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2019-01-27This is obviously absurd, my friendsJesusaves1-3/+3
2019-01-24Tweak a bit golden scorpion drops.Jesusaves1-5/+5
2019-01-24Drops for bosses!Jesusaves1-4/+4
2019-01-24Reconfigure Night Scorpion dropsJesusaves1-2/+2
2019-01-24Skills to the Night Scorpion: Splash attack, will silence long rangers ↵Jesusaves1-3/+4
attackers, and can also increase damage power. Note the silence skill still need some polishing. Probably should use MST_RANDOM for example
2019-01-24Stat night scorpion to be a bossJesusaves1-7/+8
2019-01-19[skip ci] reorder drops at BlubJesusaves1-3/+3
2019-01-19Force Blubs to drop Little Tentacles too, so they're worth killing for questJesusaves1-0/+1
2019-01-19Reduce needed dead squirrels for Squirrel Boots from 3450 to 3125 >.<Jesusaves1-1/+2
Oh, but if you kill Vicious Squirrels (Heroes Hold monster), you get more pelt
2019-01-16Regenerate mob dataJesusaves1-1/+1
2019-01-15Why not? The tortuga is already a joke mob, dealing over 6000 damage and withJesusaves1-3/+4
80k of HP, not to say about level and stuff... If you somehow kill it, and don't ask me how you'll manage to do that, let's give you a MEGA UPER RARE item.
2019-01-10Replace DustGatling Gatling's with a shotgunJesusaves1-4/+4
2019-01-09Remaster mob dbJesusaves1-46/+45
Starting on mob level 40 onwards, mobs get 0.5% more HP per level With (random!) exceptions. This means a level 100 mob is 30% stronger now. This should perhaps fix difficulty curve, even if it now rises too much
2019-01-08CoDJesusaves1-1/+1
2019-01-07Move 58.500 xp from Monster King MVP to be split among all attackers.Jesusaves1-1/+1
New monster shared exp: 65.000xp. New MVP exp: BaseLevel**3. When MVP level is >= 87: 641.000 MVP xp
2019-01-07Maximum exp for killing MK illusion is 700.000 (MVP). Update mob info after ↵Jesusaves1-17/+16
playtest.
2019-01-06Follow some from playtesters advise on mob rebalanceJesusaves1-33/+33
2019-01-06Woody Quest (initial version)Saulc1-0/+1
2019-01-04Lower a bit Maggot agility, so you can hit it a bit more oftenJesusaves1-2/+2
2019-01-03Manually adjust the most severe issues on new mob database - it is 23:45 alreadyJesusaves1-75/+79
Move this to playtest stage already!
2019-01-03All monsters have got their specs auto-filled, now I need to use the tableJesusaves1-42/+43
to manually re-adjust them, so they are fine-tuned to this game!
2019-01-03Stats:{} the remaining mobsJesusaves1-70/+70
2019-01-03Apply the formula. Warning, Job Experience still needs manual adjustment.Jesusaves1-54/+56
Actually, I would be afraid of showing this rework to testers before it...
2019-01-03Initially give specs to mobs 1151 Snow Binny to 1186 Poison FairyJesusaves1-124/+128
2019-01-03Autogenerated values up to mob 1151 Snow Binny (skipped).Jesusaves1-40/+40
Manual rework, and further consistency, are both yet required. Only 43 mobs more.
2019-01-03Give stats up to ID 1150. Snow Binny never got in, I'll skip it.Jesusaves1-108/+108
Previous landmark: 1118
2019-01-03Manual adjustments to mob_db (up to ID 1118)Jesusaves1-31/+31
2019-01-03Apply the formula, then skip all Slimes and Bifs, we are at ID 1118.Jesusaves1-163/+172
That said, now we need to generate a normal version of EleGen and compare, to make manual adjustments before playtesting (the formula is reference, not final)
2019-01-03Lower some mob experience to force players to kill more monstersJesusaves1-11/+11
Otherwise the game gets a bit too easy for Saulc's tastes %%n
2019-01-03Fix elemental levelJesusaves1-1/+1
2019-01-03Apply formula from 1049 Bhop Fluffy to 1070 Moggun. I want to test these mobs.Jesusaves1-118/+125
2019-01-03Give a TMW-Based (it's a lie, I just cooked a formula that makes that well)Jesusaves1-27/+35
feeling to EXP Progression given by monsters
2019-01-03Apply the formula up to 1044 Giant Mutated Bat (last entry is 1209 btw)Jesusaves1-37/+40
Experience wasn't really reworked for most mobs, it requires more manual work.
2019-01-03Add monster stats up to 1044 - Giant Mutated Bat.Jesusaves1-80/+80
2019-01-02Put the formula to test: All 21 mobs from Piou to MoubooJesusaves1-39/+39
2019-01-02This is an experiment for test serverJesusaves1-52/+52
Mouboo: Lv 35. Fluffy: Lv 16. Crafty: Lv 70. Tipiou: Lv 45. Tipiu: Lv 70. Toppy Blub: Lv 18. Blub: Lv 10. Little Blub: Lv 6. Croc: Lv 9. Ratto: Lv 7. Piousse: Lv 2. Piou: Lv 1.
2019-01-02Update several bugs reported on #tmw2-dev %%GJesusaves1-3/+3
2018-12-30Lower a bit Ratto damage, making quest a bit easierJesusaves1-1/+1
2018-12-28Fix some weapon rangesJesusaves1-2/+2
2018-12-28Trust size fix worked. Also, lower Gatling power on size_fix (why, again?)Jesusaves1-9/+0
2018-12-28[ **FIXME** ] Re-introduce “small size” on Candor and some basic ↵Jesusaves1-0/+9
Tulimshar mobs Otherwise, the game gets too hard early on, and I'm not trying to create more problems.
2018-12-28The "big" mobs aren't really big, so now, our mob database was freed of size.Jesusaves1-4/+0
Hidden mechanics still apply, the bug is still here.
2018-12-28Normal sized mobs are default, delete all Size: 1 entries from mob database.Jesusaves1-174/+0
**IMPORTANT Daggers now deal less damage due crazy obscure mechanic.**
2018-12-28Make all small mobs, normal-sized mobsJesusaves1-102/+102
2018-12-24Robin Bandit, and from here onward my current formula probably gives less exp.Jesusaves1-1/+1
Progression up to level 40 is much easier now. Above that, we are on cap levels. ....Even if current cap level is 77 or so...
2018-12-24Red Mushroom and Lava SlimeJesusaves1-2/+2
2018-12-24Current Santa Slime is pathetic. It have too much exp too.Jesusaves1-6/+6
2018-12-24Blue SlimesJesusaves1-2/+2
2018-12-24Green Slimes and Cave SnakesJesusaves1-2/+2
2018-12-24Pinkies and BanditsJesusaves1-7/+7