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2019-04-16Eh, tonight special is Hurnscald Siege, highly experimental.Jesusaves3-12/+28
2019-04-16Hurnscald Siege Pre AlphaJesusaves1-1/+201
2019-04-16Ops.Jesusaves1-25/+25
2019-04-16Inform at Itka (if Tutorial is set) that Ducks can drop Cherry CakesJesusaves2-1/+2
2019-04-15Disable contrabandist, stopselling() is buggyJesusaves1-0/+15
2019-04-15TweakJesusaves1-10/+10
2019-04-15Translation rebuildJesusaves12-265/+2410
2019-04-15All 23 alchemy recipes are now available for guilds.Jesusaves1-19/+99
*Phew* that gave me quite some work %%n
2019-04-15All to guild craft with possible final stats and values every potion...Jesusaves1-5/+46
...Which does not raises stats.
2019-04-15Rewrite the Guild Alchemy System in a way which works (but is MESSY)Jesusaves4-13/+42
2019-04-15Does order matters? + minor improvementsJesusaves2-15/+17
2019-04-15Implement @wgm rightJesusaves2-1/+1
2019-04-15ImplodeJesusaves1-1/+1
2019-04-15OptimizeJesusaves1-30/+47
2019-04-15[skip ci] [blame Saulc]Jesusaves1-1/+1
2019-04-15Alpha: Guild AlchemyJesusaves2-2/+70
2019-04-15More alchemy!Jesusaves1-0/+61
2019-04-15Tabulations on Craft DatabaseJesusaves1-549/+549
2019-04-15Alchemy - craft db updateJesusaves2-13/+414
2019-04-15Clean up alige.txt, remove L_poor to only use L_Missing, It's the sameSaulc1-8/+1
2019-04-15These potions are so rare, than even a minute should not be enough.Jesusaves1-2/+2
Give them a whooping 1m30. If Saulc agrees, we could make that 5 minutes easily.
2019-04-15Fix typoJesusaves2-14/+41
2019-04-14Potions ID 651 to 669Jesusaves1-3/+260
2019-04-14Make the potions really stronger, not just "artificially stronger"Jesusaves3-7/+9
2019-04-14[skip ci] mcacheJesusaves1-0/+0
2019-04-14Luck Increasing Potions (A, B and C)Jesusaves3-0/+100
2019-04-13Merge branch 'master' into 'master'Jesusaves1-2/+2
Minor correction in npc/005-1/zegas.txt See merge request TMW2/serverdata!20
2019-04-13changed on to in in zegas.txt ->npc/005-1Merlin Nox1-2/+2
2019-04-13Be more generous on EXP Bonus per mob level difference.Jesusaves1-23/+25
Because it takes longer to kill them. Remember, penalty only applies to 10+ diff.
2019-04-13EXPERIMENTAL - lie to manaplus so all mimics are normal chests in M+ opinion.Jesusaves1-0/+3
This effectively prevents you from hacking or cheating. Untested.
2019-04-12It looks strange without those two lines of codeJesusaves1-2/+2
2019-04-12try to update jack'o Saulc1-6/+6
2019-04-11Allow @l/@t alias for log and teeJesusaves1-0/+2
2019-04-11Allow @log/@tee to all staffJesusaves1-0/+2
2019-04-10Set friends limit to double the beverage test.Jesusaves1-2/+2
Thus, a 8% wine can boost up to 24% EXP at a single go, if you have 16 friends online with you. This is a lot of Experience, but also a lot of friends ;-) And said friends help the game to grow, which is more important than worrying with experience values. I'll probably set final value to 6% (aka. 12 friends for 18% max bonus).
2019-04-10Remaster some values, simplify some stuffJesusaves1-4/+9
2019-04-10Possibly final statuses for Red Plush Wine: No healing, 8% exp boost, max 3 ↵Jesusaves1-2/+2
glasses
2019-04-10Do not count yourself twiceJesusaves1-2/+2
2019-04-10Reasonable and workingJesusaves2-14/+8
2019-04-10TypoJesusaves2-9/+16
2019-04-10Replace exp bonus SC (this now can be void in some maps, beware)Jesusaves1-2/+2
2019-04-10Users close to you raises taste in 1% each, capped at beverage maximum taste.Jesusaves1-0/+6
Remember: Taste === Exp Bonus!
2019-04-10[ALPHA] [UNTESTED] [EXPERIMENTAL] [TEST SERVER ONLY] [FIX TEST REVERT ME PLEASE]Jesusaves3-7/+80
Experimental Drinking System. Only on Red Plush Wine atm (not at Beer) See also: https://wiki.themanaworld.org/index.php/User:Crush/Alcohol
2019-04-10Hercules UpdateAndrei Karas3-5/+35
2019-04-10gettimeparam(n) → Returns number of seconds/minutes/hours/days/months/yearsJesusaves1-1/+34
since 01/01/1970. Note that months and years are estimatives. For seconds, please use gettimetick(2) instead.
2019-04-09Timer bugJesusaves1-2/+2
2019-04-09Fix bugJesusaves1-0/+15
2019-04-09Paxel bug, the game is onJesusaves1-1/+1
2019-04-08Only 70% chance that the Monster King lay siege to Tulimshar.Jesusaves1-1/+1
This allows aggro to build up quite a bit.
2019-04-08The monster king now automatically sieges Tulimshar, and @toevent works whenJesusaves5-10/+50
that is set ^.^ This means a new degree in how events are handled