Age | Commit message (Collapse) | Author | Files | Lines | |
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2021-12-29 | Add TMW2_CHANT, a skill which reduces MP cost for chants in 4% | Jesusaves | 1 | -0/+3 | |
2021-12-29 | areaharm() and rectharm() can declare the damage source - so use it | Jesusaves | 1 | -4/+4 | |
2021-12-29 | Fix a bug on areaharm() which prevented defense from being applied | Jesusaves | 1 | -2/+2 | |
2021-12-25 | Add required skill: Resurrection. Continue the code for the showdown. | Jesusaves | 1 | -0/+5 | |
2021-12-24 | Add summoning scrolls (untested) | Jesusaves | 1 | -0/+1 | |
2021-10-13 | Nerf RP cost for all skills and magic in about 50% | Jesusaves | 1 | -39/+39 | |
2021-09-20 | Update some of the debugmes for usage with syslog facility | Jesusaves | 1 | -1/+1 | |
2021-04-17 | Fix some hidden NPCs | Jesusaves | 1 | -1/+1 | |
2021-04-07 | Convert a few Physical Skills from built-in to Magicv3 | Jesusaves | 1 | -10/+10 | |
2021-03-20 | Fix typo in SK_summon which affected magic control gain negatively | Jesusaves | 1 | -1/+1 | |
2021-03-20 | This should do the trick. Magic calculation remaster. (magic only) | Jesusaves | 1 | -1/+6 | |
2021-03-17 | Get CI to pass | Jesusaves | 1 | -1/+1 | |
2021-03-17 | Register Artis to the location master. It's now official. | Jesusaves | 1 | -5/+5 | |
2021-03-11 | Increase magic damage in 0.5% per int point | Jesusaves | 1 | -1/+1 | |
2021-03-11 | Simplify RP acquisition rules | Jesusaves | 1 | -5/+2 | |
2021-03-11 | Nerf all magic skills RP cost | Jesusaves | 1 | -40/+40 | |
2021-02-18 | While using Aegis Shield, summons last 2.5x longer than usual. | Jesusaves | 1 | -0/+2 | |
2021-02-15 | Some extra cleanup might be desired | Jesusaves | 1 | -0/+11 | |
2021-02-15 | Configure properly earth magic | Jesusaves | 1 | -0/+11 | |
2021-01-27 | Reconfigure Fortress Town Spawn Point to somewhere safe. | Jesusaves | 1 | -5/+5 | |
i.e. Outside the town map | |||||
2021-01-16 | Magic - Be faster at granting magic RP | Jesusaves | 1 | -1/+1 | |
2020-10-15 | Fix typo | Jesusaves | 1 | -4/+4 | |
2020-10-15 | ***NEW*** Now every 10 skill use (regardless of skill type), you'll gain 1 RP | Jesusaves | 1 | -0/+5 | |
(regardless of use). Repeating the same skill will NOT yield extra RP. | |||||
2020-10-07 | Fix typo | Jesusaves | 1 | -1/+1 | |
2020-09-13 | Fix HP bug on summoning | Jesusaves | 1 | -3/+3 | |
2020-09-06 | Strip summons from BOSS status. Should not happen but anyway | Jesusaves | 1 | -0/+3 | |
2020-09-06 | Disable looting mode from summons. | Jesusaves | 1 | -0/+10 | |
Also ensure all summons can suffer from knockback. There are other stuff I could do, but for now, it is not necessary | |||||
2020-08-03 | Air Magic is mostly average, or single target DPS | Jesusaves | 1 | -3/+3 | |
So make it cheaper to level up | |||||
2020-07-30 | AFKing update: Homunculus will now always gain experience from AFKing (and ↵ | Jesusaves | 1 | -1/+1 | |
always 1) Research points can be obtained - every minute, as much as Study skill | |||||
2020-07-30 | Assign real RP values | Jesusaves | 1 | -14/+14 | |
Average per level: 10k [REFERENCE GOLD POINT] Study average: 6~60 pts per monster (NEED BOOST) | |||||
2020-07-30 | Skill TMW2_STUDY registered | Jesusaves | 1 | -0/+3 | |
Cost: 1x Manapple. It is also the most expensive skill in RP terms. No MSP is required for studying (should be obvious) | |||||
2020-07-30 | Basic RP cost for all | Jesusaves | 1 | -37/+37 | |
2020-07-30 | Use Lybniz to define a more stable formula for RP | Jesusaves | 1 | -1/+1 | |
Learning 1 MSP skills will never cost research points | |||||
2020-07-30 | Rules for Research Points | Jesusaves | 1 | -1/+1 | |
2020-07-29 | Update Magiscript for when target should be null. | Jesusaves | 1 | -3/+3 | |
This should automagically fix first aid skill. | |||||
2020-07-11 | This hotfix might fix a potential glitch while using First Aid >.< | Jesusaves | 1 | -0/+4 | |
Should not solve anything, but should address an edge case scenario | |||||
2020-07-07 | Looping over all magics searching for same class spells is not optimal. | Jesusaves | 1 | -1/+2 | |
But is easier to code than a hack with setd/getd | |||||
2020-07-07 | Reset all learnt skills to level 1 - forcefully | Jesusaves | 1 | -1/+2 | |
This will give me the flexibilty I'll need for new level up rules Forgetful NPCs still will have to wait so spend wisely!!!!!!! | |||||
2020-07-04 | Update some old, precarious code | Jesusaves | 1 | -0/+15 | |
2020-07-04 | Move location configuration to npc/config | Jesusaves | 1 | -0/+20 | |
2020-07-02 | [skip ci] fix typo | Jesusaves | 1 | -2/+2 | |
2020-07-02 | Register Destructive Magic | Jesusaves | 1 | -0/+47 | |
Now Colin will be able to offer skills (require full file resync) | |||||
2020-07-01 | With this, Luca will not get his additionals skills. | Jesusaves | 1 | -1/+38 | |
But because he kept all skills he had, he is done :3 Only Trickmaster and Luca are ready from Magic v3.0 (pre-alpha) | |||||
2020-07-01 | Healing replacements, still broken because bonus HealPower is not checked | Jesusaves | 1 | -5/+8 | |
2020-07-01 | New function: rectharm() - allows rectangles | Jesusaves | 1 | -0/+27 | |
It will be useful for a Grand Cross skill of the sorts (where center deals 2x damage) | |||||
2020-06-27 | Make summoning skill levels more meaningful, HP bonus 2% -> 5% /lvl | Jesusaves | 1 | -1/+2 | |
2020-06-26 | Fix typo | Jesusaves | 1 | -4/+4 | |
2020-06-26 | Summoning when blacklisted will, for the first time, cause nature to fight you | Jesusaves | 1 | -1/+16 | |
Later attempts will silently fail. | |||||
2020-06-26 | Summoning Magic: If you fail, there'll be a re-roll. If you pass this re-roll, | Jesusaves | 1 | -0/+10 | |
then the summoning will complete - but at weakest and only 1 unit. However, if you fail both, is overwhelmed by magic, and 33% chances... ...The spell will backfire, and one unit of what you were summoning will attack you | |||||
2020-06-26 | Formatting, Style & Comments - magic config file | Jesusaves | 1 | -1/+8 | |