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2019-03-16Prepare to introduce Lilit.Jesusaves1-4/+4
Of course, the first part is handling player arrival. Then the boss fight, the monsters on the cave, and the "quest" to get on the Island. By last, we must add content to Lilit. Currently, it is only for sight-seeing.
2019-03-16Frostia Town is now working.Jesusaves1-4/+4
2019-03-02Remove debug markersJesusaves1-3/+0
2019-03-02[skip ci] debugJesusaves1-0/+1
2019-03-02[skip ci] Uhhhhhhhm, maybe setcells require a player attached?Jesusaves1-2/+2
2019-03-02I found the typo. Emergency Exit is ready to go. (Scope reduced to local)Jesusaves1-3/+3
Init debug markers left active.
2019-03-02[skip ci] More debug requiredJesusaves1-6/+10
2019-03-02[skip ci] debug markers everywhereJesusaves1-1/+1
2019-03-02[skip ci] debug 2Jesusaves1-0/+1
2019-03-02DebugJesusaves1-0/+1
2019-03-02Remove critical bug which cause players to be struck on Nard's shipJesusaves2-2/+0
2019-03-01This is for Crazyfefe: Improve Emergency Exit intelligence.r08.3_190301Jesusaves1-1/+16
Now when you are flushed out of the world, you'll end up in the closest town for you. Ships override location when you enter so it should be ok
2018-03-27Fix minor typoJesusaves1-1/+1
2018-03-27Drasil Island is no moreJesusaves2-3/+5
2018-03-11Cleaning the houseJesusaves2-40/+0
2018-03-04Include a more effective emergency exit for 000-1 Drasil Islandjesusalva2-0/+18
2018-03-04Try to prevent people from getting struck at 000-1jesusalva1-0/+1
2018-02-18004-2 + other files i hope that block nothingSaulc2-4/+0
2018-02-17This should fix our issuesjesusalva1-1/+1
2018-02-17make mapsjesusalva3-0/+46
2018-02-18delete evol mapsSaulc3-46/+0
2018-01-24add map items adn npcs focus on candorSaulc20-2081/+0
2018-01-13Initial commitSaulc22-0/+2127