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2019-06-04Okay, this should clear up the campaign fightJesusaves1-9/+11
2019-06-04Hmm, might need to change a bit the logicJesusaves1-0/+27
2019-06-04Sagratha reacts to happiness value and hat attack (not functional otherwise)Jesusaves1-0/+31
2019-06-04Add dummy NPCs for the objects in 015-8-1 which cannot be interacted with.Jesusaves2-0/+35
2019-06-04Clean these timersJesusaves1-0/+14
2019-06-04This should make the campaign sufficiently interesting for a whileJesusaves1-0/+41
2019-06-03Monster King death - safety flagsJesusaves2-5/+11
2019-06-03Disable the use of Warp Crystals, Time Flasks and Return Potions on MMO zones.Jesusaves3-3/+13
2019-06-03Well, adding victory will take longer. This turned out much simpler than it c...Jesusaves1-0/+2
2019-06-03Fix minor bugs (ahead 20)Jesusaves1-2/+2
2019-06-03All defeat conditions for Sagratha are here :>Jesusaves3-2/+9
2019-06-03Failing to protect sagratha now works, it is the main defeat conditionJesusaves1-5/+6
2019-06-03Clean upJesusaves1-12/+5
2019-06-03Cutscene + several pcblock fixesJesusaves7-22/+81
2019-06-03Make traps more flexible, bugfixJesusaves3-9/+25
2019-06-03It still outputs a fairly high amount of errorsJesusaves1-4/+16
2019-06-03Fix bugs involving NPC_HIDDENJesusaves2-2/+2
2019-06-03Fix bugs and move Sagratha's Campaign to Alpha Testing StateJesusaves5-44/+54
2019-06-03Add skills to the monsters for Sagratha's CampaignJesusaves1-0/+111
2019-06-03Add a Sagratha mob too. We still need mob_skills as it is critical on this questJesusaves1-0/+42
2019-06-03Make some monsters useful for Sagratha's Quest.Jesusaves2-1/+139
2019-06-03Okay, for now, this will be enoughJesusaves2-4/+17
2019-06-03Campaign will be harder thoughJesusaves1-0/+22
2019-06-03Add 015-8-1 puzzle: Up to 12 traps on the map %%eJesusaves1-0/+43
2019-06-03Make SteelTrap flexibleJesusaves1-3/+9
2019-06-03Regenerate maps, change boos room to MMO, instance only, allow to leave onlyJesusaves5-0/+40
2019-06-03Rewrite how saggy instance are built so they are unifiedJesusaves3-45/+32
2019-06-03You can now enter on Sagratha's Boss RoomJesusaves3-4/+40
2019-06-03015-8-1 boss room sketchJesusaves5-77/+82
2019-06-03You can now answer the riddle (blackbox added)Jesusaves3-4/+61
2019-06-01Okay, without the boss room, I can't advance here even if I wanted to.Jesusaves1-2/+55
2019-06-01Fix bugs, and allow players to take advantage of M+ autotarget features.Jesusaves2-1/+2
2019-06-01The chasm at Sagratha's Cave is really difficult!Jesusaves2-8/+101
2019-06-01Who cares with squirrels, anyway? Lower their score value to 1.Jesusaves1-4/+6
2019-06-01Register new monsters on Sagratha ListJesusaves1-1/+3
2019-06-011 - I don't care to verify if getmapxy() failed. 2 - Sagratha score change.Jesusaves3-7/+13
2019-06-01Sagratha ScoreJesusaves2-0/+39
2019-06-01Add the puzzles controller to Sagratha's Cave.Jesusaves2-0/+40
2019-06-01Allow players sub25 on Tulimshar to get Raw Log at IshiJesusaves1-1/+2
2019-06-01Change Ishi formula for cost when level exceeds 50.Jesusaves1-1/+10
2019-06-01Add even more random loot at Ishi for level 45 and 75Jesusaves1-1/+20
2019-06-01Fix a bug on any() - seems to be a bit old thoughJesusaves1-1/+1
2019-06-01Add some extra rewards on Ishi for higher-level players.Jesusaves1-1/+19
2019-06-01Remove another useless do{}while() form Ishi. It is not needed in goto() syntax.Jesusaves1-16/+13
2019-06-01As we use goto() system, we can and should use the lowest scope for @var.Jesusaves1-9/+9
2019-06-01Simplify Ishi, we're using goto() so we don't need some stuffJesusaves1-69/+24
2019-06-01I trust inventoryplace() moreJesusaves1-13/+1
2019-06-01Rewrite Ishi to use AegisName instead of NameJesusaves1-23/+23
2019-06-01Use rand2() instead of rand() in several placesJesusaves17-35/+29
2019-06-01Improve randomizer functions with rand2() - a fix proposed by 4144.Jesusaves1-2/+15