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path: root/npc/012-1
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2019-04-29Fix fix and more fixJesusaves1-0/+10
2019-04-29Don't spawn THAT much... >.<Jesusaves1-10/+8
2019-04-29Update Tulimshar to follow same logicJesusaves1-1/+1
2019-04-29Fix bugJesusaves1-1/+1
2019-04-29Spawn many mobsJesusaves1-9/+23
2019-04-29Remove one minute of Hurnscald Campaign, which will now be used for MK ArmyJesusaves1-13/+11
2019-04-29At minutes 3, 6 and 8, siege difficulty (Tulim and Hurnscald) will raiseJesusaves1-3/+6
2019-04-29Monster King General's can now begin sieges at HurnscaldJesusaves1-1/+11
2019-04-29Remove optional param from siege beginJesusaves1-1/+2
2019-04-29Minor balance + total rewrite to Dausen (Tulimshar Siege)Jesusaves1-4/+1
2019-04-29siege_boss() will help me out.Jesusaves1-39/+2
2019-04-29Just kidding, boss death should be handled by a global NPC imhoJesusaves1-15/+1
2019-04-29I'm done simplyfing Siege script on Hurnscald! =DJesusaves1-80/+19
2019-04-29More optmizationsJesusaves1-14/+7
2019-04-29Make the boss a bossJesusaves1-4/+18
2019-04-29Okay, it works nowJesusaves1-11/+23
2019-04-29@ucp may now update your save point if you SAVE AND EXIT.Jesusaves1-3/+3
2019-04-29Fix pipeline and other minor improvementsJesusaves1-1/+2
2019-04-29Simplify more code to make testing even easierJesusaves1-4/+4
2019-04-29Colonel and Lieutenant now use the new siege functions, tooJesusaves1-5/+8
2019-04-29I forgot TP_HURNS to extend the siege listJesusaves1-1/+1
2019-04-29Siege milestone with util functions for variable difficulty.Jesusaves1-4/+18
2019-04-29Experiment - Deprecate areamonster and use siege_spawnJesusaves1-13/+13
2019-04-28For testing, lets see if this makes Pinkies kills to be counted twiceJesusaves1-0/+1
2019-04-26Game Storyline Interface, past event transitions accounted!Jesusaves1-1/+3
2019-04-26Several bugfixes, allow Hurnscald Siege to happenJesusaves1-36/+36
2019-04-17Make sieges less frequent (but still a lot of sieges)Jesusaves1-6/+6
2019-04-16Town mapflags + make mapsJesusaves1-0/+7
2019-04-16Hurnscald Siege Pre AlphaJesusaves1-1/+201
2019-03-28[skip ci] typoJesusaves1-2/+0
2019-03-28012-1 Mahad code updated (more modern now)Jesusaves1-13/+7
2019-03-28*evil laugh*Jesusaves1-17/+32
2019-03-26Move stuff around - Give Scythe after Hinnak, add Cotton Boots to last stage.Jesusaves1-0/+6
2019-03-20Add Hall of Guild Level on Hero Statue and Hall of Job Level on Strength StatueJesusaves1-0/+1
2019-03-15Improve ShoppaKep stockJesusaves1-2/+6
2019-03-12Remove unused NPC variable .time, and merge estate2 on main estate filesJesusaves1-1/+0
2019-03-12Make L_Manage in Real Estate System a global function, too.Jesusaves1-78/+2
2019-03-12Start simplifying Real Estate by making L_RentAvailable a functionJesusaves1-53/+1
2019-03-12Doh. Silly stuff. Bad copy paste.Jesusaves1-1/+1
2019-03-07Regenerate map cacheJesusaves1-1/+1
2019-03-07Let's see if Real Estate System works out-of-the-box as planned...Jesusaves1-0/+2
2019-03-05DebugJesusaves1-2/+11
2019-03-05Real Estate patchJesusaves1-3/+17
2019-03-05Real Estate attains the expected functionality.Jesusaves2-0/+200
2019-03-04Remove every trailing whitespaceJesusaves1-1/+1
2019-03-04Small quest requested by Saulc (with possibility to feed other guards later)Jesusaves1-0/+22
2019-03-04remove jean short from shoppakep and decrease leather shirt price to 50kSaulc1-2/+1
2019-03-01Pipeline: Wrong argument orderJesusaves1-3/+3
2019-03-01This is for Crazyfefe: Improve Emergency Exit intelligence.r08.3_190301Jesusaves2-0/+13
2019-02-27Notes. Rename Maggot, Scorpion and Fluffy to Common <Maggot/Scorp/Fluffy>Jesusaves1-0/+1