Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-07-23 | SQL update - still compatible | Jesusaves | 4 | -1/+199 | |
2020-07-22 | Reestruct GM structure on Moubootaur Legends | Jesusaves | 1 | -14/+14 | |
2020-07-22 | Modify Kolchak Slimes speeds | Jesusaves | 1 | -21/+21 | |
2020-07-22 | Initial version of Kolchak slimes | Jesusaves | 1 | -4/+366 | |
2020-07-22 | Get rid of job constants | Jesusaves | 1 | -296/+0 | |
2020-07-22 | Merge branch 'ElderQuestStage2' into 'master' | Jesusaves | 3 | -8/+250 | |
Add second and third stages for Elder Quest. See merge request TMW2/serverdata!40 | |||||
2020-07-22 | Adds new Elite Duck monster. | Sean Hulka | 3 | -8/+250 | |
Second and third quest stages of PIRATES OF SARAH. Updates Ducky summoning skill. | |||||
2020-07-22 | Declare new Piou NPCs for script usage | Jesusaves | 1 | -0/+14 | |
2020-07-16 | Now going option-less will NOT wipe options, it'll add MAXHP option instead. | Jesusaves | 1 | -6/+11 | |
And weapons cannot have any form of defense bonus. | |||||
2020-07-16 | And, for players general happiness, I added a re-roll when result is too low. | Jesusaves | 1 | -2/+11 | |
This re-roll is based on equipment level, and do not happen on maluses. Legendary Wand, for example, will get a re-roll if result < 20% of maximum. | |||||
2020-07-14 | Fix broken announce | Jesusaves | 1 | -1/+1 | |
2020-07-14 | SECURITY PATCH | Jesusaves | 1 | -3/+3 | |
2020-07-14 | Typo | Jesusaves | 1 | -1/+1 | |
2020-07-13 | [skip ci] | Jesusaves | 0 | -0/+0 | |
2020-07-13 | Nullify pet capture rate - just to be sure | Jesusaves | 2 | -11/+56 | |
Placeholder for Baby Yeti. | |||||
2020-07-13 | Rollback is no longer needed | Jesusaves | 1 | -6/+6 | |
2020-07-13 | Move to TMW2 Hercules version | Jesusaves | 1 | -1/+1 | |
2020-07-13 | Wrong fix | Jesusaves | 1 | -1/+2 | |
2020-07-13 | Increase Candor Battle difficulty | Jesusaves | 1 | -1/+3 | |
2020-07-13 | Prevent Aurora Events from being handled OnInitr12.3_20200713 | Jesusaves | 1 | -1/+2 | |
2020-07-13 | I don't care but lets update this deprecated code | Jesusaves | 1 | -2/+2 | |
2020-07-13 | Fix typo reported by Console | Jesusaves | 1 | -1/+1 | |
2020-07-13 | Just being sure | Jesusaves | 1 | -0/+2 | |
2020-07-13 | Fix variable bug reported by HCP | Jesusaves | 1 | -1/+1 | |
2020-07-11 | And this other fix is for the Iced Water D: | Jesusaves | 1 | -1/+1 | |
2020-07-11 | This hotfix might fix a potential glitch while using First Aid >.< | Jesusaves | 1 | -0/+4 | |
Should not solve anything, but should address an edge case scenario | |||||
2020-07-11 | And I almost forgot this as well D: SORRY HEAVEN D: | Jesusaves | 1 | -10/+10 | |
2020-07-11 | SORRY HEAVEN | Jesusaves | 1 | -0/+4 | |
LET BULLETS BE SOLD | |||||
2020-07-08 | I've had these nerfs in my mind since I woke up today | Jesusaves | 1 | -5/+5 | |
NERF IT | |||||
2020-07-07 | Looping over all magics searching for same class spells is not optimal. | Jesusaves | 1 | -1/+2 | |
But is easier to code than a hack with setd/getd | |||||
2020-07-07 | Reset all learnt skills to level 1 - forcefully | Jesusaves | 2 | -1/+22 | |
This will give me the flexibilty I'll need for new level up rules Forgetful NPCs still will have to wait so spend wisely!!!!!!! | |||||
2020-07-07 | Monster King Fortress B0F | Jesusaves | 7 | -40/+53 | |
Maps by kytty | |||||
2020-07-07 | But plz not so much | Jesusaves | 1 | -2/+2 | |
2020-07-07 | I must have been asleep when I wrote this rule D: | Jesusaves | 1 | -11/+14 | |
Split wands to their own crafting rules. Nerf ATK% bonus from 2H swords. Seems more sane now; Mages doesn't need ATK, shields doesn't needs MATK, And %-based bonuses doesn't need higher modifiers than non-%-based bonuses. NOTE: Brawling Gloves still power up MATK for whatever reason | |||||
2020-07-07 | Wait, shields are not magical. | Jesusaves | 1 | -2/+2 | |
Remove the MATK bonus. | |||||
2020-07-07 | Options which give % bonuses are now capped to 100%. | Jesusaves | 1 | -19/+19 | |
Values above 100% will be disregarded. I was careful to avoid a @Aeon bug which could make them all default to 100% %%e | |||||
2020-07-07 | Add a useless file | Jesusaves | 1 | -0/+0 | |
2020-07-07 | Legendary Weapons now get +50% bonuses when tweaking | Jesusaves | 2 | -1/+14 | |
2020-07-07 | Lightbringer is part of Savior set (for crafting) | Jesusaves | 1 | -0/+4 | |
2020-07-06 | Weapons should not have DEF. | Jesusaves | 1 | -0/+7 | |
Wait, DEF or MDEF? For now, cap DEF+MDEF, but only. This will need work further on... | |||||
2020-07-05 | Typo | Jesusaves | 2 | -2/+2 | |
2020-07-04 | Typo at Nahrec | Jesusaves | 2 | -1/+3 | |
2020-07-04 | How did it miss the whole file =/ | Jesusaves | 1 | -0/+54 | |
2020-07-04 | Avoid redeclaration of towns and locations at MapToLoc and LocToMap (also ↵ | Jesusaves | 1 | -13/+8 | |
fix bugs) | |||||
2020-07-04 | Update some old, precarious code | Jesusaves | 4 | -14/+17 | |
2020-07-04 | Move location configuration to npc/config | Jesusaves | 3 | -13/+21 | |
2020-07-04 | Refactor teleport gates and ensure they all work | Jesusaves | 4 | -117/+4 | |
2020-07-04 | Track TP locations on 000-1/exit | Jesusaves | 2 | -0/+3 | |
2020-07-03 | Shot Gambling Xanthem with a Nerf Gun. | Jesusaves | 1 | -2/+2 | |
The 1:1 ratio will never see daylight. | |||||
2020-07-03 | Xanthem the Gambler now gives illegaly acquired Monster Points | Jesusaves | 1 | -0/+2 | |