Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-04-17 | Add a 12% cut on Dragon Scales (I think). | Jesusaves | 1 | -2/+2 | |
2020-04-15 | Helmet HP Bonus. | Jesusaves | 1 | -13/+84 | |
I think this is pretty much the whole item database | |||||
2020-04-15 | Brimmed Flower Hat and Brimmed Feather Hat - same bonus as Brimmed Hat | Jesusaves | 1 | -0/+4 | |
2020-04-15 | Brimmed Hat: Physical Damage resist +5% | Jesusaves | 1 | -0/+6 | |
2020-04-15 | Shields new HP table. | Jesusaves | 1 | -10/+11 | |
Lower level shields lost some HP bonuses, while higher level shields gained even more HP. | |||||
2020-04-15 | HP Bonus to leggings | Jesusaves | 1 | -1/+21 | |
2020-04-15 | ASPD bonus to gloves (very meager) (magical gloves excl.) | Jesusaves | 1 | -0/+22 | |
2020-04-15 | Add HP Bonus to boots | Jesusaves | 1 | -2/+20 | |
2020-04-15 | Add HP bonus to armor | Jesusaves | 1 | -5/+40 | |
2020-04-15 | Terranite no longer drops Sapphire. | Jesusaves | 1 | -0/+12 | |
Drop has been replaced with Terranite Blueprint. | |||||
2020-04-10 | Add special effects to arrows. | Jesusaves | 1 | -0/+13 | |
Unfortunately, this will never receive any testing. | |||||
2020-03-20 | [Prsm Helmet] - Permanent +5% EXP Gain | Jesusaves | 1 | -0/+1 | |
(from killing monsters only) | |||||
2020-03-05 | typo in item name | Jesusaves | 1 | -1/+1 | |
2020-02-28 | Two Handed Swords: Halves the dex penalty, rounded down | Jesusaves | 1 | -9/+9 | |
Powerful Lightsaber excluded | |||||
2020-02-28 | *cough cough* | Jesusaves | 1 | -0/+2 | |
2020-02-28 | Using a lightsaber (any kind) will leave you vulnerable to Magic Attacks | Jesusaves | 1 | -0/+2 | |
(effect: MDEF -60%) | |||||
2020-02-28 | One Handed Lightsaber: -20% critical hits | Jesusaves | 1 | -1/+2 | |
2020-02-27 | Wielding a Lightsaber will now slowly erode your life. | Jesusaves | 1 | -0/+2 | |
If your regen/vit is high enough, it'll cover the effects. Otherwise, you'll start losing life!! | |||||
2020-02-27 | Bat Pet (it'll not work - common color) | Jesusaves | 1 | -0/+21 | |
2020-02-25 | Update bot references for guns | Jesusaves | 1 | -8/+8 | |
update guns weight | |||||
2020-02-25 | Stat Raising Potions will now last ~1 minute | Jesusaves | 1 | -15/+15 | |
About 1m15s the weakest, and 55s the strongest. | |||||
2020-02-25 | Precision Potion, Move Potion, Dodge Potion, Sacred Potions: Last longer. | Jesusaves | 1 | -5/+5 | |
2020-02-24 | Lightsabers & Crafting alpha prototype (they need a nerf) | Jesusaves | 1 | -3/+43 | |
2020-02-24 | Item 3536 Lightsaber | Jesusaves | 1 | -1/+35 | |
2020-02-17 | Placeholder HP boost for heavy armor: | Jesusaves | 1 | -0/+11 | |
Chestplate 20HP/1SPEED and Headgear 1HP/1SPEED (FIXME) | |||||
2020-02-17 | Duck Pet. | Jesusaves | 1 | -0/+21 | |
Loot Capacity 3 (default) Intimacy Bonuses: Steal Rate +15%, HP Feeding +1 on kill (physical damage only) | |||||
2020-02-15 | [Skip CI] Valentine Day event - eat multiple + Demure bugfixes | Jesusaves | 1 | -11/+1 | |
