Age | Commit message (Collapse) | Author | Files | Lines | |
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2019-01-03 | Manual adjustments to mob_db (up to ID 1118) | Jesusaves | 1 | -31/+31 | |
2019-01-03 | Apply the formula, then skip all Slimes and Bifs, we are at ID 1118. | Jesusaves | 1 | -163/+172 | |
That said, now we need to generate a normal version of EleGen and compare, to make manual adjustments before playtesting (the formula is reference, not final) | |||||
2019-01-03 | Lower some mob experience to force players to kill more monsters | Jesusaves | 1 | -11/+11 | |
Otherwise the game gets a bit too easy for Saulc's tastes %%n | |||||
2019-01-03 | Fix elemental level | Jesusaves | 1 | -1/+1 | |
2019-01-03 | Apply formula from 1049 Bhop Fluffy to 1070 Moggun. I want to test these mobs. | Jesusaves | 1 | -118/+125 | |
2019-01-03 | Give a TMW-Based (it's a lie, I just cooked a formula that makes that well) | Jesusaves | 1 | -27/+35 | |
feeling to EXP Progression given by monsters | |||||
2019-01-03 | Apply the formula up to 1044 Giant Mutated Bat (last entry is 1209 btw) | Jesusaves | 1 | -37/+40 | |
Experience wasn't really reworked for most mobs, it requires more manual work. | |||||
2019-01-03 | Add monster stats up to 1044 - Giant Mutated Bat. | Jesusaves | 1 | -80/+80 | |
2019-01-02 | Rewrite TMW2 Elemental Rules | Jesusaves | 1 | -44/+85 | |
2019-01-02 | Put the formula to test: All 21 mobs from Piou to Mouboo | Jesusaves | 1 | -39/+39 | |
2019-01-02 | [skip ci] | Jesusaves | 1 | -2/+2 | |
2019-01-02 | This reverts commit e0c6608913a2c31ef4d65726cdf09ca1055c2b12 for test server | Jesusaves | 1 | -6/+7 | |
2019-01-02 | Fix exp table | Jesusaves | 1 | -4/+4 | |
2019-01-02 | This is an experiment for test server | Jesusaves | 1 | -52/+52 | |
Mouboo: Lv 35. Fluffy: Lv 16. Crafty: Lv 70. Tipiou: Lv 45. Tipiu: Lv 70. Toppy Blub: Lv 18. Blub: Lv 10. Little Blub: Lv 6. Croc: Lv 9. Ratto: Lv 7. Piousse: Lv 2. Piou: Lv 1. | |||||
2019-01-02 | forty formula attempts later, and countless plottings at Lybniz... | Jesusaves | 1 | -21/+21 | |
...Perhaps attack speed needs more adjustment than damage. Monster level/health/attack/stat/elemental level/exp needs to be reviewed But I'm not in mood to review level, so I'll review stats according to current. | |||||
2019-01-02 | Rebuild job experience table (level 41+) | Jesusaves | 1 | -26/+24 | |
The raise was absurd, and no script, anywhere, will give that much | |||||
2019-01-02 | Update several bugs reported on #tmw2-dev %%G | Jesusaves | 1 | -3/+3 | |
2019-01-01 | Add new statues. Publish an initial schedule for 2019 events (based on ↵ | Jesusaves | 1 | -3/+3 | |
annual.md) There is expected annual events for: Jan, Feb, Mar, Apr, May, July, Sep, Dec. No annual event is expected for: June, Aug, Oct, Nov. | |||||
2019-01-01 | 020-3 Nivalis Reset Potion Shop | Jesusaves | 1 | -15/+16 | |
2018-12-31 | Rebuild map cache. Minor improvement. | Jesusaves | 1 | -13/+13 | |
2018-12-30 | Revert "[skip ci] Test Server purposes only" | Jesusaves | 1 | -7/+6 | |
This reverts commit 151703dbbc116816ce1adc0353ae68575e7b04f0. | |||||
2018-12-30 | [skip ci] Test Server purposes only | Jesusaves | 1 | -6/+7 | |
2018-12-30 | Lower a bit Ratto damage, making quest a bit easier | Jesusaves | 1 | -1/+1 | |
2018-12-30 | Add some MP-raising equipment (intended for mages). Current SP Equipment: | Jesusaves | 1 | -3/+43 | |
Silk Robe, Sorcerer Robe, Ugly Christmas Sweater, Fur Boots, Armbands (Copper & Iron too), Silk Pants, Fancy Hat, all wands | |||||
