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NetSysFire/serverdata
Crazyfefe-master-patch-37143
Crazyfefe-master-patch-39389
Crazyfefe-master-patch-73721
DuckElderNPC
PiouIsles_Quests
RubberDuckyFix
SpeedDuck-master-patch-16263
Tonori-Canyon
dausen-grind
heroes_hold
jesusalva/arnea
jesusalva/craft
jesusalva/estate
jesusalva/infinity
jesusalva/maze
kreist-grind
master
patch-2
pinkdye
revert-15db37fc
testserver
treasurechests
trithodex-master-patch-04510
trithodex-master-patch-12406-silverdye
trithodex-master-patch-70449-silverdye
trithodex-master-patch-94929
trithodex-master-patch-greendye
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path:
root
/
npc
/
015-8-1
/
campaign.txt
Age
Commit message (
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Author
Files
Lines
2019-08-26
Prevent Crazyfefe from completing the campaign if he kills Sagratha
Jesusaves
1
-0
/
+2
2019-08-22
Double Sagratha Campaign dialog times
Jesusaves
1
-5
/
+5
2019-06-06
There's a strategy for Sagratha Campaign... But it is difficult nonetheless.
Jesusaves
1
-1
/
+4
2019-06-06
Fixes and details
Jesusaves
1
-9
/
+6
2019-06-06
Give Sagratha an extra spawn node, rebalance
Jesusaves
1
-10
/
+28
2019-06-06
Use clientcommand(); to aid in Sagratha Campaign, bugfixes
Jesusaves
1
-4
/
+22
2019-06-05
Sketch of Sagratha - First met
Jesusaves
1
-0
/
+1
2019-06-04
Sagratha's Campaign can now be finished.
Jesusaves
1
-3
/
+48
2019-06-04
Okay, this should clear up the campaign fight
Jesusaves
1
-9
/
+11
2019-06-04
Hmm, might need to change a bit the logic
Jesusaves
1
-0
/
+27
2019-06-04
Clean these timers
Jesusaves
1
-0
/
+14
2019-06-04
This should make the campaign sufficiently interesting for a while
Jesusaves
1
-0
/
+41
2019-06-03
Monster King death - safety flags
Jesusaves
1
-0
/
+3
2019-06-03
Well, adding victory will take longer. This turned out much simpler than it ↵
Jesusaves
1
-0
/
+2
could, and it did not reach the full potential %%S %%i
2019-06-03
All defeat conditions for Sagratha are here :>
Jesusaves
1
-0
/
+2
2019-06-03
Failing to protect sagratha now works, it is the main defeat condition
Jesusaves
1
-5
/
+6
2019-06-03
Clean up
Jesusaves
1
-12
/
+5
2019-06-03
Cutscene + several pcblock fixes
Jesusaves
1
-12
/
+71
2019-06-03
Make traps more flexible, bugfix
Jesusaves
1
-5
/
+17
2019-06-03
It still outputs a fairly high amount of errors
Jesusaves
1
-4
/
+16
2019-06-03
Fix bugs involving NPC_HIDDEN
Jesusaves
1
-1
/
+1
2019-06-03
Fix bugs and move Sagratha's Campaign to Alpha Testing State
Jesusaves
1
-4
/
+14
2019-06-03
Make some monsters useful for Sagratha's Quest.
Jesusaves
1
-0
/
+2
What, this is too close to Bandit Lord quest %%n
2019-06-03
Okay, for now, this will be enough
Jesusaves
1
-4
/
+15
2019-06-03
Campaign will be harder though
Jesusaves
1
-0
/
+22
2019-06-03
Regenerate maps, change boos room to MMO, instance only, allow to leave only
Jesusaves
1
-0
/
+7
after quest state 6.