Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-06-24 | Polish the Dungeon Design Example | Jesusaves | 1 | -1/+29 | |
2020-06-24 | Switches: Prevent running functions when already switched | Jesusaves | 1 | -6/+6 | |
2020-06-23 | Fix bugs after testing | Jesusaves | 1 | -9/+9 | |
2020-06-22 | 008-2 Party Dungeon Second Floor is now demonstrative of Dungeon tools | Jesusaves | 1 | -0/+44 | |
2020-06-22 | Introducing, the Function() object | Jesusaves | 1 | -2/+48 | |
When you walk over it (invisible), a function or event will be fired! | |||||
2020-06-22 | Introducing: The DynCollision object | Jesusaves | 2 | -0/+10 | |
2018-07-03 | Fix second boss spawn point of Second Dungeon - Party Lair | Jesusaves | 1 | -1/+1 | |
2018-07-03 | Missing close function | Jesusaves | 1 | -0/+1 | |
2018-07-03 | Rebuild maps after client-data update | Jesusaves | 1 | -1/+1 | |
2018-07-03 | 008-2 is "ready", except the puzzle to reach boss room is not there yet. | Jesusaves | 4 | -24/+75 | |
2018-07-03 | 008-2 prototype | Jesusaves | 2 | -0/+156 | |