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2020-06-26"Regenerate maps for 018-2-6 and other HHSS...Jesusaves9-0/+150
You could even start in a big restricted chamber in the middle, go flipping switches, opening collisions, and slowly opening walk access over the maze... But not right now. It is tiringsome and I'm lazy. Any volunteers? >.<
2020-06-26Zarkor is special: The summoning will succeed, but nature will attack you.Jesusaves1-0/+1
(Only for the first time, same rules applies)
2020-06-26Summoning when blacklisted will, for the first time, cause nature to fight youJesusaves2-2/+17
Later attempts will silently fail.
2020-06-26Summoning Magic: If you fail, there'll be a re-roll. If you pass this re-roll,Jesusaves1-0/+10
then the summoning will complete - but at weakest and only 1 unit. However, if you fail both, is overwhelmed by magic, and 33% chances... ...The spell will backfire, and one unit of what you were summoning will attack you
2020-06-26Formatting, Style & Comments - magic config fileJesusaves1-1/+8
2020-06-26Nilfheim and Mana Bomb will now give Magic EXP as wellJesusaves1-0/+2
2020-06-26Skill Memory will only be updated when a new skill is castJesusaves1-6/+7
2020-06-26Increase LAST_SKILL range to 5 slotsJesusaves1-1/+8
2020-06-26[skip ci] this dialog also shows up againJesusaves1-1/+1
2020-06-26[skip ci] Barbara doesn't knows the Apple is further in, she *assumes* it is ↵Jesusaves1-1/+1
further in She has no way to prove that statement, after all
2020-06-26If you covered the dialog boxJesusaves1-2/+2
2020-06-26Rewrite the final speech of the LightbringerJesusaves1-1/+1
2020-06-26*sigh*Jesusaves1-0/+2
2020-06-25Monocle Fixing bonus no longer increases weight capacity.Jesusaves2-5/+1
It now boosts crafting as @Kolchak thought it did.
2020-06-25The 100% chance EXP Bonus from Tolchi only applies if top3 players already ↵Jesusaves2-4/+6
reached level 50. This is to prevent an early imbalance at ML Stable
2020-06-25Tolchi: First special request will, with 100% chance, give two bonuses:Jesusaves2-17/+10
GP Drop and EXP Gain. This only happens once per account, and already existing accounts are excluded.
2020-06-25[Item Bonus] This count starts at zero, not at 1.Jesusaves1-2/+2
So it should not be 35% red, should be 52% red But for starters, lets use only 45% reduction. This will make 2nd and 3rd options much rarer. PS. Crafting Lv 7 + Blacksmith Axe = 39% reduction, instead of 45%
2020-06-26Merge branch 'recipe-001' into 'master'Jesusaves4-87/+864
Chest and Pants Equipment Recipes See merge request TMW2/serverdata!37
2020-06-26Xanthem added Chest and Pants Equipment RecipesChristopher Chay4-87/+864
2020-06-25Regenerate MapsJesusaves14-106/+133
2020-06-25Why not, a skill which revives & heal the whole map?Jesusaves2-1/+11
2020-06-25Prepare a couple ressurection skillsJesusaves4-8/+40
EXP will not be reimbursed, it is only useful for MMO maps WARNING, GAME DESIGNERS, PLEASE TAKE TIMERS IN ACCOUNT
2020-06-25Add 20% chance of Giant Maggots showing up with Kalmurk.Jesusaves1-4/+10
This only happens if you have a magic power of 3+ and perfect control Maggot GHQ must also be complete.
2020-06-25[skip ci] Notes about summoning magic. I think we finished all summoning magic.Jesusaves1-1/+2
Well, over level 100 summons might exist, but these might need a quest on FT
2020-06-25Prepare the last skill from Sagratha :3Jesusaves5-1/+67
2020-06-25Sagratha Request #5: 20 Sacred Immortality Potion + 1 Arcanum Stone.Jesusaves1-1/+31
Reward: 20 Terranite kills
2020-06-25Sagratha Request #4: 20 Sacred Mana Potions. Reward: 20x Yeti Kills.Jesusaves1-0/+26
2020-06-25Sagratha Request #3: A Lilit Warp Crystal. Reward: 20x Fire Fairies.Jesusaves1-1/+27
2020-06-25Sagratha Request #2: A Golden Apple, reward: 20x Wolvern killsJesusaves1-0/+26
2020-06-25fnum() is great to save spaceJesusaves3-13/+13
2020-06-25Alias are good to save spaceJesusaves1-28/+28
2020-06-25Format numbers in study skillJesusaves2-2/+13
2020-06-25Make TMW2_STUDY do somethingJesusaves1-2/+4
2020-06-25Fixes to get skill name (might be wrong field)Jesusaves2-3/+3
2020-06-25Forced Reset at Windwalker as wellJesusaves3-4/+10
It may become a 1 MSP skill. Or not.
2020-06-25Remove Magic v1 learning code (was commented but anyway)Jesusaves1-40/+0
2020-06-25Fix orderingJesusaves1-36/+36
2020-06-25Check if the skill is valid in learn_magicJesusaves1-1/+6
2020-06-25Update Trickmaster to new magic learning interfaceJesusaves3-10/+29
2020-06-25Deprecate direct invocation of mlearn()Jesusaves1-16/+62
2020-06-25Move tricks aroundJesusaves1-9/+9
2020-06-25Refactor Trickmaster skillsJesusaves1-16/+78
2020-06-25Declare TMW2_MANABOMBJesusaves3-10/+51
2020-06-25Outline most of specified skillsJesusaves1-4/+31
2020-06-25I'll be switching Napalm Beat and Holy LightJesusaves2-3/+14
2020-06-25Remove the traces from the Subclass System, which was extinct along Magic v1Jesusaves4-52/+1
2020-06-25Basic update to the GrimoriumJesusaves1-38/+3
2020-06-25Remove unused magic filesJesusaves13-232/+0
2020-06-25Prepare a new skill: TMW2_STUDYJesusaves5-4/+58
2020-06-25Cleanup a bit the skill tree.Jesusaves1-25/+17
Deprecate even more magic v1 skills