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2020-06-19Definite: Nullify every standard summon skill if alignment is evil.Jesusaves1-0/+4
2020-06-08Current skills of Scholarship to magic configurationJesusaves1-0/+25
2020-06-08Register every currently implemented physical sciences skillJesusaves1-0/+13
2020-06-08Record as well which skills each class have.Jesusaves1-10/+19
2020-06-08[skip ci] CHAOS CONTROLJesusaves1-1/+1
2020-06-08Summoning: Abizit effects are now variable.Jesusaves1-2/+7
2020-06-08(Regular) Summoning: Abizit will now have less failure impact.Jesusaves1-3/+4
2020-06-08Magic prowess now affects adjusted spell powerJesusaves1-0/+2
2020-06-08Minor bugfixingJesusaves1-3/+4
2020-06-08Special - Register Gwendolyn's skill as well.Jesusaves1-0/+11
2020-06-08New abizit rule.Jesusaves1-2/+2
2020-06-08First draft of Magic v3Jesusaves1-0/+39
2020-06-07AdjustSpellpower() and AdjustAttackpower()Jesusaves1-0/+21
2019-10-21Moar typosJesusaves1-1/+1
2019-10-21TyposJesusaves1-1/+2
2019-10-21Let's try a different approach with KalmurkJesusaves1-0/+18
2019-09-07Human updateJesusaves1-2/+2
2019-08-09summon() now returns gid - as of beta.patch2 v4Jesusaves1-2/+0
2019-08-09BugfixesJesusaves1-0/+2
2019-07-18Make that 2%. So Kolchak's Summon Maggot Lv 4 will raise their HP in 8%.Jesusaves1-1/+1
2019-07-18Summon magic: Each skill level now raises summoned monster HP in 1% (except l...Jesusaves1-2/+7
2019-06-22Ops, new abizit() → ShowAbizit()Jesusaves1-2/+2
2019-06-22Repeating already used skills now *can* give you a single mana exp point, dep...Jesusaves1-2/+4
2019-06-22mescordialog (magic function) - Returns mesc() or dispbottom() for abizit()Jesusaves1-8/+20
2019-06-22Move abizit to a function in config/magic.txt (required for Academy release)Jesusaves1-0/+21
2019-03-04Remove every trailing whitespaceJesusaves1-2/+2
2018-12-26New Skill: Make Haste Potion!Jesusaves1-1/+0
2018-12-25Add authorship information to missing files.Jesusaves1-0/+1
2018-08-09Revert "Debug markers required", because they aren't.Jesusaves1-9/+1
2018-08-09I think I've found the bug >.<Jesusaves1-2/+2
2018-08-09Debug markers requiredJesusaves1-0/+5
2018-08-09Not sure why it is not workingJesusaves1-1/+4
2018-07-18Sage extra skill grants more mana exp (because their skills sucks :p)Jesusaves1-1/+2
2018-07-16That should be everything my current magic sys implement needs for kalmurkJesusaves1-1/+1
2018-07-16Fix mana cost bugJesusaves1-4/+4
2018-07-16Remove magic check from SummonMagicJesusaves1-10/+4
2018-07-16Add Kalmurk to skill system, and allow level override on summon magicJesusaves1-3/+4
2018-07-15Jesusalva Grimorium reports current nº of subclass, and maximum valueJesusaves1-1/+9
2018-07-14ExperimentJesusaves1-1/+1
2018-07-13Introduce #parum and the Magic Experience System.Jesusaves1-11/+36
2018-07-02Change SummonedMobNumber (flexibilize). Do not go below 1 mob per skill level.Jesusaves1-3/+9
2018-07-02Proper summon. I sort of liked this new code :>Jesusaves1-9/+4
2018-07-02Attempt to rewrite magic to use more function helpersJesusaves1-0/+48
2018-02-17This should fix our issuesjesusalva1-1/+1
2018-02-15This is a full barber who can even change a GM's race. Temporaly at Tulim/Tam...jesusalva1-1/+4
2018-01-13Initial commitSaulc1-0/+24