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path: root/npc/000-1/exit.txt
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2019-07-15Candor redesignJesusaves1-2/+2
2019-05-06Extend scope of LOCMASTER from NPC Temporary to Global Temporary.Jesusaves1-14/+14
Required for sieges.
2019-05-04Mechanic-wise, implement Warp Crystals and ensure they workJesusaves1-0/+6
2019-04-29Okay, it works nowJesusaves1-1/+1
2019-04-29@ucp may now update your save point if you SAVE AND EXIT.Jesusaves1-5/+6
2019-04-28Mobile editor is horribleJesusaves1-2/+2
2019-04-28Update exit.txtJesusaves1-0/+5
2019-04-01Reduce server console spamJesusaves1-3/+3
2019-03-23Replace default behavior for Soul Menhir per community decision.Jesusaves1-1/+7
Keep in @ucp an option to roll back to legacy behavior of manually setting it. Again, per community decision.
2019-03-16Prepare to introduce Lilit.Jesusaves1-4/+4
Of course, the first part is handling player arrival. Then the boss fight, the monsters on the cave, and the "quest" to get on the Island. By last, we must add content to Lilit. Currently, it is only for sight-seeing.
2019-03-16Frostia Town is now working.Jesusaves1-4/+4
2019-03-02Remove debug markersJesusaves1-3/+0
2019-03-02[skip ci] debugJesusaves1-0/+1
2019-03-02[skip ci] Uhhhhhhhm, maybe setcells require a player attached?Jesusaves1-2/+2
2019-03-02I found the typo. Emergency Exit is ready to go. (Scope reduced to local)Jesusaves1-3/+3
Init debug markers left active.
2019-03-02[skip ci] More debug requiredJesusaves1-6/+10
2019-03-02[skip ci] debug markers everywhereJesusaves1-1/+1
2019-03-02[skip ci] debug 2Jesusaves1-0/+1
2019-03-02DebugJesusaves1-0/+1
2019-03-01This is for Crazyfefe: Improve Emergency Exit intelligence.r08.3_190301Jesusaves1-1/+16
Now when you are flushed out of the world, you'll end up in the closest town for you. Ships override location when you enter so it should be ok
2018-03-27Fix minor typoJesusaves1-1/+1
2018-03-27Drasil Island is no moreJesusaves1-2/+4
2018-03-04Include a more effective emergency exit for 000-1 Drasil Islandjesusalva1-0/+16