Age | Commit message (Expand) | Author | Files | Lines |
2019-06-06 | There's a strategy for Sagratha Campaign... But it is difficult nonetheless. | Jesusaves | 1 | -1/+4 |
2019-06-06 | Fixes and details | Jesusaves | 1 | -9/+6 |
2019-06-06 | Give Sagratha an extra spawn node, rebalance | Jesusaves | 1 | -10/+28 |
2019-06-06 | Use clientcommand(); to aid in Sagratha Campaign, bugfixes | Jesusaves | 2 | -5/+23 |
2019-06-05 | Sketch of Sagratha - First met | Jesusaves | 1 | -0/+1 |
2019-06-04 | Sagratha's Campaign can now be finished. | Jesusaves | 1 | -3/+48 |
2019-06-04 | Okay, this should clear up the campaign fight | Jesusaves | 1 | -9/+11 |
2019-06-04 | Hmm, might need to change a bit the logic | Jesusaves | 1 | -0/+27 |
2019-06-04 | Add dummy NPCs for the objects in 015-8-1 which cannot be interacted with. | Jesusaves | 1 | -0/+35 |
2019-06-04 | Clean these timers | Jesusaves | 1 | -0/+14 |
2019-06-04 | This should make the campaign sufficiently interesting for a while | Jesusaves | 1 | -0/+41 |
2019-06-03 | Monster King death - safety flags | Jesusaves | 1 | -0/+3 |
2019-06-03 | Well, adding victory will take longer. This turned out much simpler than it c... | Jesusaves | 1 | -0/+2 |
2019-06-03 | All defeat conditions for Sagratha are here :> | Jesusaves | 1 | -0/+2 |
2019-06-03 | Failing to protect sagratha now works, it is the main defeat condition | Jesusaves | 1 | -5/+6 |
2019-06-03 | Clean up | Jesusaves | 1 | -12/+5 |
2019-06-03 | Cutscene + several pcblock fixes | Jesusaves | 1 | -12/+71 |
2019-06-03 | Make traps more flexible, bugfix | Jesusaves | 2 | -6/+21 |
2019-06-03 | It still outputs a fairly high amount of errors | Jesusaves | 1 | -4/+16 |
2019-06-03 | Fix bugs involving NPC_HIDDEN | Jesusaves | 2 | -2/+2 |
2019-06-03 | Fix bugs and move Sagratha's Campaign to Alpha Testing State | Jesusaves | 2 | -15/+25 |
2019-06-03 | Make some monsters useful for Sagratha's Quest. | Jesusaves | 1 | -0/+2 |
2019-06-03 | Okay, for now, this will be enough | Jesusaves | 1 | -4/+15 |
2019-06-03 | Campaign will be harder though | Jesusaves | 1 | -0/+22 |
2019-06-03 | Add 015-8-1 puzzle: Up to 12 traps on the map %%e | Jesusaves | 1 | -0/+43 |
2019-06-03 | Regenerate maps, change boos room to MMO, instance only, allow to leave only | Jesusaves | 3 | -0/+39 |
2019-06-03 | 015-8-1 boss room sketch | Jesusaves | 1 | -0/+2 |