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-rw-r--r--npc/012-1/jack.txt1
-rw-r--r--npc/014-3/fountain.txt2
-rw-r--r--npc/020-5/bracco.txt64
3 files changed, 65 insertions, 2 deletions
diff --git a/npc/012-1/jack.txt b/npc/012-1/jack.txt
index 3eaf5cf54..4c44cdd43 100644
--- a/npc/012-1/jack.txt
+++ b/npc/012-1/jack.txt
@@ -52,7 +52,6 @@ L_Polish:
mesq l("You can't afford my services for that amount. Sorry.");
}
- getinventorylist;
inventoryplace WoodenLog, .@count;
Zeny = Zeny - .@Cost;
diff --git a/npc/014-3/fountain.txt b/npc/014-3/fountain.txt
index f14d23b0d..b721fd2ae 100644
--- a/npc/014-3/fountain.txt
+++ b/npc/014-3/fountain.txt
@@ -26,7 +26,7 @@
goto L_NotEnoughBottles;
if (Zeny < .@Cost)
goto L_NotEnoughMoney;
- getinventorylist;
+
inventoryplace BottleOfTonoriWater, .@count;
Zeny=Zeny-.@Cost;
diff --git a/npc/020-5/bracco.txt b/npc/020-5/bracco.txt
index 0854387a2..6a914a477 100644
--- a/npc/020-5/bracco.txt
+++ b/npc/020-5/bracco.txt
@@ -7,6 +7,31 @@
020-5,31,25,0 script Bracco NPC_M_SHOPKEEPER,{
goto L_Start;
+ // Meltdown( item, price, {id1, amount1}, {id2, amount2}... )
+ function Meltdown {
+ if (getargcount() < 2 || getargcount() % 2 != 0)
+ return Exception("Faulty learning Meltdown command invoked - error");
+
+ .@index=getarg(0);
+ .@price=getarg(1);
+ mesn;
+ mesc l("Really melt down your @@? It'll cost you @@ GP. This action cannot be undone!", getinvindexlink(.@index), .@price), 1;
+ next;
+ if (askyesno() == ASK_NO || Zeny < .@price)
+ return;
+
+ failedremovecardsindex .@index, 0;
+ Zeny-=.@price;
+
+ // TODO: Inventoryplace
+ // Add Items (if inventory is full, your fault and not mine)
+ for (.@i=2;.@i < getargcount(); .@i++) {
+ getitem getarg(.@i), getarg(.@i+1);
+ .@i++;
+ }
+ return;
+ }
+
// blacksmith_create( BaseItem1, Amount, BaseItem2, Amount, PrizeItem, Price )
function blacksmith_create {
.@base1=getarg(0);
@@ -59,11 +84,16 @@ L_Start:
select
l("Trade"),
l("I'm actually looking for an item forged!"),
+ l("I would like an item melted!"),
l("Leave");
+ mes "";
if (@menu == 2)
goto L_Forge;
+ if (@menu == 3)
+ goto L_Meltdown;
+
closedialog;
if (@menu == 1)
shop .name$;
@@ -95,6 +125,40 @@ L_Forge:
}
goto L_Forge;
+L_Meltdown:
+ mesn;
+ mesc l("What item do you want to melt down? This is irreversible, and may return some ingots to you, but there is no way to tell how many you'll receive!"), 1;
+ mesc l("Each item have it's own tax.");
+ .@it=requestitemindex();
+ delinventorylist();
+ getinventorylist();
+ .@id=@inventorylist_id[.@it];
+ mes "";
+ // Returns 50~70% of invested ingots, rounded down. Never returns Coal.
+ switch (.@id) {
+ case WoodenSword:
+ Meltdown(.@it, 500, WoodenLog, rand2(5,10)); // Exception: 25~50% returned
+ break;
+ case BugSlayer:
+ Meltdown(.@it, 1000, IronIngot, rand2(4,5));
+ break;
+ case ShortGladius:
+ Meltdown(.@it, 1500, IronIngot, rand2(6,8));
+ break;
+ case Backsword:
+ Meltdown(.@it, 2000, IronIngot, rand2(9,12), TinIngot, rand2(1,2));
+ break;
+ case ShortSword:
+ Meltdown(.@it, 2500, IronIngot, rand2(12,16), TinIngot, rand2(2,3));
+ break;
+ default:
+ mesn;
+ mesq l("I cannot melt this. I only melt down equipment, and not everything I know how to!");
+ next;
+ break;
+ }
+ goto L_Meltdown;
+
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);