Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-06-21 | To add the serverside data for the Duck Elder quest. | Sean Hulka | 1 | -0/+42 | |
2020-06-21 | Deprecate EVOL_MASS_PROVOKE in favor of EVOL_AREA_PROVOKE | Jesusaves | 1 | -2/+2 | |
Requires some mild testing, but should work. | |||||
2020-06-08 | CHOP DOWN | Jesusaves | 1 | -1/+1 | |
2020-06-08 | Area Provoke needs some testing. | Jesusaves | 1 | -0/+1 | |
I want to use @skillTargetX and @skillTargetY - deprecating EVOL_MASS_PROVOKE | |||||
2020-06-08 | Cuteheart: Adapt to the HUB System | Jesusaves | 1 | -0/+29 | |
2020-06-08 | Dragokin: Use new system | Jesusaves | 1 | -0/+1 | |
2020-05-26 | %%p | Jesusaves | 1 | -0/+2 | |
2020-05-22 | TMW2_JUDGMENT | Jesusaves | 1 | -1/+20 | |
An untested skill (like nilfheim), proof of concept. It should have a splash effect over target. * Now I need a function to cast damage from script, can't be setting UDT_HP forever | |||||
2020-05-20 | Well, @Kolchak wanted a Nilfheim skill. | Jesusaves | 1 | -0/+12 | |
Here we go; But it is not available yet (Magic Academy doesn't even have indoors.) | |||||
2020-04-28 | This is the first effort towards a minimal balance for Guild Skills | Jesusaves | 1 | -9/+9 | |
This should be enough for first release :3 | |||||
2020-04-28 | Register the new guild skills, so they become operational | Jesusaves | 1 | -0/+145 | |
2020-04-28 | Area Provoke | Jesusaves | 1 | -0/+12 | |
2020-04-26 | Ops, those are passive | Jesusaves | 1 | -24/+0 | |
2020-04-26 | Some additional care is required with Guild Skills. | Jesusaves | 1 | -0/+33 | |
Also, I know GUILD EMERGENCY CONVOCATION is level 15, but it can be very dangerous If it works, that is. So do not allow it on MMO Zones (incl. Guild Dungeon) | |||||
2020-04-26 | TESTING - Add guild skills to players skill tree | Jesusaves | 1 | -0/+4 | |
For sake of TESTING | |||||
2020-02-16 | Deprecate @sk-frozenheart as well | Jesusaves | 1 | -0/+29 | |
2020-02-16 | Stoneheart - Deprecate @sk-command, merge with other magiscripts | Jesusaves | 1 | -0/+29 | |
2020-01-27 | MP Regen: Now it can level up and ratio wanders between 5:1 and 6:1 | Jesusaves | 1 | -1/+1 | |
There's a catch: Weaker wands = better ratios. How will our intelligent players make up for the worsening ratio? %%O | |||||
2020-01-25 | Wands no longer give passive MP regeneration. Only equipment does so. | Jesusaves | 1 | -1/+14 | |
Instead, wands will allow you to use a skill to convert 20% of HP to MP. The ratio is 6:1 (as opposed to official ratio, something close to 4:1) | |||||
2020-01-22 | Shuffle Fire Walk balance | Jesusaves | 1 | -6/+6 | |
Cooldown -2.5s ACAD +1s PS. ACAD == After Cast Action Delay (Time after casting where you cannot move) | |||||
2020-01-17 | Double call and some bugfixing on Transmigration Skill | Jesusaves | 1 | -3/+3 | |
2019-10-21 | Kalboo and Kalspike adapted to new magic system. | Jesusaves | 1 | -0/+58 | |
Tweak some mana exp gain on some summons which were overestimated | |||||
2019-10-21 | Fairy Kingdom now uses new magic system (but still can't summon Pixies) | Jesusaves | 1 | -0/+29 | |
