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-rw-r--r--npc/018-2-1/warps.txt30
-rw-r--r--npc/018-2-2/main.txt3
2 files changed, 31 insertions, 2 deletions
diff --git a/npc/018-2-1/warps.txt b/npc/018-2-1/warps.txt
index 9738f538d..ac07586c1 100644
--- a/npc/018-2-1/warps.txt
+++ b/npc/018-2-1/warps.txt
@@ -38,7 +38,8 @@ OnTouch:
rif(.@q & HH_INTERMEDIARY, l("Advanced Dungeon (Lv 80+)")), // Level 41-80
rif(.@q & HH_ADVANCED, l("Expert Dungeon (Lv 100+)")), // Level 61-100
rif(.@q & HH_REQUISITE, l("Master Dungeon (BOSS)")), // Boss Only (HH_EXPERT)
- rif(.@q & HH_NOVICE, l("Heroes Hold - Great Hall"));
+ rif(.@q & HH_NOVICE, l("Heroes Hold - Great Hall")),
+ l("Information");
mes "";
switch (@menu) {
case 2:
@@ -81,6 +82,33 @@ OnTouch:
mesn;
mesc l("Currently under development.", 1);
break;
+ case 8:
+ mes "";
+ mesn l("Heroes Hold");
+ mes l("The Heroes Hold is divided in seven dungeons level: Novice, Intermediary, Advanced, Expert, Master, Ultimate and Supreme.");
+ next;
+ mesn;
+ mes l("It is NOT designed for noobs. It is for the pain-seeking pro adventurers who laugh at death, and see danger as fun.");
+ next;
+ mesn;
+ mes l("The monsters on each Heroes Hold Dungeon will drop @@, a coin which can only be found here.", getitemlink(StrangeCoin));
+ next;
+ mesn;
+ mes l("Use these coins to exchange for stuff. But beware: Each dungeon difficulty will increase the coin drop in a order of magnitude.");
+ next;
+ mes l("This means that if you drop a coin on Advanced Dungeon, 100 coins will be dropped instead.");
+ next;
+ mesn;
+ mes l(".:: Victory Conditions ::.");
+ mes l("- Defeat the BOSS on each dungeon!");
+ mes "";
+ mes l(".:: Withdraw Conditions ::.");
+ mes l("- Time runs out (20m).");
+ mes l("- Get killed yourself.");
+ mes l("- Teleport yourself away.");
+ next;
+ mes l("Dying inside the Heroes Hold Main Dungeon does not have a penalty. However, dying outside have.");
+ break;
}
close;
diff --git a/npc/018-2-2/main.txt b/npc/018-2-2/main.txt
index c5e41cc70..2d0c819c5 100644
--- a/npc/018-2-2/main.txt
+++ b/npc/018-2-2/main.txt
@@ -69,7 +69,8 @@ OnInterIfInit:
end;
-// Controls logic for each instance
+// Controls logic for each instance (TODO)
+// Initialize each instance (Currently waits 7 seconds, could work with just 4, but better safe than sorry)
OnTimer7000:
stopnpctimer;
debugmes "Heroes Hold Monsters: Initializing";