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2021-03-02Furthen the drop rate nerf when you are over 50 levels above target.Jesusaves1-5/+5
2021-01-24Expand exp nerf table in preparation for upcoming max level expansionJesusaves1-0/+2
2020-11-25Some drop rate bonus when killing strong mobs (minor bonus, though)Jesusaves1-0/+5
2020-05-29Well, okay >.>Jesusaves1-0/+2
Lv 50+ and Lv 100+ mob difference will give extra XP gains.
2020-05-27Ops, it should be -5% relative drop chance, not -10% >__>Jesusaves1-6/+6
This is experimental, if RNG starts again becoming a hell I'll comment this. Do note that unless you are farming things without any challenge, this will not harm you in any way.
2020-05-27Chaos Control - Nerf a tiny bit drop rate at absurd power level difference.Jesusaves1-0/+10
This nerf only applies if you are over FIFTY levels than your opponent. It is discrete and can be easily counteracted with luck.
2020-05-02Extend level penalty tableJesusaves1-0/+5
2019-04-13Be more generous on EXP Bonus per mob level difference.Jesusaves1-23/+25
Because it takes longer to kill them. Remember, penalty only applies to 10+ diff.
2019-03-15This, just like the recent changes to this table, is to satisfy player ↵Jesusaves1-2/+1
complaints.
2019-03-14Allow a small EXP bonus to monster level close to your (3 and 4 levels ↵Jesusaves1-0/+2
difference).
2019-03-11After finding out that works, which is TOTALLY AMAZING, change the rules.Jesusaves1-13/+30
These values can be definitive. Real EXP gain will range from 125~70%.
2019-03-11Experimental feature: Grant extra EXP when killing mobs above your own levelJesusaves1-0/+22
But most importantly, REDUCE EXP from killing mobs weaker than you. EXPERIMENTAL. You may lose up to 40% experience by farming mobs lv 10 at lv 60. These values, of course, are for testing. We're a **rewarding** game, not a punishing one.
2018-01-13Initial commitSaulc1-0/+14