2018-12-30 | Remaster SP Table. Actually, I cut a LOT of mana to **FORCE** mages to use ↵ | Jesusaves | 1 | -16/+16 | |
mage armor. Wanna use heavy armor? Fine. But don't complain about huge mana potion stock! Previous Table Rule: Level +10 MP, except for levels 100~110 (starts at 110) Current Table Rule: Level +8 MP, each 20 levels, bonus of 20 MP. (starts at 100) | |||||
2018-12-30 | Replacement on skill db. Let's see if anything breaks. | Jesusaves | 1 | -15/+15 | |
2018-12-30 | Replacement on item options | Jesusaves | 1 | -7/+7 | |
2018-12-30 | Initially rename the POISON element to NATURE element. | Jesusaves | 1 | -1/+4 | |
Poison is attribute, not element. Don't be confuse, engine! | |||||
2018-12-29 | [skip ci] playtested OK | Jesusaves | 1 | -1/+1 | |
2018-12-29 | Polishing | Jesusaves | 1 | -2/+2 | |
2018-12-29 | Finish Stranger, only riddle missing | Jesusaves | 1 | -0/+5 | |
2018-12-29 | Stranger Quest (basic draft) | Jesusaves | 1 | -0/+4 | |
2018-12-29 | Old Towel: Reduce cast time in 10% | Jesusaves | 1 | -12/+15 | |
2018-12-29 | Ops. | Jesusaves | 1 | -0/+1 | |
2018-12-28 | Fix some weapon ranges | Jesusaves | 2 | -5/+5 | |
2018-12-28 | Revert "Allow swords to be faster, and Axes/Maces are slower.": Anymore Required | Jesusaves | 1 | -21/+21 | |
This reverts commit 025844f134357d5bf6d339851a5afe734ea04408. | |||||
2018-12-28 | Trust size fix worked. Also, lower Gatling power on size_fix (why, again?) | Jesusaves | 2 | -12/+3 | |
2018-12-28 | Assuming size fix works, this should remove every size damage calculation. | Jesusaves | 1 | -3/+3 | |
And damage will always be 100%. | |||||
2018-12-28 | [ **FIXME** ] Re-introduce “small size” on Candor and some basic ↵ | Jesusaves | 1 | -0/+9 | |
Tulimshar mobs Otherwise, the game gets too hard early on, and I'm not trying to create more problems. | |||||
2018-12-28 | The "big" mobs aren't really big, so now, our mob database was freed of size. | Jesusaves | 1 | -4/+0 | |
Hidden mechanics still apply, the bug is still here. | |||||
2018-12-28 | Normal sized mobs are default, delete all Size: 1 entries from mob database. | Jesusaves | 1 | -174/+0 | |
**IMPORTANT Daggers now deal less damage due crazy obscure mechanic.** | |||||
2018-12-28 | Make all small mobs, normal-sized mobs | Jesusaves | 1 | -102/+102 | |
2018-12-27 | Shields can now block attacks entirely (using perfect dodge mechanism). | Jesusaves | 1 | -0/+11 | |
Please note that "1" means 1% of PERFECT blocking or fleeing. That flee rate is perfect and unaffected by skills. Not capped. 100% means total immunity. Only works against melee attacks, iirc. | |||||
2018-12-27 | Disable flee when using bows | Jesusaves | 1 | -0/+19 | |
2018-12-26 | Update bow attack to follow roughly the standard sword attack. | Jesusaves | 1 | -7/+7 | |
Remember, bows are slower, so they inflict less damage, and they can't shoot at point-blank. | |||||
2018-12-26 | Change bow ID to something more logic. | Jesusaves | 1 | -28/+28 | |
2018-12-26 | Allow swords to be faster, and Axes/Maces are slower. | Jesusaves | 1 | -21/+21 | |
2018-12-26 | Make bows, revolvers and rifles faster. | Jesusaves | 1 | -18/+18 | |
Shotguns and Gatlings, and melee, unaffected. | |||||
2018-12-26 | Add Nivalis Bank | Jesusaves | 1 | -15/+16 | |
2018-12-26 | R8.0 cap is level 80, although I don't plan adding more high level content. | Jesusaves | 1 | -3/+3 | |
I guess, with such high level, DragonStar ought try the Terranites. |