Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
Bleeding map effect protection should not prevent bleeding, just enable Regen.
|
|
|
|
|
|
|
|
|
|
|
|
Also, nerf agility homunculus default HP.
It is not supposed to rival Tanker in withstanding raw damage.
|
|
Note that right now, the pre-requisite check is always failing
|
|
The extra skill is Bloodlust (which raises damage and aspd for ~1 min).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I'm afraid we'll run out of effects, though
|
|
|
|
|
|
Note that stacking is done with a ponderate average method.
The strength will never exceed the strongest one on the stack,
and adding weaker ones to increase time will decrease effects proportionally.
|
|
|
|
They no longer displace the respective haste and str potions
|
|
|
|
|
|
|
|
|
|
|
|
Level C applies to all friendlies - covering homuns and mercs.
Otherwise, Level C and Level B have similar effects, unlike Magnus Heal C
|
|
|
|
|
|
Legendary weapons can also hold 2 cards, but they allow duplicates.
|
|
|
|
This allows you to associate correctly who the "assassin" was.
|
|
nerf MP regen skill in 700ms.
No additional explanation regarding the MP bonus is needed, if you've been
paying attention.
|
|
|
|
|
|
However, this means scripts e.g. Injuried Mouboo will read it as no effect.
|
|
|
|
|
|
But maybe White Cat and Bhop Fluffy should have been kept at 2?
|
|
|