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path: root/npc/015-8-1/campaign.txt
AgeCommit message (Expand)AuthorFilesLines
2020-05-13Replace our script-induced deaths with new, custom, die() commandJesusaves1-1/+1
2019-08-26Prevent Crazyfefe from completing the campaign if he kills SagrathaJesusaves1-0/+2
2019-08-22Double Sagratha Campaign dialog timesJesusaves1-5/+5
2019-06-06There's a strategy for Sagratha Campaign... But it is difficult nonetheless.Jesusaves1-1/+4
2019-06-06Fixes and detailsJesusaves1-9/+6
2019-06-06Give Sagratha an extra spawn node, rebalanceJesusaves1-10/+28
2019-06-06Use clientcommand(); to aid in Sagratha Campaign, bugfixesJesusaves1-4/+22
2019-06-05Sketch of Sagratha - First metJesusaves1-0/+1
2019-06-04Sagratha's Campaign can now be finished.Jesusaves1-3/+48
2019-06-04Okay, this should clear up the campaign fightJesusaves1-9/+11
2019-06-04Hmm, might need to change a bit the logicJesusaves1-0/+27
2019-06-04Clean these timersJesusaves1-0/+14
2019-06-04This should make the campaign sufficiently interesting for a whileJesusaves1-0/+41
2019-06-03Monster King death - safety flagsJesusaves1-0/+3
2019-06-03Well, adding victory will take longer. This turned out much simpler than it c...Jesusaves1-0/+2
2019-06-03All defeat conditions for Sagratha are here :>Jesusaves1-0/+2
2019-06-03Failing to protect sagratha now works, it is the main defeat conditionJesusaves1-5/+6
2019-06-03Clean upJesusaves1-12/+5
2019-06-03Cutscene + several pcblock fixesJesusaves1-12/+71
2019-06-03Make traps more flexible, bugfixJesusaves1-5/+17
2019-06-03It still outputs a fairly high amount of errorsJesusaves1-4/+16
2019-06-03Fix bugs involving NPC_HIDDENJesusaves1-1/+1
2019-06-03Fix bugs and move Sagratha's Campaign to Alpha Testing StateJesusaves1-4/+14
2019-06-03Make some monsters useful for Sagratha's Quest.Jesusaves1-0/+2
2019-06-03Okay, for now, this will be enoughJesusaves1-4/+15
2019-06-03Campaign will be harder thoughJesusaves1-0/+22
2019-06-03Regenerate maps, change boos room to MMO, instance only, allow to leave onlyJesusaves1-0/+7