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2019-01-03Initially give specs to mobs 1151 Snow Binny to 1186 Poison FairyJesusaves1-124/+128
2019-01-03Autogenerated values up to mob 1151 Snow Binny (skipped).Jesusaves1-40/+40
Manual rework, and further consistency, are both yet required. Only 43 mobs more.
2019-01-03Give stats up to ID 1150. Snow Binny never got in, I'll skip it.Jesusaves1-108/+108
Previous landmark: 1118
2019-01-03Manual adjustments to mob_db (up to ID 1118)Jesusaves1-31/+31
2019-01-03Apply the formula, then skip all Slimes and Bifs, we are at ID 1118.Jesusaves1-163/+172
That said, now we need to generate a normal version of EleGen and compare, to make manual adjustments before playtesting (the formula is reference, not final)
2019-01-03Lower some mob experience to force players to kill more monstersJesusaves1-11/+11
Otherwise the game gets a bit too easy for Saulc's tastes %%n
2019-01-03Fix elemental levelJesusaves1-1/+1
2019-01-03Apply formula from 1049 Bhop Fluffy to 1070 Moggun. I want to test these mobs.Jesusaves1-118/+125
2019-01-03Give a TMW-Based (it's a lie, I just cooked a formula that makes that well)Jesusaves1-27/+35
feeling to EXP Progression given by monsters
2019-01-03Apply the formula up to 1044 Giant Mutated Bat (last entry is 1209 btw)Jesusaves1-37/+40
Experience wasn't really reworked for most mobs, it requires more manual work.
2019-01-03Add monster stats up to 1044 - Giant Mutated Bat.Jesusaves1-80/+80
2019-01-02Rewrite TMW2 Elemental RulesJesusaves1-44/+85
2019-01-02Put the formula to test: All 21 mobs from Piou to MoubooJesusaves1-39/+39
2019-01-02[skip ci]Jesusaves1-2/+2
2019-01-02This reverts commit e0c6608913a2c31ef4d65726cdf09ca1055c2b12 for test serverJesusaves1-6/+7
2019-01-02Fix exp tableJesusaves1-4/+4
2019-01-02This is an experiment for test serverJesusaves1-52/+52
Mouboo: Lv 35. Fluffy: Lv 16. Crafty: Lv 70. Tipiou: Lv 45. Tipiu: Lv 70. Toppy Blub: Lv 18. Blub: Lv 10. Little Blub: Lv 6. Croc: Lv 9. Ratto: Lv 7. Piousse: Lv 2. Piou: Lv 1.
2019-01-02forty formula attempts later, and countless plottings at Lybniz...Jesusaves1-21/+21
...Perhaps attack speed needs more adjustment than damage. Monster level/health/attack/stat/elemental level/exp needs to be reviewed But I'm not in mood to review level, so I'll review stats according to current.
2019-01-02Rebuild job experience table (level 41+)Jesusaves1-26/+24
The raise was absurd, and no script, anywhere, will give that much
2019-01-02Update several bugs reported on #tmw2-dev %%GJesusaves1-3/+3
2019-01-01Add new statues. Publish an initial schedule for 2019 events (based on ↵Jesusaves1-3/+3
annual.md) There is expected annual events for: Jan, Feb, Mar, Apr, May, July, Sep, Dec. No annual event is expected for: June, Aug, Oct, Nov.
2019-01-01020-3 Nivalis Reset Potion ShopJesusaves1-15/+16
2018-12-31Rebuild map cache. Minor improvement.Jesusaves1-13/+13
2018-12-30Revert "[skip ci] Test Server purposes only"Jesusaves1-7/+6
This reverts commit 151703dbbc116816ce1adc0353ae68575e7b04f0.
2018-12-30[skip ci] Test Server purposes onlyJesusaves1-6/+7
2018-12-30Lower a bit Ratto damage, making quest a bit easierJesusaves1-1/+1
2018-12-30Add some MP-raising equipment (intended for mages). Current SP Equipment:Jesusaves1-3/+43
Silk Robe, Sorcerer Robe, Ugly Christmas Sweater, Fur Boots, Armbands (Copper & Iron too), Silk Pants, Fancy Hat, all wands
2018-12-30Remaster SP Table. Actually, I cut a LOT of mana to **FORCE** mages to use ↵Jesusaves1-16/+16
mage armor. Wanna use heavy armor? Fine. But don't complain about huge mana potion stock! Previous Table Rule: Level +10 MP, except for levels 100~110 (starts at 110) Current Table Rule: Level +8 MP, each 20 levels, bonus of 20 MP. (starts at 100)
2018-12-30Replacement on skill db. Let's see if anything breaks.Jesusaves1-15/+15
2018-12-30Replacement on item optionsJesusaves1-7/+7
2018-12-30Initially rename the POISON element to NATURE element.Jesusaves1-1/+4
Poison is attribute, not element. Don't be confuse, engine!
2018-12-29[skip ci] playtested OKJesusaves1-1/+1
2018-12-29PolishingJesusaves1-2/+2
2018-12-29Finish Stranger, only riddle missingJesusaves1-0/+5
2018-12-29Stranger Quest (basic draft)Jesusaves1-0/+4
2018-12-29Old Towel: Reduce cast time in 10%Jesusaves1-12/+15
2018-12-29Ops.Jesusaves1-0/+1
2018-12-28Fix some weapon rangesJesusaves2-5/+5
2018-12-28Revert "Allow swords to be faster, and Axes/Maces are slower.": Anymore RequiredJesusaves1-21/+21
This reverts commit 025844f134357d5bf6d339851a5afe734ea04408.
2018-12-28Trust size fix worked. Also, lower Gatling power on size_fix (why, again?)Jesusaves2-12/+3
2018-12-28Assuming size fix works, this should remove every size damage calculation.Jesusaves1-3/+3
And damage will always be 100%.
2018-12-28[ **FIXME** ] Re-introduce “small size” on Candor and some basic ↵Jesusaves1-0/+9
Tulimshar mobs Otherwise, the game gets too hard early on, and I'm not trying to create more problems.
2018-12-28The "big" mobs aren't really big, so now, our mob database was freed of size.Jesusaves1-4/+0
Hidden mechanics still apply, the bug is still here.
2018-12-28Normal sized mobs are default, delete all Size: 1 entries from mob database.Jesusaves1-174/+0
**IMPORTANT Daggers now deal less damage due crazy obscure mechanic.**
2018-12-28Make all small mobs, normal-sized mobsJesusaves1-102/+102
2018-12-27Shields can now block attacks entirely (using perfect dodge mechanism).Jesusaves1-0/+11
Please note that "1" means 1% of PERFECT blocking or fleeing. That flee rate is perfect and unaffected by skills. Not capped. 100% means total immunity. Only works against melee attacks, iirc.
2018-12-27Disable flee when using bowsJesusaves1-0/+19
2018-12-26Update bow attack to follow roughly the standard sword attack.Jesusaves1-7/+7
Remember, bows are slower, so they inflict less damage, and they can't shoot at point-blank.
2018-12-26Change bow ID to something more logic.Jesusaves1-28/+28
2018-12-26Allow swords to be faster, and Axes/Maces are slower.Jesusaves1-21/+21