2020-02-12 | [skip ci] typo | Jesusaves | 1 | -1/+1 | |
2020-02-10 | Stuff for the event (pricings and shop lists) | Jesusaves | 1 | -19/+19 | |
2020-02-05 | Stat Cursed Skull, release | Jesusaves | 1 | -5/+5 | |
2020-01-29 | Tolchi: Take in account armor special calculation | Jesusaves | 1 | -0/+4 | |
Fix a bug of .@bonus not being set. Fix a bug on Event Equipment | |||||
2020-01-29 | Event weapons and cards to allow everyone a playable set on Valentine Day Event. | Jesusaves | 1 | -0/+16 | |
Can also be used by ML players. Damage scales. | |||||
2020-01-29 | Event weapons and cards | Jesusaves | 1 | -0/+343 | |
2020-01-27 | Fix awful typo on item 1339 Bathrobe | Jesusaves | 1 | -1/+1 | |
2020-01-27 | Well, we'll keep trying different prices. | Jesusaves | 1 | -8/+8 | |
There are different types of ways to get tea besides buying them, hopefully. | |||||
2020-01-27 | These prices for tea should work for time begin | Jesusaves | 1 | -6/+6 | |
2020-01-27 | Celestia trade grants. She can now commercialize Tea. | Jesusaves | 1 | -9/+9 | |
Tea is baked daily at 00:02 and stock is limited (and very thin). But tea is cheap. The price is not right. Oh well. | |||||
2020-01-27 | Celestia Tea buy price | Jesusaves | 1 | -1/+1 | |
2020-01-27 | Definitive Celestia Tea rewrite | Jesusaves | 1 | -1/+2 | |
HP -50% MP +100% | |||||
2020-01-27 | Magic shoes also drop in their contribution. | Jesusaves | 1 | -2/+4 | |
Cap calculation: +6 (wand) +2 (robes) +1 (shoes) = 9/10 And the extra +1 is reserved for a future skill :> | |||||
2020-01-27 | Silk Robe and Ugly Christmas Sweater MP regen nerfed to accomodate the skill. | Jesusaves | 1 | -3/+6 | |
Graduation Robe excluded. | |||||
2020-01-27 | [Runestaff] also needs that >.< | Jesusaves | 1 | -0/+1 | |
2020-01-27 | Well, [Old Towel] increases the ratio in 1 level! | Jesusaves | 1 | -0/+1 | |
2020-01-27 | MP Regen: Now it can level up and ratio wanders between 5:1 and 6:1 | Jesusaves | 1 | -6/+6 | |
There's a catch: Weaker wands = better ratios. How will our intelligent players make up for the worsening ratio? %%O | |||||
2020-01-27 | Blanket level: 52 -> 70 | Jesusaves | 1 | -1/+1 | |
2020-01-27 | Slippers, Bathrobe. | Jesusaves | 1 | -0/+32 | |
2020-01-25 | Wands no longer give passive MP regeneration. Only equipment does so. | Jesusaves | 1 | -6/+6 | |
Instead, wands will allow you to use a skill to convert 20% of HP to MP. The ratio is 6:1 (as opposed to official ratio, something close to 4:1) | |||||
2020-01-25 | Give name to the teas | Kolchak (Donald G. Horn) | 1 | -10/+11 | |
2020-01-25 | Change [Celestia Tea] effects to condize with new teas: | Jesusaves | 1 | -1/+1 | |
HP -5% -> HP -10% MP +15% -> MP +45% | |||||
2020-01-25 | Prepare five new flavors of tea which I'm yet to decide the name. | Jesusaves | 1 | -0/+90 | |
Lv 20 Tea, Lv 40 Tea, Lv 60 Tea, Lv 80 Tea, Lv 100 Tea. Names undecided, only effects. I also need the pixel art (or color codes). |