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2018-12-30Revert "[skip ci] Test Server purposes only"Jesusaves1-7/+6
This reverts commit 151703dbbc116816ce1adc0353ae68575e7b04f0.
2018-12-30[skip ci] Test Server purposes onlyJesusaves1-6/+7
2018-12-30Lower a bit Ratto damage, making quest a bit easierJesusaves1-1/+1
2018-12-30Add some MP-raising equipment (intended for mages). Current SP Equipment:Jesusaves1-3/+43
Silk Robe, Sorcerer Robe, Ugly Christmas Sweater, Fur Boots, Armbands (Copper & Iron too), Silk Pants, Fancy Hat, all wands
2018-12-30Remaster SP Table. Actually, I cut a LOT of mana to **FORCE** mages to use ↵Jesusaves1-16/+16
mage armor. Wanna use heavy armor? Fine. But don't complain about huge mana potion stock! Previous Table Rule: Level +10 MP, except for levels 100~110 (starts at 110) Current Table Rule: Level +8 MP, each 20 levels, bonus of 20 MP. (starts at 100)
2018-12-30Replacement on skill db. Let's see if anything breaks.Jesusaves1-15/+15
2018-12-29[skip ci] playtested OKJesusaves1-1/+1
2018-12-29PolishingJesusaves1-2/+2
2018-12-29Old Towel: Reduce cast time in 10%Jesusaves1-12/+15
2018-12-28Fix some weapon rangesJesusaves2-5/+5
2018-12-28Revert "Allow swords to be faster, and Axes/Maces are slower.": Anymore RequiredJesusaves1-21/+21
This reverts commit 025844f134357d5bf6d339851a5afe734ea04408.
2018-12-28Trust size fix worked. Also, lower Gatling power on size_fix (why, again?)Jesusaves2-12/+3
2018-12-28Assuming size fix works, this should remove every size damage calculation.Jesusaves1-3/+3
And damage will always be 100%.
2018-12-28[ **FIXME** ] Re-introduce “small size” on Candor and some basic ↵Jesusaves1-0/+9
Tulimshar mobs Otherwise, the game gets too hard early on, and I'm not trying to create more problems.
2018-12-28The "big" mobs aren't really big, so now, our mob database was freed of size.Jesusaves1-4/+0
Hidden mechanics still apply, the bug is still here.
2018-12-28Normal sized mobs are default, delete all Size: 1 entries from mob database.Jesusaves1-174/+0
**IMPORTANT Daggers now deal less damage due crazy obscure mechanic.**
2018-12-28Make all small mobs, normal-sized mobsJesusaves1-102/+102
2018-12-27Shields can now block attacks entirely (using perfect dodge mechanism).Jesusaves1-0/+11
Please note that "1" means 1% of PERFECT blocking or fleeing. That flee rate is perfect and unaffected by skills. Not capped. 100% means total immunity. Only works against melee attacks, iirc.
2018-12-27Disable flee when using bowsJesusaves1-0/+19
2018-12-26Update bow attack to follow roughly the standard sword attack.Jesusaves1-7/+7
Remember, bows are slower, so they inflict less damage, and they can't shoot at point-blank.
2018-12-26Change bow ID to something more logic.Jesusaves1-28/+28
2018-12-26Allow swords to be faster, and Axes/Maces are slower.Jesusaves1-21/+21
2018-12-26Make bows, revolvers and rifles faster.Jesusaves1-18/+18
Shotguns and Gatlings, and melee, unaffected.
2018-12-26R8.0 cap is level 80, although I don't plan adding more high level content.Jesusaves1-3/+3
I guess, with such high level, DragonStar ought try the Terranites.
2018-12-26New Skill: Make Haste Potion!Jesusaves2-0/+13
Audsbel needs your help again, by the way...
2018-12-24Kick one priceJesusaves1-3/+2
2018-12-24Catty the Cat is an event pet. It must compare to at least the Bhopper Fluffy.Jesusaves1-3/+3
2018-12-24Fix tabulations. Presenting Platinum 4 Leaf Amulet, the yet-to-be final ↵Jesusaves1-126/+146
advancement of the useless Crozenite 4 leaf amulet and the useless 4 leaf clover.
2018-12-24Add 1% chance to get a Super Rare Item on Christmas Box.Jesusaves1-2/+8
The selection of super rares exclude most trash, and include Ice Gladius
2018-12-24[skip ci] notesJesusaves1-1/+1
2018-12-24Robin Bandit, and from here onward my current formula probably gives less exp.Jesusaves1-1/+1
Progression up to level 40 is much easier now. Above that, we are on cap levels. ....Even if current cap level is 77 or so...
2018-12-24Red Mushroom and Lava SlimeJesusaves1-2/+2
2018-12-24Current Santa Slime is pathetic. It have too much exp too.Jesusaves1-6/+6
2018-12-24Blue SlimesJesusaves1-2/+2
2018-12-24Green Slimes and Cave SnakesJesusaves1-2/+2
2018-12-24Pinkies and BanditsJesusaves1-7/+7
2018-12-24Angry Red Scorpion is more dangerous than common one... Why less HP?Jesusaves1-2/+2
2018-12-24A Vicious Squirrel which can't attack is a dead squirrelJesusaves1-1/+1
2018-12-24Toppy Blub doesn't even have summons, when compared to Blubs. Give moar HP.Jesusaves1-1/+1
2018-12-24Poison Spiky Mushroom is 6x stronger than a cave maggot, but not aggressiveJesusaves1-1/+1
2018-12-24Lavern is a n00b, even if it is only found on very very dangerous mapsJesusaves1-1/+1
2018-12-24Blub is 5 times stronger than Little BlubJesusaves1-1/+1
2018-12-24Fire Goblin vs Mouboo Slime (Event-Only)Jesusaves1-1/+1
2018-12-24Slime Blast vs Little BlubJesusaves1-2/+2
2018-12-23Looter without viewrange? WHAT.Jesusaves1-0/+1
2018-12-23Gladius is a sword, and Baselard is a daggerJesusaves1-3/+3
Src 1: https://en.wikipedia.org/wiki/Types_of_swords#European_swords Src 2: https://en.wikipedia.org/wiki/List_of_daggers#European_tradition
2018-12-23Sanitize Katar attack speedJesusaves1-6/+6
2018-12-23Remove possibly redundant piece of code on item_dbJesusaves1-15/+0
2018-12-23Create a new kind of Daggers: Katar. I'll use this class for super-rapid ↵Jesusaves2-2/+8
weapons. These weapons are like katars in defense penalty. But they are faster. And weaker. They allow the use of shield. They are not actually katars. Sorry. (@demure)
2018-12-22How many mobs exactly are we working with on Winter?Jesusaves1-1/+0
Also, do not drop Mouboo Steak from Mouboo *Slimes*.