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2020-06-08Zarkor was so simplified over time, that it can now be declared in hub.txtJesusaves2-14/+4
Instead of being declared in its own file
2020-06-08Summoning: Abizit effects are now variable.Jesusaves1-2/+7
Instead of a fixed seconds/HP bonus, it causes a -20%~+30% variation.
2020-06-08(Regular) Summoning: Abizit will now have less failure impact.Jesusaves1-3/+4
It'll also affect spawn lifetime.
2020-06-08Magic prowess now affects adjusted spell powerJesusaves1-0/+2
This does not affect builtin skills, which calculations are C-only
2020-06-08Minor bugfixingJesusaves2-4/+5
2020-06-08Special - Register Gwendolyn's skill as well.Jesusaves2-0/+12
I wonder if I should register summoning magic?
2020-06-08Work toward extincition of Mana Magic - Most of regular magic skills now alsoJesusaves1-0/+30
grant mana magic experience. It is not used, unlike summoning, but it is now valid to scoring purposes.
2020-06-08Grant 10 mana experience points for guild skills.Jesusaves1-0/+9
They use the same skill ID (GD_DEVELOPMENT) instead of @skillId This is to prevent exploiting/manaexp farming
2020-06-08New abizit rule.Jesusaves2-3/+3
Previous table for lv 7: 343~1715 xp New table for lv 7: 2744~13720 xp
2020-06-08Fix a major bug on Aurora EventsJesusaves1-1/+1
2020-06-08First draft of Magic v3Jesusaves1-0/+39
2020-06-08>.<Jesusaves1-2/+9
2020-06-07Remove a few artifacts from the @sk-* magic system (Magic V1.5)Jesusaves11-11/+0
2020-06-07Attr_fix: Swap Earth and Wind roles.Jesusaves1-16/+16
Now: Fire > Wind > Earth > Water
2020-06-07Attr_fix: new Ghost element rulesJesusaves1-40/+40
2020-06-07Beta2 Patch Level 7Jesusaves1-1/+10
2020-06-07AdjustSpellpower() and AdjustAttackpower()Jesusaves2-5/+23
Complementary functions for harm()
2020-06-07Update to now deprecated elements, and to harm new flag.Jesusaves4-57/+26
2020-06-06Deprecation.Jesusaves2-19/+19
Nature Elemental --> Holy Elemental Undead Elemental --> Shadow Elemental
2020-06-06Add Magic Academy map anchor (for @w)Jesusaves1-0/+1
2020-06-06Indoors for some more Magic Academy MapsJesusaves10-36/+58
2020-06-05Switch the critical options bonus IDs.Jesusaves1-4/+4
I believe this is more fair in long-term. Sorry Crazyfefe.
2020-06-05Bump for beta.patch2 -> CRIT FIX.Jesusaves2-17/+121
If pipelines passes, this means it works.
2020-06-05This is a sketch of update script.Jesusaves2-0/+27
In case it is ever needed
2020-06-05They reported Nicholas was not tweaking Blacksmith Axe.Jesusaves1-1/+1
This is just to be double sure.
2020-06-03Move 017-3/modelJesusaves1-0/+0
2020-06-03C highlights EVERYwhereJesusaves1-0/+7
2020-06-02Give this variable a meaningful nameJesusaves1-11/+11
2020-06-02Prevent a few false-positives on status resetJesusaves3-6/+12
2020-05-31Mob ID 1400 - Fortress GateJesusaves2-1/+24
A stalwart with 200k HP Passive Guardian. It'll protect the Fortress Island. Destroying it is CRITICAL to conquer the town! (Death event will remove collision - aka. open the gate) (As we're using a workaround, though...)
2020-05-31[skip ci] Some TODO notesJesusaves1-1/+2
This will be troublesome...
2020-05-31[WebIDE] [Fortress Town] Magic Statue.Jesusaves1-1/+47
Sketch the function which the Magic Statues will use. Make a TODO list. Note: The statues aren't around yet!
2020-05-31Structuring the Kingdom WarsJesusaves1-6/+58
2020-05-31I need highlightsJesusaves2-1/+3
I don't care for TXT
2020-05-31Update npc/025-1/ctrl.txtJesusaves1-0/+10
2020-05-31[WebIDE] Untested - Sketch gates on Fortress TownJesusaves1-0/+23
2020-05-29Well, okay >.>Jesusaves1-0/+2
Lv 50+ and Lv 100+ mob difference will give extra XP gains.
2020-05-29Status Reset Potion - return fruitsJesusaves2-3/+10
2020-05-29Prevent a bug where players could go back to KamelotJesusaves1-0/+8
2020-05-29Aegis Shield: Increase HP bonus from x5 to x7Jesusaves1-1/+1
(at job lv 80 which is me: +400 -> +560 HP)
2020-05-28More optional debugJesusaves3-5/+12
2020-05-28[skip ci] ops.Jesusaves1-1/+1
2020-05-28...And, I think I've found Micksha's bug. '-'Jesusaves1-1/+23
2020-05-28MapToLoc failure: Be verbose when neededJesusaves1-1/+7
2020-05-28Prevent a rare condition where you would be saved at nulityJesusaves1-1/+1
2020-05-28Better fix.Jesusaves1-9/+9
2020-05-28Inhibit a possible bug with the Soul Menhir saving !!!!!!!!Jesusaves1-0/+2
2020-05-28Minor tidying up at SoulMenhir functionJesusaves1-21/+6
2020-05-28Nivalis Soul Menhir now sets the teleport point (for warp crystal)Jesusaves1-0/+2
2020-05-27Ops, it should be -5% relative drop chance, not -10% >__>Jesusaves1-6/+6
This is experimental, if RNG starts again becoming a hell I'll comment this. Do note that unless you are farming things without any challenge, this will not harm you in any way.