Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-01-22 | Allow Ihclot to have better chances at AOE | Jesusaves | 1 | -3/+3 | |
2021-01-22 | Fix possible bug in AOE introduced on previous patch | Jesusaves | 1 | -1/+1 | |
2021-01-22 | Fix some randomness error on Ihclot | Jesusaves | 1 | -19/+25 | |
2021-01-22 | Correct bug found by Povo | Jesusaves | 1 | -16/+17 | |
2021-01-08 | As Ihclot is deemed to be perfect, they get yet another grace reroll. | Jesusaves | 1 | -0/+5 | |
2021-01-08 | Ladies and Gentleman, allow me to present you Ihclot, the insanely expensive | Jesusaves | 1 | -0/+60 | |
and extremely expertise craftsmaster blacksmith. They will take over Tolchi in FI. Their minimum wage is 415k GP for a level 50 equip with lv 10 options. Maximum wage is 33 millions for a level 100 equip with lv 100 options. Totally unbalanced, see | |||||
2020-07-16 | Now going option-less will NOT wipe options, it'll add MAXHP option instead. | Jesusaves | 1 | -6/+11 | |
And weapons cannot have any form of defense bonus. | |||||
2020-07-16 | And, for players general happiness, I added a re-roll when result is too low. | Jesusaves | 1 | -2/+11 | |
This re-roll is based on equipment level, and do not happen on maluses. Legendary Wand, for example, will get a re-roll if result < 20% of maximum. | |||||
2020-07-08 | I've had these nerfs in my mind since I woke up today | Jesusaves | 1 | -5/+5 | |
NERF IT | |||||
2020-07-07 | But plz not so much | Jesusaves | 1 | -2/+2 | |
2020-07-07 | I must have been asleep when I wrote this rule D: | Jesusaves | 1 | -11/+14 | |
Split wands to their own crafting rules. Nerf ATK% bonus from 2H swords. Seems more sane now; Mages doesn't need ATK, shields doesn't needs MATK, And %-based bonuses doesn't need higher modifiers than non-%-based bonuses. NOTE: Brawling Gloves still power up MATK for whatever reason | |||||
2020-07-07 | Wait, shields are not magical. | Jesusaves | 1 | -2/+2 | |
Remove the MATK bonus. | |||||
2020-07-07 | Legendary Weapons now get +50% bonuses when tweaking | Jesusaves | 1 | -1/+13 | |
2020-07-07 | Lightbringer is part of Savior set (for crafting) | Jesusaves | 1 | -0/+4 | |
2020-07-06 | Weapons should not have DEF. | Jesusaves | 1 | -0/+7 | |
Wait, DEF or MDEF? For now, cap DEF+MDEF, but only. This will need work further on... | |||||
2020-07-01 | It may sound silly, I know. | Jesusaves | 1 | -1/+1 | |
But MDEF ranges from -99 to +99, therefore, it must be on rule 5. | |||||
2020-07-01 | Aegis Shield will not be able to get weapon-exclusive bonuses, | Jesusaves | 1 | -0/+14 | |
but will have same rolls as weapons. Shields will also have 100% rolls for DEF, MDEF, MaxHP and MaxMP. (It'll actually be rounded up, so they'll go as: +4, +8, +12, +16, +20...) | |||||
2020-06-26 | Avoid possible bugs | Jesusaves | 1 | -9/+9 | |
2020-06-26 | Maluses will only be 70% of bonuses (I'm not so evil >.>) | Jesusaves | 1 | -0/+1 | |
2020-06-26 | New rule for maluses while crafting: It is now 102% and bonuses lower in ↵ | Jesusaves | 1 | -32/+10 | |
0.5% only | |||||
2020-06-25 | Monocle Fixing bonus no longer increases weight capacity. | Jesusaves | 1 | -1/+1 | |
It now boosts crafting as @Kolchak thought it did. | |||||
2020-06-25 | [Item Bonus] This count starts at zero, not at 1. | Jesusaves | 1 | -2/+2 | |
So it should not be 35% red, should be 52% red But for starters, lets use only 45% reduction. This will make 2nd and 3rd options much rarer. PS. Crafting Lv 7 + Blacksmith Axe = 39% reduction, instead of 45% | |||||
2020-06-23 | Boost the HP option bonuses | Jesusaves | 1 | -1/+2 | |
2020-06-21 | Exclude wands of the +40% ATK/MATK bonus %%n | Jesusaves | 1 | -2/+2 | |
Thinking well, that's not a good idea. | |||||
2020-06-21 | Normal ATK/MATK, however, got boosted! \o/ | Jesusaves | 1 | -0/+10 | |
Two Hands/Bows: +50% Brawling/Magical: +40% Of regular ATK/MATK only! | |||||
2020-06-21 | Crafting Advanced Bonus Rules! | Jesusaves | 1 | -7/+48 | |
Effects +20% for Savior set Attack % Bonus halved for all! 2H and Bows/Guns will get x2 (same as before), magic & brawling gets +80% | |||||
