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2020-06-21To add the serverside data for the Duck Elder quest.Sean Hulka1-0/+42
2020-06-21Deprecate EVOL_MASS_PROVOKE in favor of EVOL_AREA_PROVOKEJesusaves1-2/+2
Requires some mild testing, but should work.
2020-06-08CHOP DOWNJesusaves1-1/+1
2020-06-08Area Provoke needs some testing.Jesusaves1-0/+1
I want to use @skillTargetX and @skillTargetY - deprecating EVOL_MASS_PROVOKE
2020-06-08Cuteheart: Adapt to the HUB SystemJesusaves1-0/+29
2020-06-08Dragokin: Use new systemJesusaves1-0/+1
2020-05-26%%pJesusaves1-0/+2
2020-05-22TMW2_JUDGMENTJesusaves1-1/+20
An untested skill (like nilfheim), proof of concept. It should have a splash effect over target. * Now I need a function to cast damage from script, can't be setting UDT_HP forever
2020-05-20Well, @Kolchak wanted a Nilfheim skill.Jesusaves1-0/+12
Here we go; But it is not available yet (Magic Academy doesn't even have indoors.)
2020-04-28This is the first effort towards a minimal balance for Guild SkillsJesusaves1-9/+9
This should be enough for first release :3
2020-04-28Register the new guild skills, so they become operationalJesusaves1-0/+145
2020-04-28Area ProvokeJesusaves1-0/+12
2020-04-26Ops, those are passiveJesusaves1-24/+0
2020-04-26Some additional care is required with Guild Skills.Jesusaves1-0/+33
Also, I know GUILD EMERGENCY CONVOCATION is level 15, but it can be very dangerous If it works, that is. So do not allow it on MMO Zones (incl. Guild Dungeon)
2020-04-26TESTING - Add guild skills to players skill treeJesusaves1-0/+4
For sake of TESTING
2020-02-16Deprecate @sk-frozenheart as wellJesusaves1-0/+29
2020-02-16Stoneheart - Deprecate @sk-command, merge with other magiscriptsJesusaves1-0/+29
2020-01-27MP Regen: Now it can level up and ratio wanders between 5:1 and 6:1Jesusaves1-1/+1
There's a catch: Weaker wands = better ratios. How will our intelligent players make up for the worsening ratio? %%O
2020-01-25Wands no longer give passive MP regeneration. Only equipment does so.Jesusaves1-1/+14
Instead, wands will allow you to use a skill to convert 20% of HP to MP. The ratio is 6:1 (as opposed to official ratio, something close to 4:1)
2020-01-22Shuffle Fire Walk balanceJesusaves1-6/+6
Cooldown -2.5s ACAD +1s PS. ACAD == After Cast Action Delay (Time after casting where you cannot move)
2020-01-17Double call and some bugfixing on Transmigration SkillJesusaves1-3/+3
2019-10-21Kalboo and Kalspike adapted to new magic system.Jesusaves1-0/+58
Tweak some mana exp gain on some summons which were overestimated
2019-10-21Fairy Kingdom now uses new magic system (but still can't summon Pixies)Jesusaves1-0/+29
2019-10-21Kalwurf used a cooldown based on abizit; Now it uses the new magic systemJesusaves1-0/+29
2019-10-21halhiss now makes use of the new magical systemJesusaves1-1/+30
2019-10-21Fix bugs in some passive skillsJesusaves1-3/+3
2019-10-21Limerizer now uses new magic systemJesusaves1-1/+30
2019-10-21Rewrite ParumJesusaves1-0/+7
2019-10-21Bug fixed serverside in commit 5172901Jesusaves1-1/+1
2019-10-21There's a bug HEREJesusaves1-3/+3
2019-10-21Rebalance Kalmurk cooldown - This is the new mana magic system of ML.Jesusaves1-8/+8
It works like regular magic, you can even change the skill level to employ!
2019-10-21TyposJesusaves1-0/+29
2019-10-21Rewrite Zarkor skillJesusaves1-0/+29
2019-10-21Sorry, this skill was replaced with @toeventJesusaves1-1/+2
2019-10-20Begin rewriting script-based magic systemJesusaves1-0/+1
2019-10-07Remove @whogm from players (I mean, wut).Jesusaves1-9/+9
Lower Healing SP cost per level because the nerf when selfhealing. Healing others still same power from old times because :3
2019-09-30Fix bugs (Audsbel, Mammonite)Jesusaves1-10/+11
2019-09-30Revert "Fix Supreme Attack SP cost"Saulc1-10/+10
This reverts commit 477598ee73a90408be5883f3bfbcf3769f98d6af
2019-09-29Fix Supreme Attack SP costJesusaves1-10/+10
2019-09-27Arrow Shower: MP cost rescale, Need ammo respecJesusaves1-4/+15
2019-09-27Nerf Arrow Shower. Allow skill to go up to level 3 (MP Cost +20, AoE +1)Jesusaves1-7/+7
At level 3, unit range is improved. Needs testing.
2019-09-14Hercules updates (authored by 4144)Jesusaves1-0/+1
2019-09-07Sharpshooter: Cooldown +1s, MP Cost -20Jesusaves1-11/+11
2019-09-07If someone already had fireball above level 5 - It'll be kept.Jesusaves1-5/+5
Compared to others, it'll lag you for 100ms less and cast 20ms faster. Mana Cost and ranges same as level 5
2019-09-07Lower Fireball MP cost to +10/lvl instead of +15/lvl (average)Jesusaves1-4/+4
2019-09-07Tweak Fireball: Max Lv 10 → 5, range and splash area increases every 2 levelsJesusaves1-17/+28
Cast times now also get reduction on level up (specially lv 5).
2019-09-07Napalm Beat: Splash a lower area at level 1, increase at level 2 to current,Jesusaves1-1/+12
and at level 4 will splash a whole new tile :o
2019-09-07Napalm Beat remasterJesusaves1-14/+25
Leveling it up won't raise DMG so much, but: Won't raise MP too much, great reduction on after cast delay, range change.
2019-09-06Swap 200ms on SharpShooter from Fixed to Flexible Cast Time.Jesusaves1-2/+2
2019-09-06Uhm, make Sharpshooter 400ms faster, -1s on cooldown (not needed), and -10mp forJesusaves1-7/+7
three first levels.