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2020-07-01Fix targetJesusaves1-14/+14
2020-07-01PlaceholdersJesusaves1-0/+285
2020-07-01Ops! Levels were not working!Jesusaves1-8/+15
2020-07-01Mana EXPJesusaves1-1/+12
2020-07-01Pipeline fixJesusaves1-1/+1
2020-07-01WHAT ARE YOU DOINGJesusaves1-0/+3
2020-07-01Run pipelines with Colin skillsJesusaves1-67/+71
2020-07-01Sketches about splash rangeJesusaves1-13/+21
2020-07-01It may sound silly, I know.Jesusaves1-1/+1
But MDEF ranges from -99 to +99, therefore, it must be on rule 5.
2020-07-01Aegis Shield will not be able to get weapon-exclusive bonuses,Jesusaves2-0/+15
but will have same rolls as weapons. Shields will also have 100% rolls for DEF, MDEF, MaxHP and MaxMP. (It'll actually be rounded up, so they'll go as: +4, +8, +12, +16, +20...)
2020-07-01[skip ci] We need some sleep2() for the brawlers skillsJesusaves1-0/+13
2020-07-01Correct Luca's Skills MP costJesusaves2-79/+13
2020-07-01Fixing critdmg will be a painJesusaves1-6/+6
so I won't
2020-07-01Placeholders for MalindouJesusaves3-33/+203
2020-07-01Temporaly make the forgetful NPCs forget what they are forJesusaves3-0/+6
2020-07-01New stats for Mr. Saves skillsJesusaves1-38/+20
2020-07-01Rewrite Mr. Saves Academy and make no magic fail message more specificJesusaves3-30/+85
2020-07-01Disclaim pre-requisitesJesusaves1-0/+2
2020-07-01Redesign Luca interfaceJesusaves3-26/+75
2020-07-01With this, Luca will not get his additionals skills.Jesusaves1-1/+38
But because he kept all skills he had, he is done :3 Only Trickmaster and Luca are ready from Magic v3.0 (pre-alpha)
2020-07-01Ben will need a rewrite to stop using mlearn() directlyJesusaves2-0/+17
2020-07-01Remove direct calls to mlearn()Jesusaves3-118/+18
2020-07-01Disable magic skill upgrades for v3.0Jesusaves1-1/+1
2020-07-01Healing replacements, still broken because bonus HealPower is not checkedJesusaves1-5/+8
2020-07-01New function: rectharm() - allows rectanglesJesusaves1-0/+27
It will be useful for a Grand Cross skill of the sorts (where center deals 2x damage)
2020-07-01Some notesJesusaves2-4/+6
2020-07-01Rewrite trickmaster, it doesn't needs to be so expensiveJesusaves1-52/+15
2020-07-01Add First Aid to Trickmaster (as well)Jesusaves1-14/+22
2020-07-01Healing gives Mana EXPJesusaves1-0/+3
2020-06-30Beta2 Patch Level 8: Lowrodexfee Batkmod Summonfix Marketfix Critfix Attrfix ↵Jesusaves1-2/+33
Deffix ASPDfix Lowers rodex fee, makes int affect base attack from wands, allow summon tweaking, allow tax collection, change crit def so level affects more than luck, priorize skills for ASPD < 300, fix Elemental table, prevent DEF/MDEF/CRIT overflows. PIPELINE ONLY
2020-06-29Filter_Hostile will now regard PVP restrictionsJesusaves1-1/+10
2020-06-29Skills are still not honoring PVP modifiers, but they now won't work outside PVPJesusaves1-0/+6
2020-06-29Translation Update from TransifexJesusaves9-892/+4186
2020-06-27Summoning skills will now also inflict a cast delayJesusaves1-0/+24
It goes from 200ms to 500ms depending on how powerful the casting is
2020-06-27Summoning skill MP cost no longer scales with levelJesusaves1-216/+18
2020-06-27Make summoning skill levels more meaningful, HP bonus 2% -> 5% /lvlJesusaves1-1/+2
2020-06-26No longer the caseJesusaves1-2/+0
2020-06-26Update Grimorium with info about major status ailmentsJesusaves1-10/+35
2020-06-26Sacrificing the injuried mouboo will now give you 1 MSPJesusaves1-0/+2
Ideally though, we should have Orum/Waric/whatever give you this MSP
2020-06-26Magnus Healing splash range: 4x4 at level 1, 5x5 at level 5, 6x6 at level 10Jesusaves1-1/+2
2020-06-26Replace healing skillsJesusaves5-25/+122
2020-06-26Remove Mass Provoke from Mr. SavesJesusaves1-7/+1
2020-06-26Drop MP Cost scaling from Mana BombJesusaves1-12/+1
This will apply to all skills from now on
2020-06-26Mana Bomb and MP Regen can now be interruptedJesusaves1-1/+4
2020-06-26Add again 4144's reserved effectsJesusaves1-0/+29
2020-06-26Remove Hercules EffectsJesusaves1-1098/+1
I understand they are linked to SIs, but I don't need them. I use FX_* constants
2020-06-26First attempt at cleaning our constants: Clear most of hercules NPC const IDJesusaves1-917/+0
2020-06-26[skip ci] Prepare Armageddon and Fireball to maybe cause burningJesusaves1-5/+8
2020-06-26[skip ci] Horizontal Slash will set @SComboJesusaves1-0/+9
Diagonal, Vertical, Stab and Grand Blast will check @skillTarget versus it If they differ, the combo is null and power will be 100% (normal attack)
2020-06-26[skip ci] This would be needed to make the combos to workJesusaves1-1/+6
Horizontal, Diagonal, Vertical, Stab and then Grand Blast. This needs perfect sequencing, but we still have a problem: The skills can be used versus any target =/