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-rw-r--r--npc/014-4/kamelot.txt5
-rw-r--r--npc/042-3/_import.txt1
-rw-r--r--npc/042-3/_warps.txt3
-rw-r--r--npc/042-3/jail.txt20
-rw-r--r--npc/042-4/ctrl.txt90
5 files changed, 112 insertions, 7 deletions
diff --git a/npc/014-4/kamelot.txt b/npc/014-4/kamelot.txt
index d5d088888..f6cf38488 100644
--- a/npc/014-4/kamelot.txt
+++ b/npc/014-4/kamelot.txt
@@ -124,8 +124,8 @@ OnDebug:
l("Abort"),
l("Reset"),
l("Reset & Destroy"),
- l("Quest - Skip Krukan fight"),
l("Quest - Skip Weapons Room"),
+ l("Quest - Skip Krukan fight"),
"",
"",
"",
@@ -144,14 +144,15 @@ OnDebug:
instance_destroy($@KAMELOT_ID[.@g]);
KamelotCleanup(.@g);
break;
+ // We now order from bottom-up
case 5:
- // FIXME: Can a variable really be named "$@GTEMP_042-2@10"?
$KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|4;
mes "WARNING: Krukan Fight and jail skipped.";
case 4:
$KAMELOT_KEYMASK[.@g]=$KAMELOT_KEYMASK[.@g]|16;
mes "WARNING: Weapons Room skipped.";
break;
+ // 10+ are the warp triggers
case 10:
warp "042-0@"+.@g, 60, 40; break;
case 11:
diff --git a/npc/042-3/_import.txt b/npc/042-3/_import.txt
index 0aec19ef6..4596bff40 100644
--- a/npc/042-3/_import.txt
+++ b/npc/042-3/_import.txt
@@ -1,4 +1,3 @@
// Map 042-3: Camelot - Jail
// This file is generated automatically. All manually added changes will be removed when running the Converter.
-"npc/042-3/_warps.txt",
"npc/042-3/jail.txt",
diff --git a/npc/042-3/_warps.txt b/npc/042-3/_warps.txt
deleted file mode 100644
index d86c4911e..000000000
--- a/npc/042-3/_warps.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Map 042-3: Camelot - Jail warps
-042-3,63,19,0 warp #042-3_63_19 1,0,042-4,60,77
diff --git a/npc/042-3/jail.txt b/npc/042-3/jail.txt
index 3eeb84648..a7b49739c 100644
--- a/npc/042-3/jail.txt
+++ b/npc/042-3/jail.txt
@@ -126,6 +126,26 @@ OnKamelotSlide:
+// Leave the dungeon
+042-3,62,19,0 script #KDoor0423 NPC_HIDDEN,1,0,{
+ end;
+
+OnTouch:
+ .@g=getcharid(2);
+ warp "042-4@"+.@g, any(59,60), 77;
+ addtimer 1000, .name$+"::OnHey";
+ end;
+
+OnHey:
+ dispbottom l("Oh, here the path seems to split. Which way should we go?");
+ addtimer 3000, .name$+"::OnHey2";
+ end;
+
+OnHey2:
+ dispbottom l("Or should we even split ourselves to check all possible ways?")+" "+col(l("[Caution, this may be dangerous!]"), 1);
+ end;
+}
+
// Required exit. This one has no conditions, so it is not really required
// But I do not trust Instancing System, so better safe than sorry!
042-3,58,140,0 script #KDoor0423B NPC_HIDDEN,0,0,{
diff --git a/npc/042-4/ctrl.txt b/npc/042-4/ctrl.txt
index a2b22dd78..600759382 100644
--- a/npc/042-4/ctrl.txt
+++ b/npc/042-4/ctrl.txt
@@ -11,7 +11,7 @@
// A simple random treasure chest - to be sure players were introduced to this
// awesome system. Same rules as any treasure box still applies.