2019-10-21 | Kalwurf used a cooldown based on abizit; Now it uses the new magic system | Jesusaves | 1 | -0/+29 | |
2019-10-21 | halhiss now makes use of the new magical system | Jesusaves | 1 | -1/+30 | |
2019-10-21 | Fix bugs in some passive skills | Jesusaves | 1 | -3/+3 | |
2019-10-21 | Limerizer now uses new magic system | Jesusaves | 1 | -1/+30 | |
2019-10-21 | Rewrite Parum | Jesusaves | 1 | -0/+7 | |
2019-10-21 | Bug fixed serverside in commit 5172901 | Jesusaves | 1 | -1/+1 | |
2019-10-21 | There's a bug HERE | Jesusaves | 1 | -3/+3 | |
2019-10-21 | Rebalance Kalmurk cooldown - This is the new mana magic system of ML. | Jesusaves | 1 | -8/+8 | |
It works like regular magic, you can even change the skill level to employ! | |||||
2019-10-21 | Typos | Jesusaves | 1 | -0/+29 | |
2019-10-21 | Rewrite Zarkor skill | Jesusaves | 1 | -0/+29 | |
2019-10-21 | Sorry, this skill was replaced with @toevent | Jesusaves | 1 | -1/+2 | |
2019-10-20 | Begin rewriting script-based magic system | Jesusaves | 1 | -0/+1 | |
2019-10-07 | Remove @whogm from players (I mean, wut). | Jesusaves | 1 | -9/+9 | |
Lower Healing SP cost per level because the nerf when selfhealing. Healing others still same power from old times because :3 | |||||
2019-09-30 | Fix bugs (Audsbel, Mammonite) | Jesusaves | 1 | -10/+11 | |
2019-09-30 | Revert "Fix Supreme Attack SP cost" | Saulc | 1 | -10/+10 | |
This reverts commit 477598ee73a90408be5883f3bfbcf3769f98d6af | |||||
2019-09-29 | Fix Supreme Attack SP cost | Jesusaves | 1 | -10/+10 | |
2019-09-27 | Arrow Shower: MP cost rescale, Need ammo respec | Jesusaves | 1 | -4/+15 | |
2019-09-27 | Nerf Arrow Shower. Allow skill to go up to level 3 (MP Cost +20, AoE +1) | Jesusaves | 1 | -7/+7 | |
At level 3, unit range is improved. Needs testing. | |||||
2019-09-14 | Hercules updates (authored by 4144) | Jesusaves | 1 | -0/+1 | |
2019-09-07 | Sharpshooter: Cooldown +1s, MP Cost -20 | Jesusaves | 1 | -11/+11 | |
2019-09-07 | If someone already had fireball above level 5 - It'll be kept. | Jesusaves | 1 | -5/+5 | |
Compared to others, it'll lag you for 100ms less and cast 20ms faster. Mana Cost and ranges same as level 5 | |||||
2019-09-07 | Lower Fireball MP cost to +10/lvl instead of +15/lvl (average) | Jesusaves | 1 | -4/+4 | |
2019-09-07 | Tweak Fireball: Max Lv 10 → 5, range and splash area increases every 2 levels | Jesusaves | 1 | -17/+28 | |
Cast times now also get reduction on level up (specially lv 5). | |||||
2019-09-07 | Napalm Beat: Splash a lower area at level 1, increase at level 2 to current, | Jesusaves | 1 | -1/+12 | |
and at level 4 will splash a whole new tile :o | |||||
2019-09-07 | Napalm Beat remaster | Jesusaves | 1 | -14/+25 | |
Leveling it up won't raise DMG so much, but: Won't raise MP too much, great reduction on after cast delay, range change. | |||||
2019-09-06 | Swap 200ms on SharpShooter from Fixed to Flexible Cast Time. | Jesusaves | 1 | -2/+2 | |
2019-09-06 | Uhm, make Sharpshooter 400ms faster, -1s on cooldown (not needed), and -10mp for | Jesusaves | 1 | -7/+7 | |
three first levels. |