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2019-03-16Bandit +3 lvl, +4 DEX, -2 LUCK, +5 EXPSaulc1-4/+4
2019-03-15Update mob_db.conf duck +2dex / house maggot +2 lvl, +1 exp / cave maggot ↵Saulc1-5/+5
+50hp -1 exp
2019-03-15This, just like the recent changes to this table, is to satisfy player ↵Jesusaves1-2/+1
complaints.
2019-03-14Andrei Sakar (wait, we cannot fight against the big m+ boss) and Evil ScytheJesusaves1-0/+2
Now have an ultra rare drop: Emperium.
2019-03-14Add collision to "CrocoTree" monsterJesusaves1-1/+2
2019-03-14Allow a small EXP bonus to monster level close to your (3 and 4 levels ↵Jesusaves1-0/+2
difference).
2019-03-14Kick the right number in Orange Dye price, lowering it from 4959 GP to 495 GP.Jesusaves1-1/+1
Which is still expensive btw.
2019-03-13Reintroduce the Crocotree in Tulimshar, so players can complete Sailor QuestJesusaves1-1/+34
2019-03-13Add crafting formulas for the new potions, now I need @Saulc opinionJesusaves1-1/+1
2019-03-13Fix some minor problems on itemsJesusaves1-3/+3
2019-03-13Include some new potions which can only be created with the new Alchemy SystemJesusaves1-12/+55
- Status Reset Potion: Reset your status in the middle of a fight 'cause you're crazy. - Move Speed Potion: Raises walk speed from 150ms to 100ms for 5s - Precision Potion: Boosts your acc. (hit chance) for 20s.
2019-03-12Uhm...Jesusaves1-3/+3
2019-03-12The catch of the Terranite set, is that it provides MDef.Jesusaves1-0/+1
Probably should only provide 60%~70% of normal defense though >_>
2019-03-12Add St Patrick's Clover monster with 0.1% chance to drop FourLeafClover, ↵Saulc1-0/+41
they shoudl spawn over all forests and fields maps. during St Patrick +/- 2 day, Event should start March 15 to 19 included.
2019-03-12Now Terranite have a very rare drop :b Saulc1-0/+1
2019-03-12Add terrranite mask Saulc1-0/+17
2019-03-11Boost Ryan rewards DRASTICALLY.Jesusaves1-2/+2
2019-03-11make some very rare hat a bit rarestSaulc1-4/+4
2019-03-11[skip ci] item name typoJesusaves1-1/+1
2019-03-11Fix Saulc bugJesusaves1-1/+1
2019-03-11Revert "Add Demonic Scythe weapon for Evil Scythe very rare drop, an heavy ↵Jesusaves1-48/+0
and strong weapon." This reverts commit 39bbd6273a30bb5dd2bc291ad73e92cdee9ceee7
2019-03-11fix 2 very rare drop priceSaulc1-1/+1
2019-03-11Add Demonic Scythe weapon for Evil Scythe very rare drop, an heavy and ↵Saulc1-0/+48
strong weapon.
2019-03-11Keep the black pearl rare as possible :b Evil Scythe should drop Demonic ScytheSaulc1-2/+2
2019-03-11After finding out that works, which is TOTALLY AMAZING, change the rules.Jesusaves1-13/+30
These values can be definitive. Real EXP gain will range from 125~70%.
2019-03-11Experimental feature: Grant extra EXP when killing mobs above your own levelJesusaves1-0/+22
But most importantly, REDUCE EXP from killing mobs weaker than you. EXPERIMENTAL. You may lose up to 40% experience by farming mobs lv 10 at lv 60. These values, of course, are for testing. We're a **rewarding** game, not a punishing one.
2019-03-11Blacksmith Axe new bonus (subject to testing)Jesusaves1-0/+1
2019-03-11Fix tabulation and add a /***/ separator between mobs on mob_skill_dbJesusaves1-81/+113
2019-03-11Add a blank line in mob_skill_db between monsters to make easier to readJesusaves1-0/+24
2019-03-11[skip ci] Fix typoJesusaves1-1/+1
2019-03-11Add status to Spectral OrbJesusaves1-2/+6
2019-03-11Update Evil Scythe drops + allow Monster King to drop a Merc. BoxJesusaves1-1/+6
2019-03-09Treat some GM stuffJesusaves1-0/+1
2019-03-09add item 888 forest piou feathers Saulc1-0/+11
2019-03-08Free Movement (COD)Jesusaves1-1/+4
2019-03-08MoubooHat cannot have the defense equivalent to a level 57 hat, unless it is ↵Jesusaves1-1/+1
a level 57 hat Golden Law, Merits are more important than luck. Dot. It's on mission statement.
2019-03-08pinkie -200hpSaulc1-1/+1
2019-03-08mouboo hat +20 def +100gSaulc1-2/+2
2019-03-08Revert "pinkie -500 hp"Jesusaves1-1/+1
This reverts commit c3aa0e1a50432f5fee8472c7f91fc25301a9ca16
2019-03-08pinkie -500 hpSaulc1-1/+1
2019-03-08forest mushroom -500 hpSaulc1-1/+1
2019-03-08ed scorpion give +5 expSaulc1-1/+1
2019-03-07Rebalance the Monster King (not really but oh well)Jesusaves2-5/+21
2019-03-07Bottle Breaking RateJesusaves1-3/+3
Divine and Sewer Water - 0% Sea Water - 12.5% Tonori and Woodland Water - 14.3%
2019-03-07Regenerate maps now that 013-1 is fixed. Add the [Red Plush Wine] barrel.Jesusaves1-1/+2
2019-03-07Red Plush Wine causes confuse, which mess your movement pattern.Jesusaves1-0/+1
2019-03-07Tipiu - Golden Apple drop chance - 1% → 0.1%Jesusaves1-1/+1
2019-03-07Make the Fallen King 1 (Frostia King / King Of Trials / Expert Dungeon Boss)Jesusaves1-13/+13
summon mobs only every 90s instead of 60s (also the second summon moved on priority)
2019-03-07Fix Monster King Drops and skill usage priorityJesusaves2-24/+27
2019-03-07Make @sk-demure (aka. “Divine Rage”) available via @setskillJesusaves3-7/+18