Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-01-09 | [skip ci] r8.0 | Jesusaves | 1 | -2/+2 | |
2019-01-09 | Remaster mob db | Jesusaves | 1 | -46/+45 | |
Starting on mob level 40 onwards, mobs get 0.5% more HP per level With (random!) exceptions. This means a level 100 mob is 30% stronger now. This should perhaps fix difficulty curve, even if it now rises too much | |||||
2019-01-09 | Remaster item db | Jesusaves | 1 | -26/+26 | |
2019-01-09 | Rebalance a few selected weapons for new formula testing | Jesusaves | 1 | -11/+11 | |
2019-01-09 | Make two hand swords a tad slower, because their high power | Jesusaves | 1 | -7/+7 | |
2019-01-09 | [skip ci] Naughty child will get Coal from Christmas %%e | Jesusaves | 1 | -1/+1 | |
Well, right now it is random, but with Main Storyline, I'm starting to use Karma %%l | |||||
2019-01-09 | Regenerate maps, this time, with 020-5 | Jesusaves | 1 | -15/+16 | |
2019-01-08 | CoD | Jesusaves | 1 | -1/+1 | |
2019-01-08 | Include 001-10-1 base mapgen. | Jesusaves | 1 | -124/+125 | |
2019-01-08 | Fix typo | Jesusaves | 1 | -1/+1 | |
2019-01-08 | Dust Boss can now blind players, oh noes | Jesusaves | 1 | -0/+9 | |
2019-01-08 | Required Agi for quivers is now 70% from quiver level. | Jesusaves | 1 | -4/+4 | |
Platinum Quiver weight decreased | |||||
2019-01-08 | Mild adjustments, and lower a bit Platinum Quiver price. | Jesusaves | 1 | -2/+2 | |
2019-01-08 | Reorder quivers IDs | Jesusaves | 1 | -25/+26 | |
2019-01-08 | Replace Terranite Quiver with an Iron Quiver and a Bronze Quiver (stats ↵ | Jesusaves | 1 | -16/+38 | |
remastered) | |||||
2019-01-08 | Quivers now require agi to equip (GMs bypass this restriction) | Jesusaves | 1 | -0/+3 | |
2019-01-08 | Reorder Iron Arrow on item database | Jesusaves | 1 | -10/+10 | |
2019-01-08 | RNG | Jesusaves | 1 | -0/+1 | |
2019-01-08 | Update bugs on Return Potion | Jesusaves | 1 | -5/+5 | |
2019-01-07 | Some minor tweaks related to guns | Jesusaves | 2 | -4/+4 | |
2019-01-07 | Remaster again all melee weapons. | Jesusaves | 1 | -24/+24 | |
I added the anti-linear inversely-proportional progression to melee weapons. This means that bows got stronger than one hand melee weapons, which Saulc doesn't likes. We'll need testing to see if it is good or needs remaster. | |||||
2019-01-07 | [skip ci] I forgot the Lightbringer | Jesusaves | 1 | -1/+1 | |
2019-01-07 | Remaster weapons | Jesusaves | 1 | -26/+26 | |
2019-01-07 | Remaster Arrows | Jesusaves | 1 | -2/+2 | |
2019-01-07 | Remaster guns and bows | Jesusaves | 1 | -14/+13 | |
2019-01-07 | Fix some broken storyline | Jesusaves | 1 | -21/+20 | |
2019-01-07 | Ok, tests season is over! Level cap goes back to eighty! | Jesusaves | 1 | -7/+6 | |
Revert "This reverts commit e0c6608913a2c31ef4d65726cdf09ca1055c2b12 for test server". This reverts commit cc1c0a0a455f3d2c96095aa343ca28406f3c070a. | |||||
2019-01-07 | I forgot about setzer >.< There is no real formula for it yet, either | Jesusaves | 1 | -2/+2 | |
2019-01-07 | Lineup & adjust gloves | Jesusaves | 1 | -20/+25 | |
2019-01-07 | Adjust feets to defense table (shoes/gloves defense is very small...) | Jesusaves | 1 | -18/+21 | |
2019-01-07 | Line up boots/shoes/feet armor | Jesusaves | 1 | -3/+3 | |
2019-01-07 | Adjust pants | Jesusaves | 1 | -49/+53 | |
2019-01-07 | Base Level and Luck can now affect the mercenary you'll get. | Jesusaves | 1 | -3/+3 | |
It raises in an absolute way the merc rates, up to 2%. This means a level 100 player with 100 luck have 2.5% chance to get a 5 star. | |||||
2019-01-07 | Change all headgear to follow defense formula (with custom tweaks as needed) | Jesusaves | 1 | -73/+74 | |
2019-01-07 | Shields now use the defense formula | Jesusaves | 1 | -14/+14 | |
(which might be a bad formula but I ran out of patience to do this) Barrel is special, it is sold at Aeros Rare Shop. | |||||
2019-01-07 | Readjust shield penalty to be smoother. They are 1/3 from level. | Jesusaves | 1 | -31/+31 | |
Except for ancient shield: The penalty from braknar, the crit from blade, and the defense from bromenal. It stands out for high-luck chars. | |||||
2019-01-07 | Remaster shield levels | Jesusaves | 1 | -6/+6 | |
2019-01-07 | Move 58.500 xp from Monster King MVP to be split among all attackers. | Jesusaves | 1 | -1/+1 | |
New monster shared exp: 65.000xp. New MVP exp: BaseLevel**3. When MVP level is >= 87: 641.000 MVP xp | |||||
2019-01-07 | Maximum exp for killing MK illusion is 700.000 (MVP). Update mob info after ↵ | Jesusaves | 2 | -18/+28 | |
playtest. | |||||
2019-01-07 | Rakinorf is complete. Hehehe. Good luck! | Jesusaves | 1 | -0/+19 | |
2019-01-07 | Rakinorf Initial Version (Main Storyline 2-2) | Jesusaves | 2 | -11/+13 | |
2019-01-06 | Assign some headgear to HEAVY HEADGEAR group | Jesusaves | 1 | -1/+16 | |
2019-01-06 | Assign remaining headgear a random level out of my head | Jesusaves | 1 | -7/+7 | |
2019-01-06 | Adjust some headgear level based on total_visu | Jesusaves | 1 | -10/+10 | |
2019-01-06 | Lower HP available to players. Need more HP? Use defense. | Jesusaves | 2 | -18/+18 | |
Criticals are more threatening now, uh? Cute Maggot suddenly got so useful... | |||||
2019-01-06 | Lower Judgement rent price (500 -> 300 GP), raise Dark Pulsar attack to ↵ | Jesusaves | 1 | -1/+1 | |
standard. | |||||
2019-01-06 | Follow some from playtesters advise on mob rebalance | Jesusaves | 1 | -33/+33 | |
2019-01-06 | Woody Quest (initial version) | Saulc | 2 | -0/+5 | |
2019-01-06 | Fill in dummy data, loosely based on total_visu, for playtesting reasons | Jesusaves | 1 | -9/+9 | |
2019-01-06 | Pants, I'm done w/ roadmap, read previous commit | Jesusaves | 1 | -10/+11 | |