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2020-05-15Use guild average level to determine rewards, because MX might have changedJesusaves1-2/+2
2020-05-15New difficulty level at Kamelot: Crazy(fefe)Jesusaves1-1/+7
2020-05-15Kamelot difficulty selectionJesusaves1-0/+20
2020-05-15Currently too difficult, limit increase to level 100Jesusaves1-1/+1
(DO NOT SOLO)
2020-05-15...No, I want this logic to be reversedJesusaves1-1/+1
2020-05-15Put some effort in killing, pretty pleaseJesusaves1-1/+1
2020-05-15This should get rid of Katazuli issuesJesusaves2-3/+43
2020-05-15Generate a new randomness seed everyday, and deploy it for every script.Jesusaves1-0/+5
Overrides default randomness from Hercules. (Previously, on my PC, the billions digit didn't vary. Now they vary.) Effects cannot be predicted. Hope for no overflows!
2020-05-14Test Server warning on NardJesusaves2-1/+15
2020-05-13Edge bug on Hard CoreJesusaves1-4/+7
2020-05-13I forgot one line from Gumi's code, which is forcing GP to be dropped.Jesusaves1-0/+3
Fixed now, though.
2020-05-13Aeros cannot be used on HCJesusaves1-0/+5
2020-05-13Gumi's automatic absolveJesusaves1-1/+13
2020-05-13Rewrite how death will be handled on Hardcore.Jesusaves2-7/+14
Instead, it'll set a variable called grace, and this variable will exempt you.
2020-05-13Replace our script-induced deaths with new, custom, die() commandJesusaves34-71/+82
This will fix one of the HardCore Server bugs.
2020-05-12Armor no longer may have critical chance bonuses.Jesusaves1-0/+1
2020-05-12Due to a bug, critical rate could go up to 200%, but now I know the formulaJesusaves2-1/+2
works strangely. Cap this to 100%.
2020-05-12Just to be sure... Cap critical from items to 20%.Jesusaves1-3/+3
2020-05-12ManaMarket sketchJesusaves4-0/+178
2020-05-12Hardcore "Bugfixes"Jesusaves1-4/+18
2020-05-12Hardcore Server settingsJesusaves1-1/+3
2020-05-12Hardcore server settingsJesusaves2-1/+27
2020-05-12Special servers initializationJesusaves1-1/+11
2020-05-12Hardcore server scheduled restartsJesusaves1-0/+23
2020-05-12Servers with `debug` flag will also restart on their own every sunday at 03:00Jesusaves1-0/+17
2020-05-12The plan is: If `debug` is set, skip day/night cycle.Jesusaves1-1/+1
This will save RAM, which keeps killing test server.
2020-05-12Deprecation concerning "debug" constant (I have new plans for it)Jesusaves10-101/+15
2020-05-12New spec: $HARDCOREJesusaves1-0/+6
Effect: Skip day/night cycle changes.
2020-05-11Improve treasure drop chancesJesusaves1-2/+2
2020-05-10Fix a typoJesusaves1-1/+1
2020-05-10OPSJesusaves1-1/+1
2020-05-10This is for Cordo - A comment on stages 4-7 that you should assess better theJesusaves1-2/+3
situation before bothering Oskari.
2020-05-10Missing flag.Jesusaves2-0/+11
2020-05-09Oupsy %%MJesusaves3-2/+3
2020-05-08Fix "the Guinevere bug"Jesusaves1-5/+5
2020-05-08Tweak Smoke Grenade Effects.Jesusaves1-1/+1
If player need to return past Razha, they could be easily wiped out. The Smoke Grenade uses SC_SLEEP (which is safe because the wake effect). It now can live up to about 5 seconds with strongest player.
2020-05-08From the feedback I collected, this boss needs a tiny bit more HPJesusaves1-2/+2
2020-05-08Inform players even more clearly about the dangers of picking the wrong pathJesusaves1-0/+10
2020-05-08The notes/signs in Kamelot will now warn about the key-less guilds.Jesusaves1-7/+32
2020-05-08Fix respawn code in 042-10Jesusaves2-1/+2
2020-05-07DebugJesusaves1-1/+13
2020-05-07Fix typos, and address Crazyfefe concernJesusaves2-3/+3
2020-05-07Lockpicks: Randomness fixJesusaves1-1/+1
2020-05-05Minor improvements to Kamelot (REQUIRED)r12_20200504Jesusaves2-10/+13
2020-05-05The quick way outJesusaves1-6/+15
2020-05-05Add a warning about duplicated crafts.Jesusaves2-0/+7
Forbid entirely duplicated tweaks (it could also be used as a bug exploit)
2020-05-04Fix bug on day/night bonuses (bad measurement unit)Jesusaves1-2/+2
2020-05-04Add Area Provoke skill D:Jesusaves1-0/+6
2020-05-04Ops.Jesusaves1-1/+2
2020-05-04Boost some low level monsters in 1 xpJesusaves1-15/+15