Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-03-15 | OVH Fire skill | Jesusaves | 1 | -1/+14 | |
2021-03-02 | And I forgot the weapontype restriction. Oh well. | Jesusaves | 1 | -0/+9 | |
2021-03-02 | Add Brawling skills to server CI | Jesusaves | 1 | -0/+114 | |
2021-03-02 | New lucky homunculus skill - Little Wonders | Jesusaves | 1 | -0/+42 | |
2021-03-01 | Replace accurate skill. Move old skill as an extra of strong and boost their ↵ | Jesusaves | 1 | -14/+26 | |
ASPD. Skill X can cause up to 50% exp bonus from mobs (boss excl.) | |||||
2021-03-01 | Replace Tanker Homunculus Healing Skill. It is now capable to self-heal! | Jesusaves | 1 | -1/+53 | |
2021-02-22 | Use built-in MP cost at Demure and lower MP cost in 1/lv | Jesusaves | 1 | -0/+14 | |
2021-02-22 | Give a function to Demure skill. Although it is totally useless. | Jesusaves | 1 | -0/+12 | |
It should not boost ASPD, it should boost attack power and hit rate! | |||||
2021-02-15 | Introduce Ele_System | Jesusaves | 1 | -2/+2 | |
2021-02-15 | Register element to some of our skills | Jesusaves | 1 | -5/+17 | |
2021-01-16 | It is a new year - drop support for old magic v2 skills | Jesusaves | 1 | -1/+0 | |
They'll be destroyed from SQL without refunds | |||||
2021-01-16 | Earth skills are more powerful but more expensive MP-wise | Jesusaves | 1 | -3/+3 | |
2021-01-13 | Change Homunculus Ressurection Time from 3000ms to a variable compound. | Jesusaves | 1 | -2/+17 | |
Lv.1 - 3450 ms ; Lv. 5 2850 ms However, at lower levels (which use much more MP), the compoud is affected by other stats like agility and dextry | |||||
2021-01-13 | Make Homun ressurection 500 MP cheaper | Jesusaves | 1 | -6/+6 | |
2021-01-13 | Replace Homunculus Skills MP cost from Variable to Fixed. | Jesusaves | 1 | -18/+15 | |
Which means ressurection is back at 700 MP... | |||||
2020-10-20 | Give wind skills its unique perk - they have less cooldown than others \o/ | Jesusaves | 1 | -30/+30 | |
2020-08-03 | Fix bugs on HEALING and MAGNUS HEALING | Jesusaves | 1 | -0/+10 | |
2020-07-30 | Skill TMW2_STUDY registered | Jesusaves | 1 | -0/+5 | |
Cost: 1x Manapple. It is also the most expensive skill in RP terms. No MSP is required for studying (should be obvious) | |||||
2020-07-01 | Missing lines | Jesusaves | 1 | -4/+84 | |
2020-07-01 | Range fixing | Jesusaves | 1 | -2/+16 | |
2020-07-01 | Fix target | Jesusaves | 1 | -14/+14 | |
2020-07-01 | Placeholders | Jesusaves | 1 | -0/+285 | |
2020-07-01 | Correct Luca's Skills MP cost | Jesusaves | 1 | -77/+11 | |
2020-07-01 | Placeholders for Malindou | Jesusaves | 1 | -31/+189 | |
2020-07-01 | New stats for Mr. Saves skills | Jesusaves | 1 | -38/+20 | |
2020-06-27 | Summoning skills will now also inflict a cast delay | Jesusaves | 1 | -0/+24 | |
It goes from 200ms to 500ms depending on how powerful the casting is | |||||
2020-06-27 | Summoning skill MP cost no longer scales with level | Jesusaves | 1 | -216/+18 | |
2020-06-26 | Replace healing skills | Jesusaves | 1 | -0/+90 | |
2020-06-26 | Drop MP Cost scaling from Mana Bomb | Jesusaves | 1 | -12/+1 | |
This will apply to all skills from now on | |||||
2020-06-26 | Mana Bomb and MP Regen can now be interrupted | Jesusaves | 1 | -1/+4 | |
2020-06-25 | Prepare the last skill from Sagratha :3 | Jesusaves | 1 | -0/+41 | |
2020-06-25 | Fixes to get skill name (might be wrong field) | Jesusaves | 1 | -2/+2 | |
2020-06-25 | Declare TMW2_MANABOMB | Jesusaves | 1 | -1/+41 | |
2020-06-25 | Prepare a new skill: TMW2_STUDY | Jesusaves | 1 | -0/+27 | |
2020-06-23 | Use 4s cooldown steps for refine with Arcanum | Jesusaves | 1 | -3/+3 | |
Ceteris Parimbus | |||||
2020-06-23 | TMW2_OVERLOAD | Jesusaves | 1 | -0/+30 | |
2020-06-23 | Typo | Jesusaves | 1 | -1/+1 | |
2020-06-21 | To add the serverside data for the Duck Elder quest. | Sean Hulka | 1 | -0/+42 | |
2020-06-21 | Deprecate EVOL_MASS_PROVOKE in favor of EVOL_AREA_PROVOKE | Jesusaves | 1 | -2/+2 | |
Requires some mild testing, but should work. | |||||
2020-06-08 | CHOP DOWN | Jesusaves | 1 | -1/+1 | |
2020-06-08 | Area Provoke needs some testing. | Jesusaves | 1 | -0/+1 | |
I want to use @skillTargetX and @skillTargetY - deprecating EVOL_MASS_PROVOKE | |||||
2020-06-08 | Cuteheart: Adapt to the HUB System | Jesusaves | 1 | -0/+29 | |
2020-06-08 | Dragokin: Use new system | Jesusaves | 1 | -0/+1 | |
2020-05-26 | %%p | Jesusaves | 1 | -0/+2 | |
2020-05-22 | TMW2_JUDGMENT | Jesusaves | 1 | -1/+20 | |
An untested skill (like nilfheim), proof of concept. It should have a splash effect over target. * Now I need a function to cast damage from script, can't be setting UDT_HP forever | |||||
2020-05-20 | Well, @Kolchak wanted a Nilfheim skill. | Jesusaves | 1 | -0/+12 | |
Here we go; But it is not available yet (Magic Academy doesn't even have indoors.) | |||||
2020-04-28 | This is the first effort towards a minimal balance for Guild Skills | Jesusaves | 1 | -9/+9 | |
This should be enough for first release :3 | |||||
2020-04-28 | Register the new guild skills, so they become operational | Jesusaves | 1 | -0/+145 | |
2020-04-28 | Area Provoke | Jesusaves | 1 | -0/+12 | |
2020-04-26 | Ops, those are passive | Jesusaves | 1 | -24/+0 | |