index
:
NetSysFire/serverdata
Crazyfefe-master-patch-37143
Crazyfefe-master-patch-39389
Crazyfefe-master-patch-73721
DuckElderNPC
PiouIsles_Quests
RubberDuckyFix
SpeedDuck-master-patch-16263
Tonori-Canyon
dausen-grind
heroes_hold
jesusalva/arnea
jesusalva/craft
jesusalva/estate
jesusalva/infinity
jesusalva/maze
kreist-grind
master
patch-2
pinkdye
revert-15db37fc
testserver
treasurechests
trithodex-master-patch-04510
trithodex-master-patch-12406-silverdye
trithodex-master-patch-70449-silverdye
trithodex-master-patch-94929
trithodex-master-patch-greendye
TMW2 Server data
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
npc
/
014-4
Age
Commit message (
Expand
)
Author
Files
Lines
2021-02-14
Update PCBLOCK
Jesusaves
1
-1
/
+1
2020-05-23
Prudential
r12.1_20200523
Jesusaves
1
-0
/
+1
2020-05-18
Fix Kamelot Event.
Jesusaves
1
-5
/
+6
2020-05-15
Aurora Event Framework initial commit.
Jesusaves
1
-4
/
+3
2020-05-15
Kamelot: Nerf a bit damage, Boost a bit hit chance
Jesusaves
1
-3
/
+3
2020-05-10
Missing flag.
Jesusaves
1
-0
/
+8
2020-05-07
Debug
Jesusaves
1
-1
/
+13
2020-05-04
Remove unused debug code from Kami. Update Kamelot's Sign
Jesusaves
1
-1
/
+3
2020-05-03
Kamelot mode alpha -> beta
Jesusaves
1
-9
/
+9
2020-05-02
Update TODOs
Jesusaves
1
-1
/
+1
2020-05-02
Arthur now gives a reward to the guild representative.
Jesusaves
1
-0
/
+1
2020-05-02
Between asking Arthur to instance_destroy() and setting a timeout...
Jesusaves
1
-2
/
+4
2020-05-02
Okay, this should fix the worse bugs
Jesusaves
1
-2
/
+21
2020-05-02
A simple bug
Jesusaves
1
-0
/
+8
2020-05-02
Fix several tiny bugs and add some debug level to Jail
Jesusaves
1
-1
/
+4
2020-05-02
Move a chunk of code around to shut up engine
Jesusaves
1
-0
/
+46
2020-05-01
This should allow the gate to be unlocked if you have the key
Jesusaves
1
-0
/
+2
2020-05-01
Sketch about the keys to open the gate
Jesusaves
1
-15
/
+4
2020-05-01
Prepare Katazuli from Kamelot Castle
Jesusaves
1
-3
/
+8
2020-05-01
Sketches for Kamelot Main Caves and Boss Chamber
Jesusaves
1
-1
/
+1
2020-05-01
Improve the debug information level available to me.
Jesusaves
1
-0
/
+3
2020-04-30
Add a couple more Kamelot rules
Jesusaves
1
-2
/
+11
2020-04-30
Prototype for Kamelot Chests
Jesusaves
1
-2
/
+3
2020-04-30
Monster Population and script logic for first sewers part
Jesusaves
1
-2
/
+3
2020-04-30
Extend Kamelot Debug Functions to visit Sewers
Jesusaves
1
-1
/
+4
2020-04-30
Some polishing at Kamelot's Debug
Jesusaves
1
-11
/
+6
2020-04-30
For some reason
Jesusaves
1
-6
/
+6
2020-04-29
Add a debug for Kamelot
Jesusaves
1
-0
/
+57
2020-04-29
Ahhh
Jesusaves
1
-0
/
+1
2020-04-29
It might be worth saving how many players a guild have in a variable.
Jesusaves
1
-0
/
+1
2020-04-28
Fix bugs %%e
Jesusaves
1
-0
/
+1
2020-04-28
I'll deal with this later
Jesusaves
1
-0
/
+1
2020-04-28
This should be enough configuration
Jesusaves
1
-0
/
+1
2020-04-28
More sketches
Jesusaves
1
-1
/
+4
2020-04-28
[skip ci] Mark for future reference where the cells are in
Jesusaves
1
-1
/
+15
2020-04-25
Instance ID resets with server, so make it temporary anyway
Jesusaves
1
-6
/
+5
2020-04-25
Bugfixes from testing.
Jesusaves
1
-1
/
+1
2020-04-25
Handle quest end by cooldown expired in Main Gate
Jesusaves
1
-5
/
+17
2020-04-25
Initial sketch of King Arthur the Micksha
Jesusaves
1
-1
/
+2
2020-04-24
King Arthur now is locked to Guild Master and Guild Vice Leaders.
Jesusaves
1
-1
/
+1
2020-04-24
Guild Dungeon instance coding is much sturdier than Guild House
Jesusaves
1
-16
/
+16
2020-04-24
Prototype code
Jesusaves
1
-1
/
+44
2020-04-24
Classical bug
Jesusaves
1
-2
/
+2
2020-04-24
Not critical bug
Jesusaves
1
-3
/
+0
2020-04-24
Testing required
Jesusaves
1
-0
/
+2
2020-04-24
[skip ci] Fix object placement
Jesusaves
1
-1
/
+1
2020-04-24
Mapflags and sketch of variable scope
Jesusaves
2
-0
/
+42
2020-01-27
Make Maps
Jesusaves
1
-1
/
+1
2019-08-17
Thorn: Give at least enough Shadow Herb to do Audsbel Quest '-'
Jesusaves
1
-3
/
+3
2019-08-17
Fix bugs, and add Blossom Quest for Enchanted Herb Bag.
Jesusaves
1
-0
/
+1
[next]