimshar mines) double this value | |||||
2019-09-13 | Players will miss the scout, so use a dispbottom | Jesusaves | 1 | -1/+1 | |
2019-08-06 | '-' | Jesusaves | 1 | -1/+2 | |
2019-08-06 | Missing cleanup at fishing. Item on floor last longer. | Jesusaves | 1 | -0/+1 | |
2019-08-04 | This hack should fix double-fishing bug. By attempting to double-fish, | Jesusaves | 1 | -0/+10 | |
your previous fishing will be CANCELED (as if you've moved away). | |||||
2019-07-27 | Passive Playstyle: Now you get monster points in the following cases: | Jesusaves | 1 | -0/+4 | |
Fishing (=bait rarity). Treasure Hunting (=20% from Job Level). Both are about a Maggot Kill. Crafting gives full job level (about a Dark Lizard kill) | |||||
2019-07-24 | Fix code typo | Jesusaves | 1 | -1/+1 | |
2019-07-23 | Redesign fishing system so it may accept fishing nets. | Jesusaves | 1 | -29/+31 | |
2019-07-14 | Fishing - use rand2() instead of rand() | Jesusaves | 1 | -1/+1 | |
2019-06-09 | Register FX Particles with constants, and force players on Nard to get the ↵ | Jesusaves | 1 | -2/+2 | |
Exp Boost | |||||
2019-05-02 | Use Exception() in some places | Jesusaves | 1 | -1/+1 | |
2019-03-04 | Remove every trailing whitespace | Jesusaves | 1 | -1/+1 | |
```sed -i 's/[[:space:]]*$//' npc/*/*.txt``` | |||||
2019-01-17 | During night, fishing is ~~20%~~ 30%! faster (at most), meaning you won't wait | Jesusaves | 1 | -2/+2 | |
more than 12 seconds for the fish (maximum is 18 seconds normally) | |||||
2019-01-13 | Baselevel will also boost fishing exp gain (but luck will not) | Jesusaves | 1 | -1/+1 | |
2019-01-13 | Luck can now increase up to 5% and BaseLevel up to 10% the chances to get a | Jesusaves | 1 | -5/+8 | |
rare fish. My char is level 40 and have 20 luck. So he gets 5% rare boost. In other rand, bait rare boost was sightly diminshed. Maximum boost atm (level 150 luck 100) is now 30% (instead of 12%) | |||||
2019-01-02 | Update several bugs reported on #tmw2-dev %%G | Jesusaves | 1 | -2/+2 | |
2018-12-30 | During night, fishing can be _up to_ 20% faster. | Jesusaves | 1 | -2/+2 | |
This doesn't means it'll be 20% faster, it _can be_ 20% faster. | |||||
2018-12-23 | Actually, I just remembered a small fishing tip, about fishing at night. | Jesusaves | 1 | -0/+5 | |
During night, fishes may bite the bait a bit faster than during day. The time gain is currently irrelevant (at most 2 secs). But it can be tweaked later. | |||||
2018-12-22 | Mild adjustments to fishing baits | Jesusaves | 1 | -2/+2 | |
2018-12-21 | Oh dear, Cheese is also a bait. And for real! | Jesusaves | 1 | -1/+2 | |
2018-12-21 | Alface is a bait (3% rare index) | Jesusaves | 1 | -0/+1 | |
2018-12-18 | Try a different implement | Jesusaves | 1 | -9/+14 | |
2018-12-18 | Try a tweak on fishing to see if it works | Jesusaves | 1 | -16/+16 | |
2018-12-18 | Debug messages | Jesusaves | 1 | -0/+3 | |
2018-12-17 | Clear syntax on fishing npc | Jesusaves | 1 | -2/+2 | |
2018-12-16 | Fishing now yields some experience, based on bait rarity. | Jesusaves | 1 | -0/+1 | |
2018-12-16 | Minor rework to how rare-fish fishing goes | Jesusaves | 1 | -12/+9 | |
2018-07-11 | Refine Master Core Script. | Jesusaves | 1 | -6/+3 | |
2018-06-25 | Remove now not needed debugmes | Jesusaves | 1 | -1/+0 | |
2018-05-31 | Change rare fishing rule. Because... the secret bait. | Jesusaves | 1 | -6/+6 | |
2018-05-31 | Update stuff fishing-related | Jesusaves | 1 | -1/+0 | |
2018-03-17 | The correct way to do Candor fishing, without a custom file | Jesusaves | 1 | -3/+6 | |
2018-03-17 | Fish arrays weren't using getvariableofnpc(), so fix them to use it (untested) | Jesusaves | 1 | -6/+6 | |
2018-03-11 | Bugfix | Jesusaves | 1 | -1/+1 | |
2018-03-11 | Rebalances & Fixes | Jesusaves | 1 | -4/+1 | |
2018-03-04 | Definitive fix of fishing.txt - it should be working as planned, @Crazyfefe | jesusalva | 1 | -11/+20 | |
This includes rare fish, common fish, and the TODO's RNGs | |||||
2018-03-04 | "fix" fishing. It should work, just not like it is supposed to. | jesusalva | 1 | -1/+4 | |
2018-02-25 | fix fishing | Saulc | 1 | -5/+5 | |
2018-02-25 | add new baits for fishing | Saulc | 1 | -0/+6 | |
2018-01-13 | Initial commit | Saulc | 1 | -0/+294 | |