042-4,94,47,0 script #chest_0424 NPC_CHEST,{
-
+ function monster0424;
TreasureBox();
specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
close;
@@ -19,5 +19,93 @@
OnInit:
.distance = 2;
end;
+
+OnInstanceInit:
+ // Yes, we just hope it works out of box
+ explode(.@map$, .map$, "@");
+ .@g=atoi(.@map$[1]);
+ if (.@g < 1) {
+ debugmes "[ERROR] [KAMELOT] Unable to spawn for Kamelot %s", .map$;
+ debugmes "[ERROR] [KAMELOT] Using dummy data (returned: %d)", .@g;
+ .@g=0;
+ }
+ debugmes "Spawning monsters for guild %d", .@g;
+ .@mx=getguildavg(.@g);
+ monster0424(1, 20, 20, 115, 100, .@mx);
+ monster0424(4, 20, 51, 51, 71, .@mx);
+ monster0424(5, 76, 56, 115, 100, .@mx);
+ monster0424(2, 79, 40, 97, 52, .@mx);
+ monster0424(5, 51, 20, 80, 50, .@mx);
+
+ // Neutral monsters
+ areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, Blub), Blub, 5);
+ areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, ManaGhost), ManaGhost, max(1, .@mx/10));
+
+ // Bonus monsters
+ if (!rand2(3))
+ areamonster(.map$, 20, 20, 115, 100, "Micksha's Tortuga", Tortuga, 1);
+ end;
+
+OnKillMob:
+ // Yes, we just hope it works out of box
+ explode(.@map$, .map$, "@");
+ .@g=atoi(.@map$[1]);
+ if (.@g < 1) {
+ debugmes "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$;
+ .@g=0;
+ }
+ monster0424(1, 20, 20, 115, 100, $KAMELOT_MX[.@g]);
+
+ // Maybe a reward is due
+ if (!playerattached()) end;
+ .@g=getcharid(2);
+ if (.@g < 1) percentheal -100, -100;
+ getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3;
+ end;
+
+function monster0424 {
+ .@label$=instance_npcname(.name$)+"::OnKillMob";
+ .@gcount=getarg(0);
+ .@x1=getarg(1);
+ .@y1=getarg(2);
+ .@x2=getarg(3);
+ .@y2=getarg(4);
+ .@avg=getarg(5);
+ .@m$=instance_mapname("042-4");
+ debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg;
+ freeloop(true);
+ for (.@i=0; .@i < .@gcount; .@i++) {
+ .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio
+ .@mob=areamonster(.@m$, 21, 24, 59, 99, strmobinfo(1, .@mobId), .@mobId, 1, .@label$);
+ // Reconfigure the monster
+ setunitdata(.@mob, UDT_LEVEL, .@avg);
+ setunitdata(.@mob, UDT_STR, 1+.@avg*3/10);
+ setunitdata(.@mob, UDT_AGI, 1+.@avg*3/10);
+ setunitdata(.@mob, UDT_VIT, 1+.@avg*3/10);
+ setunitdata(.@mob, UDT_INT, 1+.@avg*3/10);
+ setunitdata(.@mob, UDT_DEX, 1+.@avg*3/10);
+ setunitdata(.@mob, UDT_LUK, 1+.@avg*3/10);
+ setunitdata(.@mob, UDT_ADELAY, 1572);
+ setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2)));
+ // Battle Status
+ setunitdata(.@mob, UDT_MAXHP, .@avg*36);
+ setunitdata(.@mob, UDT_HP, .@avg*36);
+ setunitdata(.@mob, UDT_ATKMIN, .@avg*50/10);
+ setunitdata(.@mob, UDT_ATKMAX, .@avg*70/10);
+ setunitdata(.@mob, UDT_DEF, 1+.@avg*10/10);
+ setunitdata(.@mob, UDT_MDEF, 1+.@avg*6/10);
+ setunitdata(.@mob, UDT_HIT, .@avg*45/10); // Advised: x3
+ setunitdata(.@mob, UDT_FLEE, .@avg*37/10); // Advised: x4
+ // Critical calculation
+ .@min=5;
+ .@max=max(.@min, min(30, .@avg/4));
+ setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
+ // Loop through
+ }
+ freeloop(false);
+ return;
+ }
+
}
+