Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-01-16 | Magic - Be faster at granting magic RP | Jesusaves | 1 | -1/+1 | |
2020-10-15 | Fix typo | Jesusaves | 1 | -4/+4 | |
2020-10-15 | ***NEW*** Now every 10 skill use (regardless of skill type), you'll gain 1 RP | Jesusaves | 1 | -0/+5 | |
(regardless of use). Repeating the same skill will NOT yield extra RP. | |||||
2020-10-07 | Fix typo | Jesusaves | 1 | -1/+1 | |
2020-09-13 | Fix HP bug on summoning | Jesusaves | 1 | -3/+3 | |
2020-09-06 | Strip summons from BOSS status. Should not happen but anyway | Jesusaves | 1 | -0/+3 | |
2020-09-06 | Disable looting mode from summons. | Jesusaves | 1 | -0/+10 | |
Also ensure all summons can suffer from knockback. There are other stuff I could do, but for now, it is not necessary | |||||
2020-08-03 | Air Magic is mostly average, or single target DPS | Jesusaves | 1 | -3/+3 | |
So make it cheaper to level up | |||||
2020-07-30 | AFKing update: Homunculus will now always gain experience from AFKing (and ↵ | Jesusaves | 1 | -1/+1 | |
always 1) Research points can be obtained - every minute, as much as Study skill | |||||
2020-07-30 | Assign real RP values | Jesusaves | 1 | -14/+14 | |
Average per level: 10k [REFERENCE GOLD POINT] Study average: 6~60 pts per monster (NEED BOOST) | |||||
2020-07-30 | Skill TMW2_STUDY registered | Jesusaves | 1 | -0/+3 | |
Cost: 1x Manapple. It is also the most expensive skill in RP terms. No MSP is required for studying (should be obvious) | |||||
2020-07-30 | Basic RP cost for all | Jesusaves | 1 | -37/+37 | |
2020-07-30 | Use Lybniz to define a more stable formula for RP | Jesusaves | 1 | -1/+1 | |
Learning 1 MSP skills will never cost research points | |||||
2020-07-30 | Rules for Research Points | Jesusaves | 1 | -1/+1 | |
2020-07-29 | Update Magiscript for when target should be null. | Jesusaves | 1 | -3/+3 | |
This should automagically fix first aid skill. | |||||
2020-07-11 | This hotfix might fix a potential glitch while using First Aid >.< | Jesusaves | 1 | -0/+4 | |
Should not solve anything, but should address an edge case scenario | |||||
2020-07-07 | Looping over all magics searching for same class spells is not optimal. | Jesusaves | 1 | -1/+2 | |
But is easier to code than a hack with setd/getd | |||||
2020-07-07 | Reset all learnt skills to level 1 - forcefully | Jesusaves | 1 | -1/+2 | |
This will give me the flexibilty I'll need for new level up rules Forgetful NPCs still will have to wait so spend wisely!!!!!!! | |||||
2020-07-04 | Update some old, precarious code | Jesusaves | 1 | -0/+15 | |
2020-07-04 | Move location configuration to npc/config | Jesusaves | 1 | -0/+20 | |
2020-07-02 | [skip ci] fix typo | Jesusaves | 1 | -2/+2 | |
2020-07-02 | Register Destructive Magic | Jesusaves | 1 | -0/+47 | |
Now Colin will be able to offer skills (require full file resync) | |||||
2020-07-01 | With this, Luca will not get his additionals skills. | Jesusaves | 1 | -1/+38 | |
But because he kept all skills he had, he is done :3 Only Trickmaster and Luca are ready from Magic v3.0 (pre-alpha) | |||||
2020-07-01 | Healing replacements, still broken because bonus HealPower is not checked | Jesusaves | 1 | -5/+8 | |
2020-07-01 | New function: rectharm() - allows rectangles | Jesusaves | 1 | -0/+27 | |
