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2020-04-29This whole stuff is behaving strangelyJesusaves3-5/+5
2020-04-29Tie some stuff togheter for easiness of testingJesusaves1-2/+19
2020-04-29It might be worth saving how many players a guild have in a variable.Jesusaves4-6/+5
This could also be manipulated. (Yes, we still need to catch guild formation changes D:)
2020-04-29Provide minimum functionalityJesusaves1-0/+60
2020-04-29Kamelot Cells can now be open from outside (per Micksha's request)Jesusaves2-9/+20
2020-04-29Remove useless chunks of code from AFK zone.Jesusaves1-15/+0
Kytty inspired me to do this spring cleaning.
2020-04-28Forgive idlers, optional captcha mode 2/3 which displays warningsJesusaves1-0/+22
2020-04-28Very rudimentary anti-AFK-bot captcha.Jesusaves3-0/+242
It may be needed.
2020-04-28Update treasure chestsJesusaves1-4/+4
2020-04-28Be more solidJesusaves2-1/+7
2020-04-28Fix bugs %%eJesusaves2-1/+2
2020-04-28DumbJesusaves1-0/+1
2020-04-28Wipe bugs from JailJesusaves1-3/+3
2020-04-28The bugJesusaves1-3/+4
2020-04-28I forgot the offsetJesusaves1-12/+12
2020-04-28*NEW* [Elixir Of Life] will not only dispel ailments and fully heal.Jesusaves2-1/+3
It'll also set auto-revive for 3 minutes if you accidentaly die! =D You hardly will waste this potion if you use it in combat. But beware: You'll come back with ONLY 1% HP! (20% if you use S. Pot. Imortality)
2020-04-28I'll deal with this laterJesusaves5-1/+80
2020-04-28Minor fixesJesusaves1-19/+3
2020-04-28Sketch for the generals builtin spawnsJesusaves1-0/+190
2020-04-28Add Kamelot Fallen Generals to mob dbJesusaves1-0/+126
2020-04-28Allow the Cursed Soldier and Archer to drop Guild CoinsJesusaves1-4/+6
2020-04-28Allow some warm up exercises by ArthurJesusaves1-0/+73
2020-04-28sc configuration (so max hp bonus is dispelled on logout)Jesusaves2-0/+14
2020-04-28Guinevere monsters also give some EXP, but lessJesusaves1-0/+8
2020-04-28Guinevere - Automated spawn guards, says the right path for sewersJesusaves3-1/+161
2020-04-28Add celldoors to the jail, along copper slime logic (w/o triggers)Jesusaves3-4/+70
2020-04-28Localhost test & bugfixes - I have now something to show Micksha :3Jesusaves1-2/+3
2020-04-28Add a few more checksJesusaves1-0/+5
2020-04-28Event timers firingJesusaves4-9/+35
2020-04-28This should be enough configurationJesusaves2-1/+130
2020-04-28Move file alongJesusaves3-2/+2
2020-04-28042-2 Boss GP now varies based on difficulty settingJesusaves1-2/+5
2020-04-28OpsJesusaves1-1/+4
2020-04-28More sketchesJesusaves7-2/+67
2020-04-28[skip ci] Mark for future reference where the cells are inJesusaves1-1/+15
Tomorrow, when I use functions to spawn slimes at etc. It will be handy to know where to warp players and where spawn slimes (That may end up coming before Guinevere and the boss :o )
2020-04-28Make Area Provoke less useless (no point provoking mobs so close to you anyway)Jesusaves1-1/+1
2020-04-28Minor improvementsJesusaves1-0/+1
2020-04-28Some more tweaks to rangeJesusaves1-5/+5
2020-04-28This is the first effort towards a minimal balance for Guild SkillsJesusaves2-15/+15
This should be enough for first release :3
2020-04-28What's Guild Vault for?Jesusaves5-6/+7
It is so members can learn skills. Only treasurer, vice leader and guild master can withdraw GP. But any member can use it to learn skills.
2020-04-28Fixes, and make possible to learn guild skillsJesusaves4-4/+136
2020-04-28Some minor tidying upJesusaves1-10/+6
2020-04-28Register the new guild skills, so they become operationalJesusaves4-4/+185
2020-04-28Area ProvokeJesusaves4-8/+21
2020-04-28Initial sketch of Guild MagicJesusaves7-21/+116
2020-04-28Full notes + some skillsJesusaves1-1/+115
2020-04-28Sacred Immortality Potion - Revives you with 40% HP if you die.Jesusaves1-0/+14
The ULTIMATE potion, imo. Effect last a whole minute. Only revives once.
2020-04-27Fix typoJesusaves1-1/+1
2020-04-27Good AND Bad news. What is good and what is bad is up to you.Jesusaves2-2/+5
News 1: There's now 5% chance of armor coming with Splash Damage. News 2: Splash Damage now lowers attack dmg in 15%. This means that unless you hit at least 2 mobs, you'll deal less damage. Splash is stackable. The more splash, the less damage you do. But if you're hiting more mobs, you're dealing more DMG than otherwise. (2 mobs = -15% damage on each, x2. So total dealt 170% base damage). This is more balanced, as it will smooth down the balance overpower of this option. And will also make bosses which relies in summons, like the Monster King, minimally more challenging. Remember: If you equip over 6 splash equip, that'll deal no damage! 6 equips with splash will cause 10% damage to every mob in a 6x6 radius. Which is 1/3 of the screen.
2020-04-27>__>Jesusaves2-2/+2