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path: root/db/re/skill_db.conf
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2019-05-27Item Options - WIPJesusaves1-0/+12
2019-05-24Edit Napalm Beat: Now of Neutral element, and 3x3 area of effect.Jesusaves1-2/+2
2019-05-24Change Napalm Beat specsJesusaves1-11/+11
2019-05-24Remove Fireball split damageJesusaves1-1/+1
2019-05-18Minor fixes and add a couple NPCsJesusaves1-2/+2
2019-05-18"Fix" Mass ProvokeJesusaves1-21/+21
2019-05-18Energy Coating should not stun mages for 5 seconds? >_>Jesusaves1-1/+1
2019-05-18Split damage on Fireball (1x1 AoE), do NOT split damage on Napalm Beat (2x2 AoE)Jesusaves1-1/+1
2019-05-16Fix bugs: Move Pydisgner and enable him forever (after saving the 1 pt),Jesusaves1-2/+13
2019-05-08New skill: Stone HeartJesusaves1-0/+12
2019-05-08Frozen Heart Skill (Yeti Summon)Jesusaves1-0/+12
2019-05-08New summon: Fairy KingdomJesusaves1-0/+12
2019-05-08Kalwulf - Wolvern summoning skillJesusaves1-0/+12
2019-05-06New magic skill: Halhiss (summons snakes)Jesusaves1-0/+14
2019-05-06New summon magic: Limerizer (spawn slimes)Jesusaves1-0/+12
2019-05-04Implement the missing Legendary Weapons + fixesJesusaves1-2/+2
2019-03-24Ok, I don't know if blessing merc skill is working.Jesusaves1-0/+1
2019-03-21How to break pipelines: Write a wrong number > boomJesusaves1-1/+1
2019-03-21Add new skill: Dragokin - spawn a green dragon. For demure.Jesusaves1-0/+12
2019-03-20Get AB_HIGHNESSHEAL ready for useJesusaves1-10/+13
2019-03-07Make @sk-demure (aka. “Divine Rage”) available via @setskillJesusaves1-0/+12
2019-03-02Lower Heal cost in 30 MPJesusaves1-10/+10
2019-03-02Promote [Centaur Spear] from MACE to SPEAR.Jesusaves1-0/+1
2019-03-02Two Hand Quicken must affect "maces"Jesusaves1-0/+1
2019-03-02Counter Attack skill: +1s per level and +80 MP costJesusaves1-10/+21
2019-03-02Counter attack time +500 ms.Jesusaves1-10/+10
2019-01-15Stealing skill is now stated.Jesusaves1-1/+2
2019-01-10Attempt to replace NPC_SPLASHATTACK with more custom versionJesusaves1-2/+13
2018-12-30Replacement on skill db. Let's see if anything breaks.Jesusaves1-15/+15
2018-12-26New Skill: Make Haste Potion!Jesusaves1-0/+12
2018-07-18This will provide minimal function for Wizards. So now, only three class are ...Jesusaves1-10/+10
2018-07-18Prepare Extra skill to wizard, so they are not under-poweredJesusaves1-1/+1
2018-07-18Fix bugs, and add an extra skill to BerserkJesusaves1-10/+10
2018-07-18Sage extra skill grants more mana exp (because their skills sucks :p)Jesusaves1-0/+12
2018-07-18Mana cost for magic skills.Jesusaves1-108/+112
2018-07-16Update for skills.xmlJesusaves1-2/+2
2018-07-16[skip ci] reserve another skill id for command aliasJesusaves1-0/+9
2018-07-16Hmm... Should be safer this wayJesusaves1-0/+9
2018-07-16That should be everything my current magic sys implement needs for kalmurkJesusaves1-1/+1
2018-07-16Add Kalmurk to skill system, and allow level override on summon magicJesusaves1-1/+10
2018-07-15[skip ci] Fix bad skillsJesusaves1-0/+9
2018-07-15Warriors and Rangers skills setsJesusaves1-78/+117
2018-07-15[skip ci] taking notesJesusaves1-1/+0
2018-07-13Introduce #parum and the Magic Experience System.Jesusaves1-0/+9
2018-07-11This closes what was required, @DragonStar can get magic tier 2 "now".Jesusaves1-0/+3
2018-07-01*Mwhahahahah* if it works, Evil @Saulc will be pleased... *mwhahahaahahah*Jesusaves1-0/+10
2018-07-01FakeboxJesusaves1-0/+9
2018-07-01Fix bugJesusaves1-0/+3
2018-06-20PLaceholderJesusaves1-1/+1
2018-06-20Grenade, in theory, should now grant you hide for 2 secondsJesusaves1-11/+12