2020-06-21 | [CSys] Minor refactoring to ArmorFix - add WeaponFix | Jesusaves | 1 | -4/+13 | |
2020-06-16 | Crafting Malus: There's always, **always** 10% malus chance. | Jesusaves | 1 | -1/+1 | |
Total min. 1% chance of two maluses, ALWAYS | |||||
2020-06-14 | *nerf* | Jesusaves | 1 | -0/+3 | |
2020-06-11 | A bit cheap, but force Halinarzo Librarian to react when you're putting ↵ | Jesusaves | 1 | -0/+1 | |
horses over carriage Also: Prepare grounds for Brawler - ASPD nerfs | |||||
2020-06-08 | Mana Use group 10->5 | Jesusaves | 1 | -0/+1 | |
2020-06-08 | >.< | Jesusaves | 1 | -2/+9 | |
2020-05-27 | [Blacksmith Axe] will now affect crafting like this: | Jesusaves | 1 | -1/+13 | |
+4% success chance when tweaking/crafting +0.75% chance of additional bonuses -0.75% chance of penalties | |||||
2020-05-24 | Prepare another nerf of critical rate. | Jesusaves | 1 | -2/+6 | |
This one is made ineffective, because this nerf == current settings. It will be made effective, only when VAR_CRITICALSUCCESSVALUE is restored. | |||||
2020-05-23 | Visual improvement - Show a %%E (→) symbol on enabled options. | Jesusaves | 1 | -14/+58 | |
This is because Crazyfefe. | |||||
2020-05-18 | Russian Reversal | Jesusaves | 1 | -1/+1 | |
(Actually, I just mistakenly swapped out two bonuses with similar names D:) (so fix them: bCriticalRate instead of bCritical except when the later is intended) I also removed the restriction of adding critical bonuses to armors >_> PS. Nerfed Murderer Crown along the way | |||||
2020-05-12 | Armor no longer may have critical chance bonuses. | Jesusaves | 1 | -0/+1 | |
2020-05-12 | Due to a bug, critical rate could go up to 200%, but now I know the formula | Jesusaves | 1 | -0/+1 | |
works strangely. Cap this to 100%. | |||||
2020-04-27 | Good AND Bad news. What is good and what is bad is up to you. | Jesusaves | 1 | -1/+4 | |
News 1: There's now 5% chance of armor coming with Splash Damage. News 2: Splash Damage now lowers attack dmg in 15%. This means that unless you hit at least 2 mobs, you'll deal less damage. Splash is stackable. The more splash, the less damage you do. But if you're hiting more mobs, you're dealing more DMG than otherwise. (2 mobs = -15% damage on each, x2. So total dealt 170% base damage). This is more balanced, as it will smooth down the balance overpower of this option. And will also make bosses which relies in summons, like the Monster King, minimally more challenging. Remember: If you equip over 6 splash equip, that'll deal no damage! 6 equips with splash will cause 10% damage to every mob in a 6x6 radius. Which is 1/3 of the screen. | |||||
2020-04-01 | What's the issue with gloves?r11.3_20200404 | Jesusaves | 1 | -1/+1 | |
Try reverting the logic (affects: Aegis Shield) | |||||
2019-10-19 | Safeguard from having, eg. +0 Agi - that makes NO SENSE | Jesusaves | 1 | -1/+1 | |
2019-10-19 | Defensive items now only get 25% of the max bonuses values. | Jesusaves | 1 | -1/+11 | |
This should allow me now to finish craft recipes | |||||
2019-10-11 | For the record + Penalty fix | Jesusaves | 1 | -1/+2 | |
2019-09-10 | Before I forget thisr10.0_190910 | Jesusaves | 1 | -0/+3 | |
2019-09-07 | ManaPlus can make a mess with Indexes, so report what you're really tweaking | Jesusaves | 1 | -0/+1 | |
2019-09-07 | Don't give too much Max HP/MP % - use VIT formula instead of default formula | Jesusaves | 1 | -0/+2 | |
2019-09-07 | Correct a getarg bug in csys_Apply | Jesusaves | 1 | -1/+1 | |
2019-09-06 | Armor crafting (eg. Shield) won't incur on weapon only bonuses anymore. | Jesusaves | 1 | -0/+6 | |
Weapon only bonuses: Splash, Walk Speed, HP/MP Drain, Doubleattack. Weapon only penalties: DEF, MDEF. (You won't have those penalties on armor) | |||||
2019-09-06 | Quest-exclusive recipe: [Braknar Shield], automatically unlocked, not a ↵ | Jesusaves | 1 | -4/+4 | |
blueprint | |||||
2019-09-06 | Move STR/INT bonuses to rule 4 instead of rule 5 (csys_Multiplier) | Jesusaves | 1 | -3/+3 | |