Age | Commit message (Collapse) | Author | Files | Lines |
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Objective: Have day/night bonuses persist GM modifications
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During night: EXP +4%, DROP +7%
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modify monster HP during day/night cycle (day: all mobs -10% HP)
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Also, allow junior GMs to use @k
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from same type.
Also, blind chance: 10% → 40%
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THE MOST FABLED FEATURE FROM TMW TO EVER HAVE BEEN DISCUSSED
.:: REBIRTH ::. Reset your level back to 1 in exchange of benefits
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blame Saulc and praise LawnCable
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Tweak some mana exp gain on some summons which were overestimated
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