It will be useful for a Grand Cross skill of the sorts (where center deals 2x damage) | |||||
2020-06-27 | Make summoning skill levels more meaningful, HP bonus 2% -> 5% /lvl | Jesusaves | 1 | -1/+2 | |
2020-06-26 | Fix typo | Jesusaves | 1 | -4/+4 | |
2020-06-26 | Summoning when blacklisted will, for the first time, cause nature to fight you | Jesusaves | 1 | -1/+16 | |
Later attempts will silently fail. | |||||
2020-06-26 | Summoning Magic: If you fail, there'll be a re-roll. If you pass this re-roll, | Jesusaves | 1 | -0/+10 | |
then the summoning will complete - but at weakest and only 1 unit. However, if you fail both, is overwhelmed by magic, and 33% chances... ...The spell will backfire, and one unit of what you were summoning will attack you | |||||
2020-06-26 | Formatting, Style & Comments - magic config file | Jesusaves | 1 | -1/+8 | |
2020-06-26 | Skill Memory will only be updated when a new skill is cast | Jesusaves | 1 | -6/+7 | |
2020-06-26 | Increase LAST_SKILL range to 5 slots | Jesusaves | 1 | -1/+8 | |
2020-06-25 | Forced Reset at Windwalker as well | Jesusaves | 1 | -2/+2 | |
It may become a 1 MSP skill. Or not. | |||||
2020-06-25 | Update Trickmaster to new magic learning interface | Jesusaves | 1 | -0/+19 | |
2020-06-25 | Remove the traces from the Subclass System, which was extinct along Magic v1 | Jesusaves | 1 | -2/+0 | |
2020-06-23 | Refund Lightning Bolt from players | Jesusaves | 1 | -0/+1 | |
2020-06-23 | Hercules prefer things done this way then, uh? | Jesusaves | 1 | -8/+1 | |
2020-06-23 | Fix a few tiny bugs | Jesusaves | 1 | -6/+1 | |
2020-06-23 | First sketch of areaharm() | Jesusaves | 1 | -0/+39 | |
2020-06-22 | New function: IronTrap() | Jesusaves | 1 | -0/+37 | |
It behaves similar to SteelTrap, but it always stun and deals absolute damage. Works on both players and monsters. | |||||
2020-06-22 | Move traps definition to npc/config | Jesusaves | 1 | -0/+45 | |
Make maps | |||||
2020-06-21 | Minor bugfixes on Duck Elder Quest [STATUS: TESTED] | Jesusaves | 1 | -1/+1 | |
2020-06-19 | Aegis Shield override | Jesusaves | 1 | -1/+1 | |
2020-06-19 | Definite: Nullify every standard summon skill if alignment is evil. | Jesusaves | 1 | -0/+4 | |
Reagents will be taken, but none will heed your call. PS. These skills are not supposed to show up | |||||
2020-06-08 | Current skills of Scholarship to magic configuration | Jesusaves | 1 | -0/+25 | |
2020-06-08 | Register every currently implemented physical sciences skill | Jesusaves | 1 | -0/+13 | |
2020-06-08 | Record as well which skills each class have. | Jesusaves | 1 | -10/+19 | |
This will be used on Colin, Luca and Mr. Saves. It is useful for looping purposes. | |||||
2020-06-08 | [skip ci] CHAOS CONTROL | Jesusaves | 1 | -1/+1 | |
Remove half of WIP Job Exp Table New hardcoded limit (NOT FOR PLAYERS): 255 -> 175 Also: Improve randomness mechanism of Mana Wisdom bonuses. | |||||
2020-06-08 | Summoning: Abizit effects are now variable. | Jesusaves | 1 | -2/+7 | |
Instead of a fixed seconds/HP bonus, it causes a -20%~+30% variation. | |||||
2020-06-08 | (Regular) Summoning: Abizit will now have less failure impact. | Jesusaves | 1 | -3/+4 | |
It'll also affect spawn lifetime. |